THE FOREST UPDATE
NUCLEAR NIGHTMARE: THE FOREST UPDATE 🌲❄️
Major Content Drop | Now Live
Brace yourselves, survivors. A frozen island of death awaits. Introducing our most intense and atmospheric update yet: THE FOREST. This isn’t just a new map — it’s a whole new nightmare.
NEW CONTENT & FEATURES
🌲 New Map: The Forest
Explore a haunting snow-covered island located in the east Siberian Sea, an area buried in white silence and fear. You'll need stealth, speed, and precision — especially on Nightmare difficulty — to make it out alive.
👁️🗨️ New Enemy: The Apex Predator (Exclusive to The Forest)
Our first ever Boss-Class Enemy.
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Cannot be killed.
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Can only be stunned. (30 - 60 seconds until regaining consciousness)
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Spawns once randomly during a match
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Hunts purely by sound. (No sight capability) Use stealth to survive. Sneak... or stay frozen in place. One wrong step, and you're the prey.
🌊 Swimming & Breakable Icebergs (Forest-Exclusive Mechanics)
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Entering water rapidly drains your warmth — death by freezing is real.
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Cross icebergs to survive, but beware — they crack and shatter the longer you stand on them. Every step is a gamble.
🎵 New Soundtrack Additions
Brand-new environmental music and tension stingers for The Forest, designed to enhance immersion and keep you on edge.
🔧 FIXES & IMPROVEMENTS
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Temporarily removed flamethrower stalling mechanic — pending overhaul with new animations.
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Fixed flashlight drop bug when holding the revolver.
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Massive performance upgrades — including AI, lighting, reflections, fog, particle systems, dynamic sky, materials, and more. Huge boost for Low Island and overall framerate stability across the entire game.
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AI Navigation Overhaul — AI now:
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Follows the fastest paths
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Dynamically reroutes when stuck/ unable to find player
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Can swim in Forest Map
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Fixed helicopter reinforcement spawn bug in cutscenes for clients, helicopter would appear under the map.
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Graphical fidelity improvements — decreased overall sharpness, and fog scattering effect.
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Fixed issue with missing heads when leech attacks + first-person animations were disabled.
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Accessories on skins now appear correctly in cutscenes.
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Fixed Gas Canister explosion replication bug.
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Map replay selection added — pick and revisit maps on mission failed/won screen.
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Dynamic main menu screen — updates to reflect selected map.
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Fixed Mimic barricade bug causing crash on pickup.
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Fixed GPU crashes & game/render thread stalls — smoother gameplay guaranteed.
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Hitbox system overhauled — better accuracy across all weapons.
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Fixed bullets being blocked by certain props (e.g. huskies).
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Fire system optimized — added pooling + fixed desync issues.
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Fixed snowmobiles triggering mission failed in evac zones.
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Open doors no longer block player movement.
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Photograph objective UI now displays your image during animations.
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Fixed Pickaxe disappearing bug.
🔮 WHAT'S NEXT?
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Forest Part 2 is on the way, featuring:
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Overhauled player models with real first-person hands
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New enemy type: **The Cultist
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- Expanded lore and events tied to the Forest
- Additionally, our Technical Artist has wrapped another upcoming map — Facility-Based. We might sneak this into Part 2 if the timeline permits.
We’re listening closely to your feedback. This update wouldn’t be possible without the community — keep sending us bug reports, ideas, and chaos. See you in the snow, survivors. Stay quiet. Stay alive.
*“Sound is death. Step carefully.”
- – Nuclear Nightmare Dev Team
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