Alpha 9 Live
Summary of Changes:
Art:
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Completely revamped cities (15+ new buildings)
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New City Starport
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New Small Starport
Core:
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Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered)
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All shaders ported to GLSL 1.4/1.5 and uniform blocks for big data structs like Lighting
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All Paragon rendering upgraded to the new renderer
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Tested for visual and stability bugs on intel, NVIDIA and AMD graphics cards
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New renderer ported to linux successfully. OSX WIP
Graphics:
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New shader-based antialiasing (FXAA)
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New tone mapping effect that includes: gamma, exposure, color balance and vignette
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New approximate irradiance diffuse/gloss lighting effect on all game models
Game:
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New camera freelook feature by default SHIFT + cursor keys
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New current mission feature allowing player to set a specific mission as current
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Extended mission system to include a variety of new states
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New ability to cancel active missions
UI:
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Mission info menu now includes Cancel mission button
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Missions list shows and allows setting of current mission
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Sector view shows destination of current mission
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Modified control system to allow more flexibility
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Added loading screen between main menu and game start
Fixes:
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Fixed issue with specular shininess being set incorrectly
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Lots of other small adjustments and fixes
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