The Problem with the Charm Puzzle System and My Plan to Fix It
Hello! I've noticed that the recently implemented Charm system isn't quite delivering the gameplay experience I aimed for. Specifically, in the puzzle system:
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Many accessories can't be fully set.
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Sometimes, the effect tiles can't be filled.
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To reduce Max Energy, you need to fill red tiles.
To address these issues, I'm planning to adjust the puzzle mechanism while keeping the Charms themselves unchanged!
I will keep updating DigDigDrill, so please look forward to it!
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