Splitgate 2 Hotfix - 6/25/2025
*Servers will unavailable from 9:00 PM to 11:00 PM Pacific Time while we deploy this week's hotfix.
Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.*
Balance Changes:
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(Sabrask) Smart Wall Ability
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The front side of the Wall now blocks shots from enemies and allies
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The back side of the Wall can now be shot through by enemies and allies
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Battle Royale:
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Long pre-game timers (1:30) will occur less often, primarily in cases where players are taking longer than expected to load into the match
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Killing an enemy now only reveals their teammates on the radar instead of providing a “wallhack” effect
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Friendly pings are now only visible in the world if you’re in the same biome as the ping
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Improved server performance, especially for players with high latency
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Improved load times, especially for players on lower-end hardware
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Improved the appearance of far-away environments
Other Bug Fixes:
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Fixed an issue that could cause projectiles to have the incorrect size on clients
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Fixed an issue causing exclamation points to appear incorrectly in certain parts of the UI and become impossible to clear
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Fixed an issue that occasionally causes players to lose momentum mid-air when exiting a launch portal
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Fixed several issues that could result in players getting stuck inside portal walls
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Fixed a bug that occasionally caused players to not appear in the pre-game lobby
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Fixed several issues causing visual effects to render incorrectly when viewed through a portal
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Fixed several small issues with lighting in certain areas
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Lobbies created for The Lab are now set to private by default
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Improved performance across many areas of the game
*Ranked, Weapon Mastery Skins, and much more will be arriving next Thursday! Stay tuned. *
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