1.2 Patch Notes | Ranked & Weapon Mastery Skins Have Arrived
New Playlist: Ranked Arena
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Unlocked by earning 100,00 XP in any other playlists
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Rise up through the ranks, from Bronze up to Champion
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Compete across 3 modes: Splitball, Hotzone, and Firecracker
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Earn exclusive weapon Charms and badges based on the highest rank you achieve each season
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Stay tuned for more info on additional Ranked modes and adjustments in future seasons
New Unlocks: Weapon Mastery Skins
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Prove your dedication by unlocking new, exclusive skins for every weapon
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Fully level a weapon to unlock its Mastery Challenges
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Complete a weapon’s first Mastery Challenge to unlock its Carbon skin
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Complete a weapon’s second Mastery Challenge to unlock its Gold skin
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Unlock 6 Gold weapon skins for a Faction to unlock the highest tier of Mastery Challenges which earn you Proelium skins
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Even more Mastery Challenges and exclusive skins are in the works for future seasons
New Battle Pass: Season 1 Chapter 2
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Unlock new rewards in the second Season 1 mini Battle Pass, including:
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3 exclusive character skins
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11 exclusive weapon skins
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An exclusive portal skin
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Multiple emotes, sprays, charms, player card banners, and player card titles
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500 Splitcoin + 60 Proelium
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The Premium Battle Pass will cost 500 Splitcoin (roughly $4.99 USD).
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As a reminder, your Battle Pass tokens are not reset between Chapters. If you didn’t complete the Chapter 1 Battle Pass yet, you’ll still be able to unlock that content over the rest of the season.
Read more about our Battle Pass system here.
New Takedown Map: Simulation Anomaly
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Battle Royale**
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Added a “Last Man Standing” announcement which plays when you’re the only one alive on your team
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Added a new Point of Interest to Glacier
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Added invisible walls around the outer bounds of each biome to prevent flying out of bounds
Arena
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Added the ability to rejoin a match in progress after leaving or being disconnected
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Reduced the number of rounds in Arena Quickplay matches from 5 to 3
- Ranked Arena will remain 5 rounds with Sudden Death
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Added and adjusted a number of portal walls on Bypass
Balance Changes
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(Aeros) Rush Ability
- Now also grants immunity from debuffs, such as stuns or slows, while the ability is active
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**(Meridian) Phasma SMG **
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Reduced the speed at which shots grow by 50%
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Reduced the maximum size of shots by 20%
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Dev Note: Because the Phasma is not a hitscan weapon, its projectiles grow as they travel. These changes make it slightly harder to hit shots at longer ranges without impacting the weapon’s performance at close-range or overall damage
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The Lab
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Added Mirroring options in the Context Menu
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Added new Sandbox building set to the Catalog
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Added new Glacier biome set to the Catalog
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Added Circular Portal Walls to the Catalog
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Adjusted maximum launch distance on Portal Walls from 3,500 to 10,000
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Added preview popup windows for Prefabs
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Adjusted all Lightshaft type content cost to 10 budget
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Updated some icons used for the Gameplay Volumes
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Improved Portal Wall Validation to prevent more false positives
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Fixed missing collision on Simulation Portal Cube 8x8
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Added King of the Hill zones to all base canvases
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Adjusted FlatEarth canvas barrier markers around the map to be better merged into the ground
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Lowered default kill boundary on the WetOcean canvas to -6 meters to prevent objectives from resetting when touching the water
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Added simple underwater post processing and audio effect
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Fixed grouped/prefabbed objects from breaking when transforming
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Fixed search functionality in the Prefabs tab
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Improved controller navigation in several areas of the UI
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Fixed various bugs with the UI, thumbnails, and displayed text
Bug Fixes & Improvements
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Fixed an issue in Arena where a tied round would display as a win, despite not counting towards the number of rounds won
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Fixed a visual bug in Firecracker that could cause the bomb indicator to appear over the heads of multiple teammates
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Improved performance and reduced reduced hitching in Battle Royale
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Improved the quality of Global Illumination in Battle Royale
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Improved performance and lighting for all dynamic and distant objects like item pickups, players, and chest in Battle Royale and Onslaught
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Fixed an issue where graphical artifacts could appear when swapping weapons
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Improved the visual quality and rendering performance of items in the Store
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Ice on Custom Maps is now slippery
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Fixed a variety of graphics crashes
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