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1.2 Patch Notes | Ranked & Weapon Mastery Skins Have Arrived

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New Playlist: Ranked Arena

  • Unlocked by earning 100,00 XP in any other playlists

  • Rise up through the ranks, from Bronze up to Champion

  • Compete across 3 modes: Splitball, Hotzone, and Firecracker

  • Earn exclusive weapon Charms and badges based on the highest rank you achieve each season

  • Stay tuned for more info on additional Ranked modes and adjustments in future seasons

New Unlocks: Weapon Mastery Skins

  • Prove your dedication by unlocking new, exclusive skins for every weapon

  • Fully level a weapon to unlock its Mastery Challenges

  • Complete a weapon’s first Mastery Challenge to unlock its Carbon skin

  • Complete a weapon’s second Mastery Challenge to unlock its Gold skin

  • Unlock 6 Gold weapon skins for a Faction to unlock the highest tier of Mastery Challenges which earn you Proelium skins

  • Even more Mastery Challenges and exclusive skins are in the works for future seasons

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New Battle Pass: Season 1 Chapter 2

  • Unlock new rewards in the second Season 1 mini Battle Pass, including:

    • 3 exclusive character skins

    • 11 exclusive weapon skins

    • An exclusive portal skin

    • Multiple emotes, sprays, charms, player card banners, and player card titles

    • 500 Splitcoin + 60 Proelium

  • The Premium Battle Pass will cost 500 Splitcoin (roughly $4.99 USD).

  • As a reminder, your Battle Pass tokens are not reset between Chapters. If you didn’t complete the Chapter 1 Battle Pass yet, you’ll still be able to unlock that content over the rest of the season.

Read more about our Battle Pass system here.

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New Takedown Map: Simulation Anomaly


**

Battle Royale**

  • Added a “Last Man Standing” announcement which plays when you’re the only one alive on your team

  • Added a new Point of Interest to Glacier

  • Added invisible walls around the outer bounds of each biome to prevent flying out of bounds

Arena

  • Added the ability to rejoin a match in progress after leaving or being disconnected

  • Reduced the number of rounds in Arena Quickplay matches from 5 to 3

    • Ranked Arena will remain 5 rounds with Sudden Death
  • Added and adjusted a number of portal walls on Bypass

Balance Changes

  • (Aeros) Rush Ability

    • Now also grants immunity from debuffs, such as stuns or slows, while the ability is active
  • **(Meridian) Phasma SMG **

    • Reduced the speed at which shots grow by 50%

    • Reduced the maximum size of shots by 20%

    • Dev Note: Because the Phasma is not a hitscan weapon, its projectiles grow as they travel. These changes make it slightly harder to hit shots at longer ranges without impacting the weapon’s performance at close-range or overall damage

The Lab

  • Added Mirroring options in the Context Menu

  • Added new Sandbox building set to the Catalog

  • Added new Glacier biome set to the Catalog

  • Added Circular Portal Walls to the Catalog

  • Adjusted maximum launch distance on Portal Walls from 3,500 to 10,000

  • Added preview popup windows for Prefabs

  • Adjusted all Lightshaft type content cost to 10 budget

  • Updated some icons used for the Gameplay Volumes

  • Improved Portal Wall Validation to prevent more false positives

  • Fixed missing collision on Simulation Portal Cube 8x8

  • Added King of the Hill zones to all base canvases

  • Adjusted FlatEarth canvas barrier markers around the map to be better merged into the ground

  • Lowered default kill boundary on the WetOcean canvas to -6 meters to prevent objectives from resetting when touching the water

  • Added simple underwater post processing and audio effect

  • Fixed grouped/prefabbed objects from breaking when transforming

  • Fixed search functionality in the Prefabs tab

  • Improved controller navigation in several areas of the UI

  • Fixed various bugs with the UI, thumbnails, and displayed text

Bug Fixes & Improvements

  • Fixed an issue in Arena where a tied round would display as a win, despite not counting towards the number of rounds won

  • Fixed a visual bug in Firecracker that could cause the bomb indicator to appear over the heads of multiple teammates

  • Improved performance and reduced reduced hitching in Battle Royale

  • Improved the quality of Global Illumination in Battle Royale

  • Improved performance and lighting for all dynamic and distant objects like item pickups, players, and chest in Battle Royale and Onslaught

  • Fixed an issue where graphical artifacts could appear when swapping weapons

  • Improved the visual quality and rendering performance of items in the Store

  • Ice on Custom Maps is now slippery

  • Fixed a variety of graphics crashes

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