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Splitgate 2 Hotfix - 7/23/2025

Servers will be unavailable from 10AM PT to 12PM PT on July 23 while we deploy our latest hotfix.

Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.

** Challenge System **

  • The Challenge system has been completely rewritten and now should consistently track progress

Dev Note: We will be auto-completing Weekly Challenges for Weeks 1-7 for all players to ensure that those who encountered issues can complete their Battle Pass as expected. Additionally, we are granting a bonus 500 Battle Pass Tokens to all players for your continued patience as we resolve the issues.

** Bug Fixes **

  • Ranked matches will be cancelled if a player fails to connect by the end of the first loadout selection

  • Improvements to bot backfill behavior

  • Fixed an issue where old shader caches would become corrupted and result in a large amount of stuttering

  • Fixed persistent stuttering in Battle Royale caused by new players being selected as the top player of the match

  • Fixed Firecracker detonations playing when joining (or re-joining) a game in progress

 

** Map Updates **

  • Bypass: updated Firecracker plant locations

  • Minor collision fixes across the Battle Royale map

 

** Balance Updates **

Holster Animation Times

  • 0.2s->0.25s

    • All Weapons (except Heavy Pistols and Shotguns)
  • 0.2->.3s

    • Heavy Pistols and Shotguns

Burst Pistols

  • Aeros: 

    • Refire rate: 0.4->0.36, 

    • Time between firing: 0.05->0.055

    • Base damage: 15->14

  • Meridian: 

    • Time between firing: 0.04->0.045
  • Sabrask: 

    • Refire rate: 0.38->0.26, 

    • Time between firing: 0.07->0.065

    • Base damage changed: 17.5->16

    • Headshot damage changed: 22.5->22

Burst Rifles

  • Aeros: 

    • Time between bursts: 0.39->0.36
  • Sabrask: 

    • Time between bursts:: 0.27->0.26

Carbines

  • Aeros: 

    • Time between shots: 0.32->0.3
  • Meridian: 

    • Time between shots: 0.22->0.215
  • Sabrask: 

    • Time between shots: .46 -> .455

SMGs

  • All

    • Damage dropoff rate decreased

      • Before: 0, 1500, 2250, 3000, 3750, 4500

      • After: 0, 1250, 1875, 2500, 3125, 3750

  • Sabrask

    • Base damage changed: 10.5->9.7

    • Headshot damage changed: 16->12.7

Shotguns

  • Aeros

    • Headshot damage changed: 7->6
  • Sabrask

    • Base damage changed: 17 -> 14

    • Headshot damage changed: 22->19

Heavy Pistols

  • Sabrask

    • Base damage changed: 30 -> 25

    • Headshot damage changed: 40->37.5

Attachment Updates

  • Extended Barrel on Shotguns distance decreased from .9->.95

  • Laser Sight spread on Shotguns increased from .75->.9

Equipment Updates

  • Sabrask Proximity Mine effect duration decreased: 2.5s->2s

  • Sabrask Smoke Grenade smoke time decreased: 10s->8s

  • Sabrask Smoke Grenade explode radius increased from 400cm->500cm when using Tuff Gear perk

Perks

  • Sabrask Tuff Gear Perk changed from increasing smoke time to smoke radius

Ability Updates

  • Sabrask Barrier Wall decay damage doubled

  • Sabrask Barrier Wall cooldown duration increased by 50%

 

The Lab

  • Enabled Marquee Selection feature on Keyboard & Mouse

  • Added new VFX assets to the Effects folder in the Catalog

  • Allow rebinding of the "Test" mode input for The Lab in the Settings > Input > Binds customization menu

  • Added various Lab specific input options in the Settings > The Lab menu, including:

    • Keyboard & Mouse:

      • Sensitivity

      • Look Inversion

    • Controller

      • Sensitivity

      • Look Inversion

      • Select/Deselect swappable with Fly Up/Fly Down

      • Camera Speed Up swappable with Camera Speed Down

    • Video

      • Field of View
  • Fixed portal wall frames becoming out of sync when scaled

  • Fixed collision issues on the Simulation Ledge content

  • Fixed some rare crashing caused by reaching object limits on controller

  • Fixed underwater spatial audio from triggering when shooting the water plane on the WetOcean Canvas

  • Fixed a number of shader issues/artifacts on some of the biome content blending

  • Fixed an issue where an object would not be scalable with the gizmo if it was previously scaled to zero.

  • Fixed single object snap scaling for Keyboard & Mouse. Mutli-object snap scaling fixes still in progress.

  • Fixed other minor text issues

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