Splitgate 2 Hotfix - 7/23/2025
Servers will be unavailable from 10AM PT to 12PM PT on July 23 while we deploy our latest hotfix.
Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.
** Challenge System **
- The Challenge system has been completely rewritten and now should consistently track progress
Dev Note: We will be auto-completing Weekly Challenges for Weeks 1-7 for all players to ensure that those who encountered issues can complete their Battle Pass as expected. Additionally, we are granting a bonus 500 Battle Pass Tokens to all players for your continued patience as we resolve the issues.
** Bug Fixes **
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Ranked matches will be cancelled if a player fails to connect by the end of the first loadout selection
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Improvements to bot backfill behavior
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Fixed an issue where old shader caches would become corrupted and result in a large amount of stuttering
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Fixed persistent stuttering in Battle Royale caused by new players being selected as the top player of the match
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Fixed Firecracker detonations playing when joining (or re-joining) a game in progress
** Map Updates **
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Bypass: updated Firecracker plant locations
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Minor collision fixes across the Battle Royale map
** Balance Updates **
Holster Animation Times
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0.2s->0.25s
- All Weapons (except Heavy Pistols and Shotguns)
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0.2->.3s
- Heavy Pistols and Shotguns
Burst Pistols
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Aeros:
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Refire rate: 0.4->0.36,
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Time between firing: 0.05->0.055
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Base damage: 15->14
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Meridian:
- Time between firing: 0.04->0.045
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Sabrask:
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Refire rate: 0.38->0.26,
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Time between firing: 0.07->0.065
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Base damage changed: 17.5->16
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Headshot damage changed: 22.5->22
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Burst Rifles
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Aeros:
- Time between bursts: 0.39->0.36
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Sabrask:
- Time between bursts:: 0.27->0.26
Carbines
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Aeros:
- Time between shots: 0.32->0.3
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Meridian:
- Time between shots: 0.22->0.215
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Sabrask:
- Time between shots: .46 -> .455
SMGs
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All
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Damage dropoff rate decreased
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Before: 0, 1500, 2250, 3000, 3750, 4500
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After: 0, 1250, 1875, 2500, 3125, 3750
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Sabrask
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Base damage changed: 10.5->9.7
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Headshot damage changed: 16->12.7
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Shotguns
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Aeros
- Headshot damage changed: 7->6
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Sabrask
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Base damage changed: 17 -> 14
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Headshot damage changed: 22->19
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Heavy Pistols
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Sabrask
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Base damage changed: 30 -> 25
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Headshot damage changed: 40->37.5
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Attachment Updates
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Extended Barrel on Shotguns distance decreased from .9->.95
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Laser Sight spread on Shotguns increased from .75->.9
Equipment Updates
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Sabrask Proximity Mine effect duration decreased: 2.5s->2s
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Sabrask Smoke Grenade smoke time decreased: 10s->8s
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Sabrask Smoke Grenade explode radius increased from 400cm->500cm when using Tuff Gear perk
Perks
- Sabrask Tuff Gear Perk changed from increasing smoke time to smoke radius
Ability Updates
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Sabrask Barrier Wall decay damage doubled
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Sabrask Barrier Wall cooldown duration increased by 50%
The Lab
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Enabled Marquee Selection feature on Keyboard & Mouse
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Added new VFX assets to the Effects folder in the Catalog
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Allow rebinding of the "Test" mode input for The Lab in the Settings > Input > Binds customization menu
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Added various Lab specific input options in the Settings > The Lab menu, including:
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Keyboard & Mouse:
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Sensitivity
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Look Inversion
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Controller
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Sensitivity
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Look Inversion
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Select/Deselect swappable with Fly Up/Fly Down
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Camera Speed Up swappable with Camera Speed Down
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Video
- Field of View
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Fixed portal wall frames becoming out of sync when scaled
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Fixed collision issues on the Simulation Ledge content
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Fixed some rare crashing caused by reaching object limits on controller
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Fixed underwater spatial audio from triggering when shooting the water plane on the WetOcean Canvas
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Fixed a number of shader issues/artifacts on some of the biome content blending
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Fixed an issue where an object would not be scalable with the gizmo if it was previously scaled to zero.
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Fixed single object snap scaling for Keyboard & Mouse. Mutli-object snap scaling fixes still in progress.
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Fixed other minor text issues
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