1/9 Update | Patch Notes
Weapon Changes and Balancing:
[p align="start"]Buffs:
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Velocity LMG time between shots decreased from .088 to .086
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Strata LMG time between shots decreased from .070 to .065
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Charger Shotgun time between shots decreased from .70 to .60
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Barrage LMG time between shots decreased from.186 to .183
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Plow Shotgun time between shots decreased from 1.0 to 0.9
[p align="start"]Nerfs:
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Sticky Grenade stick damage decreased from 200 to 150 (Note: Non-stick damage is unchanged)
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Tetra Burst Pistol time between bursts increased from .365 to .380
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Quantum Burst Rifle time between bursts increased from .365 to .380
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Warden Carbine time between shots increased from .40 to .42
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Sprinter SMG initial burst decreased from 6 bullets to 5 bullets
General Patch Notes:
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Improved team balancing for games including parties
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Tightened ranked matchmaking (Note: queue times may be slightly increased but games will be better)
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Improved MnK keybinding experience
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Added bind to open loadout in Training Grounds
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Added Inferno assets to Map Creator
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Map Creator is now able to load bigger maps more seamlessly
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Fixed round-end in Map Creator making users lose progress
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Fixed an issue where momentum from launch portals would cut out mid-flight
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Fixed custom game capture point activation when the game timer isn’t active
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Team Fiesta now grants weapons with all attachments
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Additional Minor bug fixes and crash fixes
Upcoming Event Information:
[p align="start"]The Gunslinger in-game Event featuring “One in the Chamber” begins January 9.
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