Hotfix Notes: 1.0.4.0
General
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Fixed an issue where some players in certain regions (e.g. continental Asia) would not be routed to the correct servers based on their proximity.
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Fixed an issue where certain Responders would die on disconnects that normally would provide forgiveness.
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Fixed an issue where players would be met with a "server is full" error when attempting to enter a match.
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Fixed an issue where players could get stuck unable to climb out of the tracks near the end of Broadway.
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Fixed an issue where players would not receive the "Guiding Light" achievement on completing Lighthouse.
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Increased max sensitivity setting ceiling from 2 ➡️ 6.
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Added a confirmation prompt for "Exit to Main Menu" buttons.
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Fixed an issue where the options menu repeatedly asked to save changes, even when none had been made.
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Fixed an issue where a Responder with a rescue beacon could still be lost upon leaving a match.
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Fixed an issue where players would be met with "Awaiting Respawn" in scenarios where respawning was disabled.
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Survival will now feature a final respawn at the end of Wave 3 and at the start of extraction.
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Objective will have a final respawn prior to extraction added in our next update!
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Fixed an issue preventing controller users from navigating to the scoreboard for mute, block, and report functionality.
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Fixed an additional issue where blocked players were not muted.
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Fixed an issue where Early Access rewards cosmetic options were displayed in menu to players who did not own them.
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Fixed an issue where a single item would appear as equipped in multiple loadout slots.
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Fixed an issue in Responder customization where preview items could be equipped, causing all attempted cosmetic adjustments to not save.
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Fixed an issue where the Weekly Assignment notification would cause controller input loss.
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Fixed an issue with UI focus when attempting to buy patterns and logos.
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Fixed an issue where the Early Access reward gloves had the incorrect texture.
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Fixed an issue where picking up a carryable item would not cancel healing item consumption.
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Fixed an issue where the Fierra DB12 was not considered a shotgun for Weekly Assignments.
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Fixed an issue where weapons could occasionally have an incorrect ADS zoom.
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Additional minor gameplay fixes.
Balance
Gruber 922
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Reduced initial spread from 6 ➡️ 5
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Reduced Initial ADS spread from 5 ➡️ 4.5
Gruber MKVII
- Reduced initial spread from 9 ➡️ 8
Gruber Ranch
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Reduced max spread from 14 ➡️ 12
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Reduced initial spread from 6 ➡️ 3.5
Hunter85
- Reduced initial spread from 8 ➡️ 4
M7
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Reduced max spread from 25 ➡️ 20
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Reduced moving spread multiplier from 1.1 ➡️ 0.9
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Increased spread per shot from 0.25 ➡️ 0.5
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Reduced initial spread from 18 ➡️ 5
M14
- Reduced initial spread from 6 ➡️ 4
M1911
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Reduced max spread from 20 ➡️ 18
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Reduced initial spread from 10.5 ➡️ 9
M9A1
- Reduced initial spread from 9 ➡️ 7.5
MC15
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Reduced max spread from 18 ➡️ 15
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Increased spread per shot from 1 ➡️ 1.1
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Reduced initial spread from 6 ➡️ 4.5
Model 13
- Reduced initial spread degrees from 10 ➡️ 8.5
MP5
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Reduced moving spread multiplier from 1.2 ➡️ 1
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Reduced initial spread direction from 7 ➡️ 6
Rochester 1873
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Reduced max spread from 25 ➡️ 20
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Reduced initial spread from 7.5 ➡️ 5
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Reduced initial ADS spread from 3.5 ➡️ 2.5
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