Patch 5.01 is live!
Every step on the Path is an opportunity to improve for a witcher. See how we've improved The Witcher 3: Wild Hunt — Remastered with Patch 5.01, out now.
Gameplay
-
Fixed an issue where the "Automatically Apply Blade Oils" feature would work only if enabled during the current game session.
-
Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.
-
Improved ladder interaction animations.
-
Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.
-
Fixed an issue where Vesemir would repeatedly say the same line if Quen was cast multiple times.
-
Fixed an issue where dodging could have an unintentionally delayed response.
-
Fixed an issue where it was possible to throw a bomb even if the option is disabled.
-
Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.
-
Added damage reflection to the Exploding Shield skill.
-
Fixed an issue where Geralt's Stamina would be fully drained when sprinting and dodging at the same time.
UI
-
Fixed an issue where the "You've gained an ability point!" pop-up could stay stuck on the screen.
-
Fixed input hints flashing for a brief moment on the meditation screen.
-
Fixed an issue where the Potions tutorial didn't appear after accessing the Consumables tab.
-
Fixed some misaligned progress bars in the UI.
PC-specific
-
Fixed an issue where the GTAO Quality setting would reset after restarting the game.
-
Fixed an issue where Dynamic Resolution Scaling could display the wrong setting after changing the Anti-Aliasing mode.
-
Fixed cases in which it was possible to enable a graphics setting when using a GPU that doesn't support it.
-
Fixed an issue where switching graphics presets could apply DLSS or XeSS on GPUs where they're not supported.
-
Changed the default Dynamic Resolution Scaling setting to OFF.
-
Fixed an issue where Skill tooltips wouldn't update until hovered over again.
-
Fixed an issue where the game could sometimes select the wrong GPU.
Other
-
Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
-
Due to backend issues, the policy consent screen will appear again. You’ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.
-
Fixed an issue where My Rewards and Twitch/Bilibili Drops wouldn't appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!
-
Fixed an issue where foliage did not react to collisions.
-
Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.
-
Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.