Our biggest update YET!
🏌️♂️ Under Par Golf Architect – Major Update!
Hello Architects!
We’re here to drop a hot new update — our biggest so far! 🔥 We’ve received an incredible amount of feedback, and we’ve worked quickly to address it.
Without further ado, here’s the full changelog:
⭐ NEW FEATURES
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Close the Gate System – Close the main gate and all golfers will leave the course instantly.
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Map Selection Improvements – The map selection carousel can now be moved using mouse clicks.
🔧 GAMEPLAY IMPROVEMENTS
- Adjusted course rating balance — previously required too many greens and hazards to achieve an A rating.
⛳ Golfer Behavior Improvements
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Golfers will no longer aim shots toward other holes.
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Reduced tendency to always pick the shortest path, allowing more creative course layouts.
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Ongoing improvements to shot simulation.
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Fixed issues with the hole solver when water interrupts paths.
⚖️ BALANCING
🏌️ Golfer Performance
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Long shots are now more powerful.
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Putting difficulty increased for more realistic outcomes.
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Weed and Trash will effect only nearby golfers!
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You can see weed and trash in the overlay menu.
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Overlay menu changed white to dark gray to save your eyes!
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Ongoing tuning of golfer needs (hunger, thirst, energy).
🤖 AI & SIMULATION
- Fixed an issue where golfers would not complete the final hole during tournaments.
🧠 Needs & Decision Making
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Golfers now prioritize closer options to satisfy their needs.
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AI will now properly exit the course when gates are closed.
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Improved gardener activity levels.
🛤️ Pathfinding Improvements
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Fixed NavMesh issues causing agents to get stuck with high population counts.
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Reduced pathfinding problems in forest areas (now walkable with higher movement cost).
👥 SOCIAL & GROUPS
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Added UI support for golfer groups.
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Groups can now share outfits for better visual clarity.
🏢 STAFF & FACILITIES
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Improved Staff House functionality:
- Increased recovery capacity (previously limited to one employee at a time).
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Benches
- Queue limited to 1 for clearer and more predictable behavior.
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Increased effective range of trash bins.
🖥️ UI / UX IMPROVEMENTS
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Expanded UI with more detailed and useful information.
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Improved clarity on how course ratings are influenced by reviews.
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Added better visibility into golfer preferences (e.g., decorations like flowerbeds).
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Now you can see where the golfers is headed!
🔄 Queue System
- Queues now reorder dynamically based on actual agent positions.
⚠️ KNOWN ISSUES / WORK IN PROGRESS
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Tutorial/demo difficulty is currently too high (will be balanced in a future update).
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It can be difficult to understand when and where money is earned.
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Golfer hole ratings are not always clearly visible.
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Some 3D UI elements interfere with mouse clicks (e.g., hole lock pins).
IM SURE I'M MISSING SOMETHING!!!!!!!!!!!!! ( For example the quality settings in the settings -.-)
Thanks again for your amazing feedback — it’s helping us shape the game in a big way 💚 If you're enjoying the progress, consider leaving a Steam review — it helps us a lot!
See you on the course! ⛳
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