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Battle Balance Adjustments Implemented!

Thank you for playing Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2. In Ver. 1.81, balance adjustments have been made to the following characters.

** Overall Gameplay Adjustments **

Parrying

  • Increased stun duration of successful parries.

Guard Breaks

  • Increased stun duration of guard breaks.

  • Lowered the damage taken from combos after a guard break.

Aerial Attack (Plunge)

  • Now invulnerable to light attacks and throws on startup.

Supports

  • Support fighters whose actions have been interrupted after taking damage cannot be hit by additionally attacks.

** Character Balancing Adjustments **

Tanjiro Kamado

  • Increased Special gauge buildup rate of Chase Dash.

  • Extended flinch invulnerability for heavy attacks.

Tanjiro Kamado (Hinokami Kagura)

  • Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Increased recovery frames when Skill 1 misses.

  • Increased recovery frames of Skill 1 when blocked.

Tanjiro Kamado (Entertainment District)

  • Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.

  • Heavy attacks now have a faster startup.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Extended flinch invulnerability for heavy attacks.

  • The first hit of Skill 1 now has a faster startup.

  • The second hit of Skill 1 now has a faster startup.

  • Increased damage of Skill 1.

  • Skill 2 now has a faster startup.

  • Increased damage of Skill 2.

  • Increased combo damage of Skill 2.

  • Shortened distance to the opponent when Skill 2 connects, making it easier to follow up with aerial attacks.

  • When using Skill 2 at point-blank range, a Quick Dodge can be performed.

  • Increased damage of Skill 3.

Tanjiro Kamado (Swordsmith Village)

  • Increased defense.

  • Increased the distance covered by a light attack while tilting the stick.

  • Heavy attacks now have a faster startup.

  • Adjusted the startup movement on heavy attacks performed with a button tap.

  • Reduced the distance covered by a heavy attack performed with a button tap.

  • Extended flinch invulnerability for heavy attacks.

  • Increased combo damage of Skill 1.

  • Adjusted the hurtbox during Skill 1 to make it harder for opponents to land a hit.

  • Skill 2 now has a faster startup.

  • Extended Skill 3 combo timer.

  • Lowered combo damage of Skill 3.

  • Made First Ultimate Art easier to land by adjusting its travel distance.

Academy Tanjiro

  • Increased Special gauge buildup rate of Chase Dash.

  • Extended flinch invulnerability for heavy attacks.

Nezuko Kamado

  • Increased defense.

  • Reduced the guard depletion of light attacks.

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Increased damage of charged Skill 1.

Nezuko Kamado (Advanced Demon Form)

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Reduced the guard depletion of Skill 2 when performed on the ground.

Academy Nezuko

  • Increased defense.

  • Reduced the guard depletion of light attacks.

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Increased damage of charged Skill 1.

Zenitsu Agatsuma

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a slower startup.

  • Increased combo damage of Skill 1 when performed on the ground.

  • Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.

  • Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.

  • Made it easier to land follow-up attacks with Skill 2.

  • Increased recovery frames when Skill 3 misses.

Zenitsu Agatsuma (Entertainment District)

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a slower startup.

  • Shortened combo timer of Skill 1 when performed on the ground.

  • Adjusted Skill 1 to only be canceled on hit or block.

  • Changed the status inflicted by a blocked Skill 1 and shortened the opponent's guard stun.

  • Reduced opponent knockback when Skill 1 is blocked.

  • Made it impossible to Quick Dodge after missing Skill 2.

Academy Zenitsu

  • Increased defense.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a slower startup.

  • Increased combo damage of Skill 1 when performed on the ground.

  • Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.

  • Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.

  • Made it easier to land follow-up attacks with Skill 2.

  • Increased recovery frames when Skill 3 misses.

Inosuke Hashibira

  • Increased defense.

  • Increased throw damage.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • After the first hit of Skill 1, a Quick Dodge can be performed.

  • Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.

Inosuke Hashibira (Entertainment District)

  • Increased defense.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Made it possible to cancel heavy attacks.

  • Increased combo damage of Skill 3.

  • Adjusted combo scaling of Skill 3 and increased its overall damage.

  • Reduced opponent knockback when aerial Skill 3 is blocked.

  • Made it easier to land follow-up attacks when Skill 3 connects.

  • Added invincibility frames when shoving an enemy during Skill 3.

  • Changed the status inflicted by a successful Support Skill 1 to make it easier to perform follow-up attacks.

Academy Inosuke

  • Increased defense.

  • Increased throw damage.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • After the first hit of Skill 1, a Quick Dodge can be performed.

  • Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.

Genya Shinazugawa

  • Increased defense.

  • Increased the speed of Genya's Chase Dash while Boost is active.

  • Increased damage of Aerial Attack (Plunge).

  • Skill 1 now hones in on aerial opponents when performed on the ground.

  • Reduced recovery frames when aerial Skill 1 misses.

  • Increased combo damage of aerial Skill 1.

  • Made it easier to land Skill 3 after a successful counterattack.

  • Adjusted Skill 3 so that it can hit opponents who do not flinch after a successful counterattack.

Murata

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Extended combo timer for fully charged Skill 1 when performed on the ground.

  • Skill 2 can now be canceled into a heavy attack before any follow-up inputs.

  • Increased the amount of support gauge replenished by Skill 3.

Sakonji Urokodaki

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Made it easier to land aerial attacks after hitting an opponent with a Chase Dash.

Sabito

  • First and second hits of Light Attack: 2-Hit Combo can now be canceled into a Quick Dodge or a skill.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a slower startup.

  • Shortened flinch invulnerability for heavy attacks.

  • Increased combo damage of Skill 2.

  • Adjusted Skill 2 so that its tracking attack only activates when used in the air.

  • Skill 2 can now be canceled into Quick Dodge or another skill, starting from the first hit.

Makomo

  • Increased combo damage of Chase Dash.

  • Increased the distance covered by throws on startup.

  • Reduced the Special gauge buildup rate of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Increased opponent knockback caused by Skill 3.

  • Fixed an issue where Makomo could be counterattacked following the animation for her First Ultimate Art.

Giyu Tomioka

  • Increased the distance covered by throws on startup.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Increased opponent recovery frames when Skill 2 is blocked.

Academy Giyu

  • Increased the distance covered by throws on startup.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Increased damage of Skill 1.

  • Increased damage of Skill 2.

  • Increased opponent recovery frames when Skill 2 is blocked.

  • Increased damage of Skill 3.

  • Increased combo damage of Skill 3.

Shinobu Kocho

  • Increased combo damage of Chase Dash.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Aerial Attack: 2-Hit Combo now has a faster startup.

  • Made it easier to land Aerial Attack: 2-Hit Combo.

  • Extended Aerial Attack (Plunge)'s combo timer.

  • Lowered base attack damage of Skill 3.

  • Increased Skill 3's poison damage.

Academy Shinobu

  • Increased combo damage of Chase Dash.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Aerial Attack: 2-Hit Combo now has a faster startup.

  • Made it easier to land Aerial Attack: 2-Hit Combo.

  • Extended Aerial Attack (Plunge)'s combo timer.

  • Skill 3 now grants invincibility on startup.

  • Shortened Skill 3's combo timer.

Kyojuro Rengoku

  • Increased defense.

  • Made it easier to land Light Attack: 3-Hit Combo.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Reduced the Special gauge buildup rate of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.

  • Adjusted combo scaling of Skill 3 and reduced its overall damage.

  • Decreased the knockback after landing Skill 3 on an aerial opponent.

Academy Rengoku

  • Increased defense.

  • Made it easier to land Light Attack: 3-Hit Combo.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Reduced the Special gauge buildup rate of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Extended the combo timer of fully charged heavy attacks.

  • When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.

  • Adjusted combo scaling of Skill 3 and reduced its overall damage.

  • Decreased the knockback after landing Skill 3 on an aerial opponent.

Tengen Uzui

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Reduced the time before Quick Dodge can be used after Skill 2.

  • Lowered combo damage of Skill 2.

Academy Uzui

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Reduced the time before Quick Dodge can be used after Skill 2.

  • Lowered combo damage of Skill 2.

Mitsuri Kanroji

  • Increased defense.

  • Reduced the distanced covered by light attacks.

  • Made aerial attacks easier to perform.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Extended flinch invulnerability for heavy attacks.

  • Made it easier to land Skill 1.

  • Increased combo damage of Skill 2.

  • Made it possible to charge Skill 2.

  • Made it possible to cancel Skill 2 into a throw.

  • Quick Dodge can now be used out of Skill 3 when it hits.

  • Increased damage of Skill 3.

  • Shortened Skill 3's combo timer.

  • Gave Support Skill 2 homing properties.

Muichiro Tokito

  • Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Extended flinch invulnerability for heavy attacks.

  • Increased damage of Skill 1.

  • Made it possible to charge Skill 2.

  • Lowered combo damage of Skill 3.

  • Shortened the combo timer for additional Skill 3 inputs.

  • During Boost, made it impossible to cancel into another skill when Skill 3 misses.

  • Muichiro's Second Ultimate Art now has a faster startup.

Sanemi Shinazugawa

  • Lowered defense.

  • Increased movement speed.

  • Increased Chase Dash speed.

  • Reduced the guard depletion of Chase Dash.

  • Reduced the Special gauge buildup rate of aerial attacks.

  • Lowered aerial attack damage.

  • Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Increased the Special gauge buildup rate of Aerial Attack: 2-Hit Combo."

  • Lowered damage of Aerial Attack (Plunge).

  • Light Attack: 5-Hit Combo now has a faster startup.

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Increased heavy attack speed.

  • Increased the distance covered by Sanemi's throw when performed mid-combo.

  • Adjusted the on-hit reaction caused by a fully charged Skill 2.

  • Adjusted aerial Skill 2 to grant flinch invulnerability.

  • Increased recovery frames when Skill 3 misses.

  • Shortened Support Skill 1's combo timer.

Obanai Iguro

  • Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.

  • Lowered aerial attack damage.

  • Reduced the Special gauge buildup rate of aerial attacks.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Reduced the Special gauge buildup rate of Aerial Attack (Plunge).

  • Heavy attacks now have a slower startup.

  • Shortened flinch invulnerability for heavy attacks.

  • Lowered charged heavy attack damage.

  • Made it possible to cancel an ongoing heavy attack into another heavy attack.

  • Lowered combo damage of Skill 1.

  • Reduced opponent knockback when Skill 1 is blocked.

  • Increased combo damage of Skill 2.

Gyomei Himejima

  • Increased recovery frames for Light Attack: 2-Hit Combo.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Shortened Skill 1's combo timer.

  • Increased recovery frames for Skill 1 when performed on the ground.

  • Delayed skill gauge recovery for aerial Skill 1.

  • Increased combo damage of Skill 3.

  • Reduced the guard depletion of Skill 3.

  • Increased recovery frames when Skill 3 misses.

  • Shortened Skill 3's combo timer.

  • Reduced opponent knockback when Support Skill 1 is blocked.

  • Muichiro's Second Ultimate Art now has a faster startup.

Yushiro and Tamayo

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a slower startup.

  • Shortened flinch invulnerability for heavy attacks.

  • Made it possible to cancel Skill 2 into a throw.

  • Made it easier to start combos with Skill 2.

  • Increased continous damage of Demon Skill 1.

  • Increased combo damage of Demon Skill 2.

  • Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.

Hinatsuru, Makio, and Suma

  • Increased recovery frames for Light Attack: 4-Hit Combo.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Adjusted combo scaling of Aerial Attack: 2-Hit Combo and lowered its overall damage.

  • Lowered damage of Aerial Attack (Plunge).

  • Increased damage of Skill 2.

  • Adjusted Skill 2 to make the post-dash attack easier to land.

  • Increased damage of Skill 3.

  • Made it easier to land Support Skill 1.

  • Increased damage of Support Skill 2.

  • Reduced opponent knockback when Support Skill 2 is blocked.

  • Made it easier to land Hinatsuru, Makio, and Suma's Ultimate Art.

Yoriichi Type Zero

  • Increased movement speed.

  • Increased Chase Dash speed.

  • Increased heavy attack speed.

  • Extended flinch invulnerability for heavy attacks.

  • Reduced the delay before a blocked Skill 2 can be canceled into another skill.

  • Reduced the delay before a successfully landed Skill 2 can be canceled into another skill.

  • Reduced the distance covered by Skill 2 when blocked.

  • Skill 3 now grants invincibility.

  • Using Skill 3 mid-combo now temporarily pauses the combo timer.

  • Increased recovery frames when Skill 3 misses.

  • Increased the time required to activate charged Skill 3.

  • Increased the rate at which the skill gauge replenishes during Special Skill 1.

  • Special Skill 2 now grants flinch invulnerability.

  • Made it easier to land Special Skill 2.

  • Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.

  • Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.

  • Ultimate Art now easier to land.

Rui

  • Lowered combo damage of Light Attack: 4-Hit Combo.

  • Increased Light Attack: 4-Hit Combo damage while Boost is active.

  • Lowered aerial attack damage.

  • Increased aerial attack damage while Boost is active.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Increased Aerial Attack: 2-Hit Combo while Boost is active.

  • Lowered damage of Aerial Attack (Plunge).

  • Extended flinch invulnerability for heavy attacks.

  • Increased throw damage while Boost is active.

  • Increased Skill 1 damage while Boost is active.

  • Increased Skill 2 damage while Boost is active.

  • Increased Skill 3 damage while Boost is active.

  • Increased Demon Skill 1 damage while Boost is active.

  • Increased Demon Skill 2 damage while Boost is active.

Akaza

  • Light Attack: 3-Hit Combo now has a faster startup.

  • Light Attack: 4-Hit Combo (Lower) now has a faster startup.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Lowered combo damage of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Delayed skill gauge recovery for Skill 1 when performed on the ground.

  • Delayed skill gauge recovery for aerial Skill 1.

Yahaba

  • Adjusted heavy attacks to no longer have increased recovery frames when used at point-blank range.

  • Shortened flinch invulnerability for heavy attacks.

  • Increased recovery frames for heavy attacks.

  • Increased damage of Skill 2.

  • Increased damage of Demon Skill 1.

  • Increased damage of Demon Skill 2.

Susamaru

  • Increased damage of Aerial Attack (Plunge).

  • Extended the combo timer when Aerial Attack (Plunge) hits.

  • Made it possible to cancel Aerial Attack (Plunge) into a throw.

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Skill 1 can no longer be canceled into another skill.

Yahaba and Susamaru

  • Adjusted Yahaba's heavy attacks to no longer have increased recovery frames when used at point-blank range.

  • Adjusted Skill Gauge Restoration to temporarily stop during the Aerial Attack: 2-Hit Combo.

  • Adjusted Skill Gauge Restoration to temporarily stop during Yahaba's Aerial Attack: 2-Hit Combo.

  • Shortened flinch invulnerability for Yahaba's heavy attacks.

  • Increased recovery frames for Yahaba's heavy attacks.

  • Increased damage of Skill 2.

  • Increased damage of Demon Skill 1.

  • Lowered damage of Demon Skill 2.

  • Adjusted Skill Gauge Restoration to temporarily stop during Susamaru's aerial attacks.

  • Adjusted Skill Gauge Restoration to temporarily stop during Susamaru's Aerial Attack: 2-Hit Combo.

  • Increased damage of Susamaru's Aerial Attack (Plunge).

  • Extended the combo timer when Susamaru lands an Aerial Attack (Plunge).

  • Susamaru's Aerial Attack (Plunge) can now be canceled into a throw.

  • Susamaru's heavy attacks now have a faster startup.

  • Extended flinch invulnerability for Susamaru's heavy attacks.

  • Susamaru's Skill 1 can no longer be canceled into another skill.

Enmu

  • Increased combo damage of Chase Dash.

  • Adjusted Skill Gauge Restoration to temporarily stop during aerial attacks.

  • Lowered aerial attack damage.

  • Adjusted Skill Gauge Restoration to temporarily stop during Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Extended flinch invulnerability for heavy attacks.

  • Made it possible to Quick Dodge after missing a heavy attack.

  • Made it easier to land follow-up attacks when aerial Demon Skill 1 connects.

  • Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.

Daki

  • Increased light attack combo damage.

  • Light attacks performed without tilting the stick now have a slower startup.

  • Light attacks performed while tilting the stick now have a faster startup.

  • Reduced the distanced covered by light attacks performed while tilting the stick.

  • Reduced the range of light attacks.

  • Increased opponent knockback when Light Attack: 4-Hit Combo is blocked.

  • Reduced the range of Light Attack: 4-Hit Combo.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Extended flinch invulnerability for heavy attacks.

  • Made it easier to land Skill 1 when performed on the ground.

  • Increased damage of Demon Skill 1.

  • Increased combo damage of Demon Skill 1.

Gyutaro

  • Heavy attacks now have a faster startup.

  • Extended flinch invulnerability for heavy attacks.

  • Shortened the activation time of Skill 3's invicibility effect.

  • Made it impossible to Quick Dodge after Skill 3 is blocked.

  • Made it impossible to Quick Dodge after missing Skill 3.

  • Demon Skill 2 now has a faster startup.

  • Made it easier to initiate combos with Demon Skill 2.

  • Adjusted combo scaling of Demon Skill 2 and increased its overall damage.

  • Increased Ultimate Art damage.

Daki and Gyutaro

  • Increased Daki's light attack combo damage.

  • Daki's light attacks performed without tilting the stick now have a slower startup.

  • Daki's light attacks performed while tilting the stick now have a faster startup.

  • Reduced the distanced covered by Daki's light attacks performed while tilting the stick.

  • Reduced the range of Daki's light attacks.

  • Increased opponent knockback when Daki's Light Attack: 4-Hit Combo is blocked.

  • Reduced the range of Daki's Light Attack: 4-Hit Combo.

  • Lowered Daki's aerial attack damage.

  • Lowered damage of Daki's Aerial Attack: 2-Hit Combo.

  • Lowered damage of Daki's Aerial Attack (Plunge).

  • Extended flinch invulnerability for Daki's heavy attacks.

  • Made it easier to land Daki's Skill 1 when performed on the ground.

  • Adjusted hurtbox for Daki's Demon Skill 1.

  • Increased opponent knockback when Daki's Demon Skill 2 is blocked.

  • Gyutaro's heavy attacks now have a faster startup.

  • Extended flinch invulnerability for Gyutaro's heavy attacks.

  • Shortened the activation time of the invicibility effect on Gyutaro's Skill 3.

  • Made it impossible to Quick Dodge after Gyutaro's Skill 3 is blocked.

  • Made it impossible to Quick Dodge after missing Gyutaro's Skill 3.

  • Adjusted the damage distribution of Gyutaro's Ultimate Art.

  • Lowered combo damage of Gyutaro's Demon Skill 1.

  • Adjusted Dual Ultimate damage.

  • Gyutaro and Daki's Dual Ultimate now has a faster startup.

  • Made it easier to land Gyutaro and Daki's Dual Ultimate.

Gyokko

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Extended flinch invulnerability for heavy attacks.

  • Reduced opponent knockback when Skill 1 is blocked.

  • Skill 2 now grants "super armor" on startup.

  • Fixed an issue where Gyokko could be counterattacked following the animation for his Ultimate Art.

Zohakuten

  • Increased recovery frames for Light Attack: 2-Hit Combo.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Reclassified Zohakuten's dragon heavy attack as a projectile attack.

  • Delayed when Quick Dodge becomes available after a heavy attack.

Muzan Kibutsuji

  • Increased defense.

  • Increased recovery frames for Light Attack: 2-Hit Combo.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Increased damage of Aerial Attack (Plunge).

  • Made it easier to land Aerial Attack (Plunge).

  • Extended flinch invulnerability for heavy attacks.

  • Decreased the time it takes for skill gauge recovery to start for Skill 1.

  • Lowered combo damage of Skill 2.

  • Adjusted Skill 2 so that Quick Dodge can be used from the beginning of the dash.

  • Decreased the time it takes for skill gauge recovery to start for Skill 2.

  • Decreased the time it takes for skill gauge recovery to start for Skill 3.

  • Shortened the time before Skill 3 can be canceled into a Chase Dash.

  • Reduced the knockback effect on hit for Skill 3.

Kaigaku

  • Extended flinch invulnerability for heavy attacks.

  • Reduced the time before Quick Dodge can be used after Skill 1.

  • Made it impossible to Quick Dodge after a blocked Skill 3.

  • Increased Ultimate Art damage.

Zenitsu Agatsuma (Infinity Castle)

  • Reduced the distanced covered by the first hit of a light attack combo performed while tilting the stick.

  • Reduced the distanced covered by the first hit of a light attack combo performed without tilting the stick.

  • Increased combo damage of Light Attack: 4-Hit Combo.

  • Made it impossible to cancel heavy attacks performed with a button tap.

  • Lowered Skill 1 damage while Boost is active.

  • Changed the stagger effect inflicted by a successful Skill 1 so that follow-up attacks are easier to perform.

  • Reduced the delay before Skill 1 can be canceled into a throw.

  • Skill 1 can no longer be canceled into a heavy attack or parry.

  • Increased the damge of Skill 2 when fully charged.

  • Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.

  • Lowered the damage of fully charged Skill 3.

Akaza (Infinity Castle)

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Extended flinch invulnerability for heavy attacks.

  • Reduced recovery frames of heavy attacks performed with a button tap.

  • Made it easier to land Skill 1 after an aerial Chase Dash.

  • Made it impossible to cancel Skill 3 into Boost.

  • Made it impossible to cancel Skill 3 into a light attack.

  • Made it impossible to cancel Skill 3 into another skill.

  • Reduced the range of Skill 3.

  • Reduced recovery frames when Skill 3 connects.

  • Made it easier to land Skill 3.

Tanjiro Kamado (Infinity Castle)

  • Lowered defense.

  • Made it harder for Light Attack: 3-Hit Combo to knock down an aerial opponent.

  • Increased recovery frames for Light Attack: 4-Hit Combo (Lower).

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a slower startup.

  • Shortened flinch invulnerability for heavy attacks.

  • Made it impossible to cancel heavy attacks performed with a button tap.

  • Lowered combo damage of fully charged Skill 1 when Boost is active.

  • Delayed skill gauge recovery for Skill 1.

  • Increased Skill 2's recovery frames during Boost to match its standard recovery time.

  • Delayed skill gauge recovery for Skill 2.

  • Shortened the combo timer of Skill 3 with Boost active.

  • Made it impossible to cancel Skill 3 into another skill while Boost is active.

  • Delayed skill gauge recovery for Skill 3.

  • Increased recovery frames when Skill 3 misses.

  • Increased recovery frames when Skill 3 is blocked.

Giyu Tomioka (Infinity Castle)

  • Lowered defense.

  • Increased recovery frames for Light Attack: 4-Hit Combo (Upper).

  • Increased recovery frames for Light Attack: 4-Hit Combo (Lower).

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Made it impossible to cancel heavy attack into a skill.

  • Heavy attacks now have a slower startup.

  • Shortened flinch invulnerability for heavy attacks.

  • Reduced damage of Skill 1 when performed on the ground.

  • Lowered combo damage of Skill 1.

  • Increased the guard depletion of Skill 1.

  • Reduced the travel distance and range of Skill 1 when performed on the ground.

  • Skill 1 can no longer be canceled into a heavy attack or parry.

  • Lowered damage of Skill 2.

  • Made it impossible to use a support skill with Skill 2.

  • Shortened the time before a blocked Skill 2 can be canceled into a Quick Dodge.

  • Lowered damage of a successful Skill 3 counterattack.

  • Lowered damage dealt when performing Skill 3 with additional inputs.

  • Delayed flinch invulnerability when performing Skill 3 with additional commands.

  • Shortened recovery state when performing Skill 3 with additional commands.

  • When using Skill 3 with additional inputs, a Quick Dodge can be performed after the attack connects.

  • Decreased the time it takes for skill gauge recovery to start for Skill 3.

Shinobu Kocho (Infinity Castle)

  • Increased combo damage of Chase Dash.

  • Increased combo damage of light attacks performed while tilting the stick.

  • Reduced the distanced covered by light attacks performed while tilting the stick.

  • After the first hit of Light Attack: 2-Hit Combo, a Quick Dodge can be performed.

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Extended the combo timer of fully charged heavy attacks that break the opponents' guard.

  • Heavy attacks now have a slower startup.

  • Shortened flinch invulnerability for heavy attacks.

  • Removed the ability to cancel a missed Skill 1 into another skill or a Quick Dodge.

  • Removed the ability to cancel a blocked Skill 1 into another skill.

  • When using Skill 1, a Quick Dodge can be performed if the attack is blocked.

  • Reduced the time before Quick Dodge can be used after Skill 1 is blocked.

  • Made it possible to cancel into another skill after Skill 1 hits.

  • Made it easier to land follow-up attacks when Skill 1 connects.

  • Increased the guard depletion Skill 1 inflicts on poisoned opponents.

  • Increased the damage Skill 1 deals to poisoned opponents when guarded.

  • Increased combo damage of aerial Skill 1.

  • Reduced startup on Skill 2 when performed on the ground.

  • Lowered combo damage of Skill 2.

  • Reduced the time before Quick Dodge can be used after Skill 2 hits.

  • Reduced the time before Quick Dodge can be used after Skill 2 is blocked.

  • Reduced the guard depletion Skill 2 inflicts on opponents with no status ailments.

  • Increased the guard depletion Skill 2 inflicts on poisoned opponents.

  • Increased the damage Skill 2 deals to poisoned opponents when guarded.

  • Made it impossible to Quick Dodge after missing Skill 3.

  • Reduced recovery frames when Skill 3 misses.

  • Adjusted Ultimate Art's damage distribution.

Doma

  • Lowered aerial attack damage.

  • Lowered damage of Aerial Attack: 2-Hit Combo.

  • Lowered damage of Aerial Attack (Plunge).

  • Heavy attacks now have a faster startup.

  • Shortened flinch invulnerability for heavy attacks.

  • Demon Skill 1 can now hit opponents recovering from knockdown.

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