Battle Balance Adjustments Implemented!
Thank you for playing Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2. In Ver. 1.81, balance adjustments have been made to the following characters.
** Overall Gameplay Adjustments **
Parrying
- Increased stun duration of successful parries.
Guard Breaks
-
Increased stun duration of guard breaks.
-
Lowered the damage taken from combos after a guard break.
Aerial Attack (Plunge)
- Now invulnerable to light attacks and throws on startup.
Supports
- Support fighters whose actions have been interrupted after taking damage cannot be hit by additionally attacks.
** Character Balancing Adjustments **
Tanjiro Kamado
-
Increased Special gauge buildup rate of Chase Dash.
-
Extended flinch invulnerability for heavy attacks.
Tanjiro Kamado (Hinokami Kagura)
-
Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Increased recovery frames when Skill 1 misses.
-
Increased recovery frames of Skill 1 when blocked.
Tanjiro Kamado (Entertainment District)
-
Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.
-
Heavy attacks now have a faster startup.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Extended flinch invulnerability for heavy attacks.
-
The first hit of Skill 1 now has a faster startup.
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The second hit of Skill 1 now has a faster startup.
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Increased damage of Skill 1.
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Skill 2 now has a faster startup.
-
Increased damage of Skill 2.
-
Increased combo damage of Skill 2.
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Shortened distance to the opponent when Skill 2 connects, making it easier to follow up with aerial attacks.
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When using Skill 2 at point-blank range, a Quick Dodge can be performed.
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Increased damage of Skill 3.
Tanjiro Kamado (Swordsmith Village)
-
Increased defense.
-
Increased the distance covered by a light attack while tilting the stick.
-
Heavy attacks now have a faster startup.
-
Adjusted the startup movement on heavy attacks performed with a button tap.
-
Reduced the distance covered by a heavy attack performed with a button tap.
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Extended flinch invulnerability for heavy attacks.
-
Increased combo damage of Skill 1.
-
Adjusted the hurtbox during Skill 1 to make it harder for opponents to land a hit.
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Skill 2 now has a faster startup.
-
Extended Skill 3 combo timer.
-
Lowered combo damage of Skill 3.
-
Made First Ultimate Art easier to land by adjusting its travel distance.
Academy Tanjiro
-
Increased Special gauge buildup rate of Chase Dash.
-
Extended flinch invulnerability for heavy attacks.
Nezuko Kamado
-
Increased defense.
-
Reduced the guard depletion of light attacks.
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Increased damage of charged Skill 1.
Nezuko Kamado (Advanced Demon Form)
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Reduced the guard depletion of Skill 2 when performed on the ground.
Academy Nezuko
-
Increased defense.
-
Reduced the guard depletion of light attacks.
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Increased damage of charged Skill 1.
Zenitsu Agatsuma
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a slower startup.
-
Increased combo damage of Skill 1 when performed on the ground.
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Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
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Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
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Made it easier to land follow-up attacks with Skill 2.
-
Increased recovery frames when Skill 3 misses.
Zenitsu Agatsuma (Entertainment District)
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a slower startup.
-
Shortened combo timer of Skill 1 when performed on the ground.
-
Adjusted Skill 1 to only be canceled on hit or block.
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Changed the status inflicted by a blocked Skill 1 and shortened the opponent's guard stun.
-
Reduced opponent knockback when Skill 1 is blocked.
-
Made it impossible to Quick Dodge after missing Skill 2.
Academy Zenitsu
-
Increased defense.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a slower startup.
-
Increased combo damage of Skill 1 when performed on the ground.
-
Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
-
Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
-
Made it easier to land follow-up attacks with Skill 2.
-
Increased recovery frames when Skill 3 misses.
Inosuke Hashibira
-
Increased defense.
-
Increased throw damage.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
After the first hit of Skill 1, a Quick Dodge can be performed.
-
Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.
Inosuke Hashibira (Entertainment District)
-
Increased defense.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Made it possible to cancel heavy attacks.
-
Increased combo damage of Skill 3.
-
Adjusted combo scaling of Skill 3 and increased its overall damage.
-
Reduced opponent knockback when aerial Skill 3 is blocked.
-
Made it easier to land follow-up attacks when Skill 3 connects.
-
Added invincibility frames when shoving an enemy during Skill 3.
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Changed the status inflicted by a successful Support Skill 1 to make it easier to perform follow-up attacks.
Academy Inosuke
-
Increased defense.
-
Increased throw damage.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
After the first hit of Skill 1, a Quick Dodge can be performed.
-
Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.
Genya Shinazugawa
-
Increased defense.
-
Increased the speed of Genya's Chase Dash while Boost is active.
-
Increased damage of Aerial Attack (Plunge).
-
Skill 1 now hones in on aerial opponents when performed on the ground.
-
Reduced recovery frames when aerial Skill 1 misses.
-
Increased combo damage of aerial Skill 1.
-
Made it easier to land Skill 3 after a successful counterattack.
-
Adjusted Skill 3 so that it can hit opponents who do not flinch after a successful counterattack.
Murata
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Extended combo timer for fully charged Skill 1 when performed on the ground.
-
Skill 2 can now be canceled into a heavy attack before any follow-up inputs.
-
Increased the amount of support gauge replenished by Skill 3.
Sakonji Urokodaki
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Made it easier to land aerial attacks after hitting an opponent with a Chase Dash.
Sabito
-
First and second hits of Light Attack: 2-Hit Combo can now be canceled into a Quick Dodge or a skill.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a slower startup.
-
Shortened flinch invulnerability for heavy attacks.
-
Increased combo damage of Skill 2.
-
Adjusted Skill 2 so that its tracking attack only activates when used in the air.
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Skill 2 can now be canceled into Quick Dodge or another skill, starting from the first hit.
Makomo
-
Increased combo damage of Chase Dash.
-
Increased the distance covered by throws on startup.
-
Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Increased opponent knockback caused by Skill 3.
-
Fixed an issue where Makomo could be counterattacked following the animation for her First Ultimate Art.
Giyu Tomioka
-
Increased the distance covered by throws on startup.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Increased opponent recovery frames when Skill 2 is blocked.
Academy Giyu
-
Increased the distance covered by throws on startup.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Increased damage of Skill 1.
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Increased damage of Skill 2.
-
Increased opponent recovery frames when Skill 2 is blocked.
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Increased damage of Skill 3.
-
Increased combo damage of Skill 3.
Shinobu Kocho
-
Increased combo damage of Chase Dash.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Aerial Attack: 2-Hit Combo now has a faster startup.
-
Made it easier to land Aerial Attack: 2-Hit Combo.
-
Extended Aerial Attack (Plunge)'s combo timer.
-
Lowered base attack damage of Skill 3.
-
Increased Skill 3's poison damage.
Academy Shinobu
-
Increased combo damage of Chase Dash.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Aerial Attack: 2-Hit Combo now has a faster startup.
-
Made it easier to land Aerial Attack: 2-Hit Combo.
-
Extended Aerial Attack (Plunge)'s combo timer.
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Skill 3 now grants invincibility on startup.
-
Shortened Skill 3's combo timer.
Kyojuro Rengoku
-
Increased defense.
-
Made it easier to land Light Attack: 3-Hit Combo.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.
-
Adjusted combo scaling of Skill 3 and reduced its overall damage.
-
Decreased the knockback after landing Skill 3 on an aerial opponent.
Academy Rengoku
-
Increased defense.
-
Made it easier to land Light Attack: 3-Hit Combo.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Extended the combo timer of fully charged heavy attacks.
-
When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.
-
Adjusted combo scaling of Skill 3 and reduced its overall damage.
-
Decreased the knockback after landing Skill 3 on an aerial opponent.
Tengen Uzui
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Reduced the time before Quick Dodge can be used after Skill 2.
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Lowered combo damage of Skill 2.
Academy Uzui
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Reduced the time before Quick Dodge can be used after Skill 2.
-
Lowered combo damage of Skill 2.
Mitsuri Kanroji
-
Increased defense.
-
Reduced the distanced covered by light attacks.
-
Made aerial attacks easier to perform.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Extended flinch invulnerability for heavy attacks.
-
Made it easier to land Skill 1.
-
Increased combo damage of Skill 2.
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Made it possible to charge Skill 2.
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Made it possible to cancel Skill 2 into a throw.
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Quick Dodge can now be used out of Skill 3 when it hits.
-
Increased damage of Skill 3.
-
Shortened Skill 3's combo timer.
-
Gave Support Skill 2 homing properties.
Muichiro Tokito
-
Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Extended flinch invulnerability for heavy attacks.
-
Increased damage of Skill 1.
-
Made it possible to charge Skill 2.
-
Lowered combo damage of Skill 3.
-
Shortened the combo timer for additional Skill 3 inputs.
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During Boost, made it impossible to cancel into another skill when Skill 3 misses.
-
Muichiro's Second Ultimate Art now has a faster startup.
Sanemi Shinazugawa
-
Lowered defense.
-
Increased movement speed.
-
Increased Chase Dash speed.
-
Reduced the guard depletion of Chase Dash.
-
Reduced the Special gauge buildup rate of aerial attacks.
-
Lowered aerial attack damage.
-
Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Increased the Special gauge buildup rate of Aerial Attack: 2-Hit Combo."
-
Lowered damage of Aerial Attack (Plunge).
-
Light Attack: 5-Hit Combo now has a faster startup.
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Increased heavy attack speed.
-
Increased the distance covered by Sanemi's throw when performed mid-combo.
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Adjusted the on-hit reaction caused by a fully charged Skill 2.
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Adjusted aerial Skill 2 to grant flinch invulnerability.
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Increased recovery frames when Skill 3 misses.
-
Shortened Support Skill 1's combo timer.
Obanai Iguro
-
Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.
-
Lowered aerial attack damage.
-
Reduced the Special gauge buildup rate of aerial attacks.
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Lowered damage of Aerial Attack: 2-Hit Combo.
-
Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
-
Heavy attacks now have a slower startup.
-
Shortened flinch invulnerability for heavy attacks.
-
Lowered charged heavy attack damage.
-
Made it possible to cancel an ongoing heavy attack into another heavy attack.
-
Lowered combo damage of Skill 1.
-
Reduced opponent knockback when Skill 1 is blocked.
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Increased combo damage of Skill 2.
Gyomei Himejima
-
Increased recovery frames for Light Attack: 2-Hit Combo.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Shortened Skill 1's combo timer.
-
Increased recovery frames for Skill 1 when performed on the ground.
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Delayed skill gauge recovery for aerial Skill 1.
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Increased combo damage of Skill 3.
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Reduced the guard depletion of Skill 3.
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Increased recovery frames when Skill 3 misses.
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Shortened Skill 3's combo timer.
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Reduced opponent knockback when Support Skill 1 is blocked.
-
Muichiro's Second Ultimate Art now has a faster startup.
Yushiro and Tamayo
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
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Heavy attacks now have a slower startup.
-
Shortened flinch invulnerability for heavy attacks.
-
Made it possible to cancel Skill 2 into a throw.
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Made it easier to start combos with Skill 2.
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Increased continous damage of Demon Skill 1.
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Increased combo damage of Demon Skill 2.
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Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.
Hinatsuru, Makio, and Suma
-
Increased recovery frames for Light Attack: 4-Hit Combo.
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Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Adjusted combo scaling of Aerial Attack: 2-Hit Combo and lowered its overall damage.
-
Lowered damage of Aerial Attack (Plunge).
-
Increased damage of Skill 2.
-
Adjusted Skill 2 to make the post-dash attack easier to land.
-
Increased damage of Skill 3.
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Made it easier to land Support Skill 1.
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Increased damage of Support Skill 2.
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Reduced opponent knockback when Support Skill 2 is blocked.
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Made it easier to land Hinatsuru, Makio, and Suma's Ultimate Art.
Yoriichi Type Zero
-
Increased movement speed.
-
Increased Chase Dash speed.
-
Increased heavy attack speed.
-
Extended flinch invulnerability for heavy attacks.
-
Reduced the delay before a blocked Skill 2 can be canceled into another skill.
-
Reduced the delay before a successfully landed Skill 2 can be canceled into another skill.
-
Reduced the distance covered by Skill 2 when blocked.
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Skill 3 now grants invincibility.
-
Using Skill 3 mid-combo now temporarily pauses the combo timer.
-
Increased recovery frames when Skill 3 misses.
-
Increased the time required to activate charged Skill 3.
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Increased the rate at which the skill gauge replenishes during Special Skill 1.
-
Special Skill 2 now grants flinch invulnerability.
-
Made it easier to land Special Skill 2.
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Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.
-
Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.
-
Ultimate Art now easier to land.
Rui
-
Lowered combo damage of Light Attack: 4-Hit Combo.
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Increased Light Attack: 4-Hit Combo damage while Boost is active.
-
Lowered aerial attack damage.
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Increased aerial attack damage while Boost is active.
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Lowered damage of Aerial Attack: 2-Hit Combo.
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Increased Aerial Attack: 2-Hit Combo while Boost is active.
-
Lowered damage of Aerial Attack (Plunge).
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Extended flinch invulnerability for heavy attacks.
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Increased throw damage while Boost is active.
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Increased Skill 1 damage while Boost is active.
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Increased Skill 2 damage while Boost is active.
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Increased Skill 3 damage while Boost is active.
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Increased Demon Skill 1 damage while Boost is active.
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Increased Demon Skill 2 damage while Boost is active.
Akaza
-
Light Attack: 3-Hit Combo now has a faster startup.
-
Light Attack: 4-Hit Combo (Lower) now has a faster startup.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Lowered combo damage of Aerial Attack (Plunge).
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Delayed skill gauge recovery for Skill 1 when performed on the ground.
-
Delayed skill gauge recovery for aerial Skill 1.
Yahaba
-
Adjusted heavy attacks to no longer have increased recovery frames when used at point-blank range.
-
Shortened flinch invulnerability for heavy attacks.
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Increased recovery frames for heavy attacks.
-
Increased damage of Skill 2.
-
Increased damage of Demon Skill 1.
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Increased damage of Demon Skill 2.
Susamaru
-
Increased damage of Aerial Attack (Plunge).
-
Extended the combo timer when Aerial Attack (Plunge) hits.
-
Made it possible to cancel Aerial Attack (Plunge) into a throw.
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Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Skill 1 can no longer be canceled into another skill.
Yahaba and Susamaru
-
Adjusted Yahaba's heavy attacks to no longer have increased recovery frames when used at point-blank range.
-
Adjusted Skill Gauge Restoration to temporarily stop during the Aerial Attack: 2-Hit Combo.
-
Adjusted Skill Gauge Restoration to temporarily stop during Yahaba's Aerial Attack: 2-Hit Combo.
-
Shortened flinch invulnerability for Yahaba's heavy attacks.
-
Increased recovery frames for Yahaba's heavy attacks.
-
Increased damage of Skill 2.
-
Increased damage of Demon Skill 1.
-
Lowered damage of Demon Skill 2.
-
Adjusted Skill Gauge Restoration to temporarily stop during Susamaru's aerial attacks.
-
Adjusted Skill Gauge Restoration to temporarily stop during Susamaru's Aerial Attack: 2-Hit Combo.
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Increased damage of Susamaru's Aerial Attack (Plunge).
-
Extended the combo timer when Susamaru lands an Aerial Attack (Plunge).
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Susamaru's Aerial Attack (Plunge) can now be canceled into a throw.
-
Susamaru's heavy attacks now have a faster startup.
-
Extended flinch invulnerability for Susamaru's heavy attacks.
-
Susamaru's Skill 1 can no longer be canceled into another skill.
Enmu
-
Increased combo damage of Chase Dash.
-
Adjusted Skill Gauge Restoration to temporarily stop during aerial attacks.
-
Lowered aerial attack damage.
-
Adjusted Skill Gauge Restoration to temporarily stop during Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Extended flinch invulnerability for heavy attacks.
-
Made it possible to Quick Dodge after missing a heavy attack.
-
Made it easier to land follow-up attacks when aerial Demon Skill 1 connects.
-
Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.
Daki
-
Increased light attack combo damage.
-
Light attacks performed without tilting the stick now have a slower startup.
-
Light attacks performed while tilting the stick now have a faster startup.
-
Reduced the distanced covered by light attacks performed while tilting the stick.
-
Reduced the range of light attacks.
-
Increased opponent knockback when Light Attack: 4-Hit Combo is blocked.
-
Reduced the range of Light Attack: 4-Hit Combo.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Extended flinch invulnerability for heavy attacks.
-
Made it easier to land Skill 1 when performed on the ground.
-
Increased damage of Demon Skill 1.
-
Increased combo damage of Demon Skill 1.
Gyutaro
-
Heavy attacks now have a faster startup.
-
Extended flinch invulnerability for heavy attacks.
-
Shortened the activation time of Skill 3's invicibility effect.
-
Made it impossible to Quick Dodge after Skill 3 is blocked.
-
Made it impossible to Quick Dodge after missing Skill 3.
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Demon Skill 2 now has a faster startup.
-
Made it easier to initiate combos with Demon Skill 2.
-
Adjusted combo scaling of Demon Skill 2 and increased its overall damage.
-
Increased Ultimate Art damage.
Daki and Gyutaro
-
Increased Daki's light attack combo damage.
-
Daki's light attacks performed without tilting the stick now have a slower startup.
-
Daki's light attacks performed while tilting the stick now have a faster startup.
-
Reduced the distanced covered by Daki's light attacks performed while tilting the stick.
-
Reduced the range of Daki's light attacks.
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Increased opponent knockback when Daki's Light Attack: 4-Hit Combo is blocked.
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Reduced the range of Daki's Light Attack: 4-Hit Combo.
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Lowered Daki's aerial attack damage.
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Lowered damage of Daki's Aerial Attack: 2-Hit Combo.
-
Lowered damage of Daki's Aerial Attack (Plunge).
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Extended flinch invulnerability for Daki's heavy attacks.
-
Made it easier to land Daki's Skill 1 when performed on the ground.
-
Adjusted hurtbox for Daki's Demon Skill 1.
-
Increased opponent knockback when Daki's Demon Skill 2 is blocked.
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Gyutaro's heavy attacks now have a faster startup.
-
Extended flinch invulnerability for Gyutaro's heavy attacks.
-
Shortened the activation time of the invicibility effect on Gyutaro's Skill 3.
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Made it impossible to Quick Dodge after Gyutaro's Skill 3 is blocked.
-
Made it impossible to Quick Dodge after missing Gyutaro's Skill 3.
-
Adjusted the damage distribution of Gyutaro's Ultimate Art.
-
Lowered combo damage of Gyutaro's Demon Skill 1.
-
Adjusted Dual Ultimate damage.
-
Gyutaro and Daki's Dual Ultimate now has a faster startup.
-
Made it easier to land Gyutaro and Daki's Dual Ultimate.
Gyokko
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Extended flinch invulnerability for heavy attacks.
-
Reduced opponent knockback when Skill 1 is blocked.
-
Skill 2 now grants "super armor" on startup.
-
Fixed an issue where Gyokko could be counterattacked following the animation for his Ultimate Art.
Zohakuten
-
Increased recovery frames for Light Attack: 2-Hit Combo.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
-
Reclassified Zohakuten's dragon heavy attack as a projectile attack.
-
Delayed when Quick Dodge becomes available after a heavy attack.
Muzan Kibutsuji
-
Increased defense.
-
Increased recovery frames for Light Attack: 2-Hit Combo.
-
Lowered aerial attack damage.
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Lowered damage of Aerial Attack: 2-Hit Combo.
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Increased damage of Aerial Attack (Plunge).
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Made it easier to land Aerial Attack (Plunge).
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Extended flinch invulnerability for heavy attacks.
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Decreased the time it takes for skill gauge recovery to start for Skill 1.
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Lowered combo damage of Skill 2.
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Adjusted Skill 2 so that Quick Dodge can be used from the beginning of the dash.
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Decreased the time it takes for skill gauge recovery to start for Skill 2.
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Decreased the time it takes for skill gauge recovery to start for Skill 3.
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Shortened the time before Skill 3 can be canceled into a Chase Dash.
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Reduced the knockback effect on hit for Skill 3.
Kaigaku
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Extended flinch invulnerability for heavy attacks.
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Reduced the time before Quick Dodge can be used after Skill 1.
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Made it impossible to Quick Dodge after a blocked Skill 3.
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Increased Ultimate Art damage.
Zenitsu Agatsuma (Infinity Castle)
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Reduced the distanced covered by the first hit of a light attack combo performed while tilting the stick.
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Reduced the distanced covered by the first hit of a light attack combo performed without tilting the stick.
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Increased combo damage of Light Attack: 4-Hit Combo.
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Made it impossible to cancel heavy attacks performed with a button tap.
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Lowered Skill 1 damage while Boost is active.
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Changed the stagger effect inflicted by a successful Skill 1 so that follow-up attacks are easier to perform.
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Reduced the delay before Skill 1 can be canceled into a throw.
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Skill 1 can no longer be canceled into a heavy attack or parry.
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Increased the damge of Skill 2 when fully charged.
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Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.
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Lowered the damage of fully charged Skill 3.
Akaza (Infinity Castle)
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Lowered aerial attack damage.
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Lowered damage of Aerial Attack: 2-Hit Combo.
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Lowered damage of Aerial Attack (Plunge).
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Extended flinch invulnerability for heavy attacks.
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Reduced recovery frames of heavy attacks performed with a button tap.
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Made it easier to land Skill 1 after an aerial Chase Dash.
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Made it impossible to cancel Skill 3 into Boost.
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Made it impossible to cancel Skill 3 into a light attack.
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Made it impossible to cancel Skill 3 into another skill.
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Reduced the range of Skill 3.
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Reduced recovery frames when Skill 3 connects.
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Made it easier to land Skill 3.
Tanjiro Kamado (Infinity Castle)
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Lowered defense.
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Made it harder for Light Attack: 3-Hit Combo to knock down an aerial opponent.
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Increased recovery frames for Light Attack: 4-Hit Combo (Lower).
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Lowered aerial attack damage.
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Lowered damage of Aerial Attack: 2-Hit Combo.
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Lowered damage of Aerial Attack (Plunge).
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Heavy attacks now have a slower startup.
-
Shortened flinch invulnerability for heavy attacks.
-
Made it impossible to cancel heavy attacks performed with a button tap.
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Lowered combo damage of fully charged Skill 1 when Boost is active.
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Delayed skill gauge recovery for Skill 1.
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Increased Skill 2's recovery frames during Boost to match its standard recovery time.
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Delayed skill gauge recovery for Skill 2.
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Shortened the combo timer of Skill 3 with Boost active.
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Made it impossible to cancel Skill 3 into another skill while Boost is active.
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Delayed skill gauge recovery for Skill 3.
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Increased recovery frames when Skill 3 misses.
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Increased recovery frames when Skill 3 is blocked.
Giyu Tomioka (Infinity Castle)
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Lowered defense.
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Increased recovery frames for Light Attack: 4-Hit Combo (Upper).
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Increased recovery frames for Light Attack: 4-Hit Combo (Lower).
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Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
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Made it impossible to cancel heavy attack into a skill.
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Heavy attacks now have a slower startup.
-
Shortened flinch invulnerability for heavy attacks.
-
Reduced damage of Skill 1 when performed on the ground.
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Lowered combo damage of Skill 1.
-
Increased the guard depletion of Skill 1.
-
Reduced the travel distance and range of Skill 1 when performed on the ground.
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Skill 1 can no longer be canceled into a heavy attack or parry.
-
Lowered damage of Skill 2.
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Made it impossible to use a support skill with Skill 2.
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Shortened the time before a blocked Skill 2 can be canceled into a Quick Dodge.
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Lowered damage of a successful Skill 3 counterattack.
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Lowered damage dealt when performing Skill 3 with additional inputs.
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Delayed flinch invulnerability when performing Skill 3 with additional commands.
-
Shortened recovery state when performing Skill 3 with additional commands.
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When using Skill 3 with additional inputs, a Quick Dodge can be performed after the attack connects.
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Decreased the time it takes for skill gauge recovery to start for Skill 3.
Shinobu Kocho (Infinity Castle)
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Increased combo damage of Chase Dash.
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Increased combo damage of light attacks performed while tilting the stick.
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Reduced the distanced covered by light attacks performed while tilting the stick.
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After the first hit of Light Attack: 2-Hit Combo, a Quick Dodge can be performed.
-
Lowered aerial attack damage.
-
Lowered damage of Aerial Attack: 2-Hit Combo.
-
Lowered damage of Aerial Attack (Plunge).
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Extended the combo timer of fully charged heavy attacks that break the opponents' guard.
-
Heavy attacks now have a slower startup.
-
Shortened flinch invulnerability for heavy attacks.
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Removed the ability to cancel a missed Skill 1 into another skill or a Quick Dodge.
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Removed the ability to cancel a blocked Skill 1 into another skill.
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When using Skill 1, a Quick Dodge can be performed if the attack is blocked.
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Reduced the time before Quick Dodge can be used after Skill 1 is blocked.
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Made it possible to cancel into another skill after Skill 1 hits.
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Made it easier to land follow-up attacks when Skill 1 connects.
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Increased the guard depletion Skill 1 inflicts on poisoned opponents.
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Increased the damage Skill 1 deals to poisoned opponents when guarded.
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Increased combo damage of aerial Skill 1.
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Reduced startup on Skill 2 when performed on the ground.
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Lowered combo damage of Skill 2.
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Reduced the time before Quick Dodge can be used after Skill 2 hits.
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Reduced the time before Quick Dodge can be used after Skill 2 is blocked.
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Reduced the guard depletion Skill 2 inflicts on opponents with no status ailments.
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Increased the guard depletion Skill 2 inflicts on poisoned opponents.
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Increased the damage Skill 2 deals to poisoned opponents when guarded.
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Made it impossible to Quick Dodge after missing Skill 3.
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Reduced recovery frames when Skill 3 misses.
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Adjusted Ultimate Art's damage distribution.
Doma
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Lowered aerial attack damage.
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Lowered damage of Aerial Attack: 2-Hit Combo.
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Lowered damage of Aerial Attack (Plunge).
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Heavy attacks now have a faster startup.
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Shortened flinch invulnerability for heavy attacks.
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Demon Skill 1 can now hit opponents recovering from knockdown.
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