Version 1.1.5
Pretty minor update, here's what's changed:
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Ingredients and food are now clearly labeled.
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You can now choose between the original lock picking system and the new fixed skill requirement system in the gameplay options menu.
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A bug where "Recalling" into a home (in certain situations) would prevent the home's roof from fading away was fixed.
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More 1H weapons were placed around the starting areas.
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You can now quickly cycle through item quantities in the stacking interface by holding down the right mouse button.
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Cost of training now starts around 190 (with 5 barter) and increases every 10 levels. Cost is also affected slightly by the difficulty setting.
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You can now quick load while in combat.
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You can now hit 'v' to make non-active player transparent during combat.
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Several items with slightly off values were tweaked to prevent stacking exploits.
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