Version 1.1.4
Major changes:
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The level cap now virtually removed. This shouldn't really change much practically speaking.
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Foe levels are no longer visible. This is related to the first item. Instead, the foe’s hp/max hp will be visible if it’s within several levels of your party or if you have sufficient Lore.
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Skill and attribute points granted during level ups are now subject to diminishing returns past level 14.
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100 Foraging now results in 2% less random drops than before.
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The lock picking system has been totally overhauled. It's now a fixed value single skill check system. Each lock has a difficulty value, if your lock picking meets or exceeds it then you'll be able to open it 100% of the time assuming you have a pick. Each time you open a lock one pick is removed.
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Training Skill points now has a base cost of 125 instead of 90.
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Barter 100 is now 5% less effective.
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