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Patch 3.0.25 Released

Servers being recycled now and some are already up. Grab the update by restarting Steam. Green Up!

New Features:

Dropping of Live Ordinance

  • If a player is holding the "Fire" button for throwables (Grenades, Flashbangs, Smoke) at the time of death; they will drop a "live" weapon that will detonate

  • Behavior of the dropped "live" throwable will have the same timing, behavior, effects, and potential point counts as its thrown version

Completely New Damage Indication Framework:

  • New framework gives better indication of when a player is hit and from what direction

  • Visually improved indicator graphics

  • Expanded to also provide indication of nearby grenades

Custom reload animation sequence for shotguns:

  • Shotguns now reload on a shell by shell basis instead of the former "magazine" system used by clip based weapons

  • Animation sets and framework implemented to more accurately reflect this weapon's loading style

  • NOTE: Character is not allowed to move while reloading in prone because of.... reality!

Jump 2 Climb (J2C) Vaulting:

Expanded the Jump to Climb implementation to now accommodate obstacles at various heights ranging from ~mid-thigh and higher

Animations added for: o Vaulting over short/thin obstacles such as half walls o Vaulting onto areas slightly higher than can be jumped on (Factory Shipping Docks for example) -requires a surface on which a player can stand or will fall off o Jump and climbing to obstacles at "mid-height" from vaulting to the current J2C level o J2C actions are still automated by hitting the "jump" key while moving in the direction of the obstacle.
o J2C can now also be initiated while moving sideways or diagonally (forward) near the obstacle. o NOTE: Players can "jump in place" when near a climbable object without initiating a climb

Updated Features:

Jump 2 Climb (J2C) Locations:

Added additional locations within the official maps for J2C and the new vaults

• Sismis o Short Walls o Gramas house o Half Walls o Building in front of silo with a PORCH o Chicken Coop o Cars o Stacked Chicken Crates o Church interior half walls

• WolfRun o Chicken coop o Little house next to chicken-coop o Flat bed train o Propane tank o Tables o McDonalds bldg-has numerous locations o Jumping into rail carts - removed ramps as a result o Half circles o Grams House o Café Sign o Stacked Chicken Crates o Open Train Car

• Factory o Dumpsters o Flatbed truck o AC units and ductwork o Detonation building o Shipping Truck o Assembly machines in middle building o Table Carts in middle building

• Temple o Walls on walkway to double breach o Half wall on birdbath exit o Big pool below birdbath o Small wall behind plant building

New "No Weapon" run animation set:

Character movement when running without a Primary/Secondary weapon improvement

Ladders:

3rd pass to refine feature, addresses potential character “freeze” under some key press situations

Grenades:

  • Adjust grenade to a more desirable volume level on initial explosion

  • Adjust grenade attenuation to improve distance falloff

Satchel:

Add collisions to bomb, so moveable carts cannot be rolled over it

Match Summary Updated:

  • Background updated to reduce clutter

  • Mild re-arranging of Player Entries

  • Added Player Assists stats

  • Added awarded Rank Score values (not displayed when in unranked rooms or respawn matches)

HUD updated:

  • Magazine and Fire Rate images are no longer displayed when not applicable to equipped weapon (such as mines, grenades, C4, etc)

  • Shotgun fire rate graphic is now a shell versus a bullet

Graphics/Maps:

Factory:

  • Laundry carts can now be interacted with

  • Sneakers sway like the hanging mannequin

  • Got rid of fall loop behind exit of 3rd floor paint room

  • Stairs to shipping removed with addition of J2C vault

Sismis:

Variety of collision fixes to allow for roof access enabled by J2C addition

Leaderboard and Player Stats:

  • New Background

Bug Fixes:

Bug (461): Players head is at awkward angle when planting

Bug (456): Optic overlay remains 1 sec after zooming out

Bug (039): Cannot change stance (to/from prone) while reloading

  • Players can now change to/from prone during a reload. Because this action requires two hands, the reload is stopped during this stance change

Bug (389): Can't Crouch While In Reloading

  • Players can transition to/from Stand/Crouch while reloading

Bug (466): Phantom equipment appearing at map "Center"

  • Fixed issue where depleted equipment inventory objects would appear in "mid-air" at the map's center

Workshop DLC (New Maps!):

Luceria by Mike

Port by Newybond

Читать в Steam ↗

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