Server Downtime & Patch Release 3.5.11
Servers will be offline for release of patch 3.5.11.
There are new config settings so should you have any issues, verify your files and if all else fails, delete your Saved folder (Steam\steamapps\common\H-Hour Worlds Elite\HHourGame)
Patch Notes - Release 3.5.11
New:
** Server Menu ** -now displays count of online Steam Players running H-Hour and count of total players in server rooms ** Profile Privacy settings of other players may impact count of online players
Updated:
**
TPV Camera
**
Re-adjusted to align with recent character updates and properly reflect the same view design with the original spiritual source project
** Weapons Blocking ** Final tuning to Weapon Blocking framework
** Weapon Stats ** Weapon stats in Armory are now calculated values based on various weapon attributes instead of the original "placeholder" values
**
Finalized Rifle Butt action
**
- No longer triggered through the "Action" tile system
- Assigned a dedicated key bound by default to V for KBM users (replaces the previous stance change assignment as there are existing Prone/Crouch buttons)
- Assigned a dedicated key bound by default to Left Trigger (L2) for Controller users (this was the key freed up when the Quick Select system was updated to use a single button)
- Performing Melee no longer guarantees enemy death if they can move out of target path/range
- Accommodates player position discrepancies on the server compared to the client (which is why some melee actions didn't kill opponents after a recent update)
- Allows for melee "targeting" via the crosshairs
- Accommodates hit locations on the target to deal varying damage depending on struck body part (head strikes remain fatal)
** HDR Support **
- Completed implementation of HDR support and added two new video options to compensate for displaying of SDR elements in the UI that become "washed out" when HDR mode is enabled
** Sismis: **
- Improved lighting design & overall performance
Bug Fixes:
BF(253): Server Menu Player count does not include players in the last server displayed
BF(528): Al Quadir Leg clips dress
BF(613): Char in Crouch, switch to Pistol & Jump = slide
BF(620): Left hand does not align with gun on reload
BF(622): Purple light from arcade is bleeding through the wall.
BF(632): Slide when throwing the nade after hard landing
BF(680): No Mag sound on reload, only Bolt Action
BF(684): Scorch - Utility Wires have collision
BF(685): Faster Crouch Movement
BF(701): Foley sound while moving is still a bit too loud
BF(705): Ladder Climb Down Tile can remain available in specific circumstances
BF(706): Shot block stand to crouch
BF(708): Reduced Attenuation Distance for silenced weapons
Intention is that nearby sound level is not decreased, but that sound drops off faster over distance
** continued adjustments may be necessary
BF(712): Ragdolls seem to twirl a lot more
BF(722): Cove - get out of map locations
BF(732): High Caliber Weapon Recoil is excessive
BF(733): Left Hand IK is enabled on Prone to crouch transition
BF(736): Top load LMG needs dedicated animation
BF(740): discs on Cove
BF(741): Player off the ground on shot-blocked in stand
BF(745): No Mag sound on Sniper reload
BF(757): Character "worms" when top dismounting ladders
BF(758): Bullet Impact effects location can be misleading on movable objects like players
BF(759): Shotgun Shell reload cue too loud
BF(761): Weapon Filtering producing unexpected results on Dedicated Servers
Workshop:
NEW
**
Vault by Harry62 **
**
Resilience by SelflessOne and Wolf **
**
Selva by Yammerhammer **
UPDATED
** Sandstorm by Wolf **
-
Added night vision
-
Adjusted refraction on windows.
-
Adjusted fog visibility
-
Added more cover on SOF side and near breaches
-
Pushed Terrorists spawn back
-
Slight adjustment on SOF spawn.
-
Decreased skylight intensity
-
Smoothed out terrain at communications antenna at the end of Terrorist's ridge.
-
Added a blocking volume to out of bounds entry in SOF spawn.
**
Port by newybond
**
-
Set Floating post to ground and changed LOD to avoid visual effect
-
Removed two ladders on the train cars
**
Sujo by newybond
**
- Set the Allow Team to Team SOF for Bomb Spawn (so Terr can't pick-up Bomb)
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