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Server Downtime & Patch Release 3.5.11

Servers will be offline for release of patch 3.5.11.

There are new config settings so should you have any issues, verify your files and if all else fails, delete your Saved folder (Steam\steamapps\common\H-Hour Worlds Elite\HHourGame)


Patch Notes - Release 3.5.11

New:

** Server Menu ** -now displays count of online Steam Players running H-Hour and count of total players in server rooms ** Profile Privacy settings of other players may impact count of online players

Updated:

** TPV Camera
** Re-adjusted to align with recent character updates and properly reflect the same view design with the original spiritual source project

** Weapons Blocking ** Final tuning to Weapon Blocking framework

** Weapon Stats ** Weapon stats in Armory are now calculated values based on various weapon attributes instead of the original "placeholder" values

** Finalized Rifle Butt action
**

  • No longer triggered through the "Action" tile system
  • Assigned a dedicated key bound by default to V for KBM users (replaces the previous stance change assignment as there are existing Prone/Crouch buttons)
  • Assigned a dedicated key bound by default to Left Trigger (L2) for Controller users (this was the key freed up when the Quick Select system was updated to use a single button)
  • Performing Melee no longer guarantees enemy death if they can move out of target path/range
  • Accommodates player position discrepancies on the server compared to the client (which is why some melee actions didn't kill opponents after a recent update)
  • Allows for melee "targeting" via the crosshairs
  • Accommodates hit locations on the target to deal varying damage depending on struck body part (head strikes remain fatal)

** HDR Support **

  • Completed implementation of HDR support and added two new video options to compensate for displaying of SDR elements in the UI that become "washed out" when HDR mode is enabled

** Sismis: **

  • Improved lighting design & overall performance

Bug Fixes:

BF(253):  Server Menu Player count does not include players in the last server displayed 

BF(528): Al Quadir Leg clips dress 

BF(613): Char in Crouch, switch to Pistol & Jump = slide 

BF(620): Left hand does not align with gun on reload 

BF(622): Purple light from arcade is bleeding through the wall. 

BF(632): Slide when throwing the nade after hard landing 

BF(680): No Mag sound on reload, only Bolt Action 

BF(684): Scorch - Utility Wires have collision 

BF(685): Faster Crouch Movement 

BF(701): Foley sound while moving is still a bit too loud 

BF(705): Ladder Climb Down Tile can remain available in specific circumstances 

BF(706): Shot block stand to crouch 

BF(708): Reduced Attenuation Distance for silenced weapons 
Intention is that nearby sound level is not decreased, but that sound drops off faster over distance 
** continued adjustments may be necessary 

BF(712): Ragdolls seem to twirl a lot more 

BF(722): Cove - get out of map locations 

BF(732): High Caliber Weapon Recoil is excessive 

BF(733): Left Hand IK is enabled on Prone to crouch transition 

BF(736): Top load LMG needs dedicated animation 

BF(740): discs on Cove 

BF(741): Player off the ground on shot-blocked in stand 

BF(745): No Mag sound on Sniper reload 

BF(757): Character "worms" when top dismounting ladders 

BF(758): Bullet Impact effects location can be misleading on movable objects like players 

BF(759): Shotgun Shell reload cue too loud 

BF(761): Weapon Filtering producing unexpected results on Dedicated Servers 

Workshop:

NEW

**

Vault by Harry62 **

**

Resilience by SelflessOne and Wolf **

**

Selva by Yammerhammer **

UPDATED

** Sandstorm by Wolf **

  • Added night vision

  • Adjusted refraction on windows.

  • Adjusted fog visibility

  • Added more cover on SOF side and near breaches

  • Pushed Terrorists spawn back

  • Slight adjustment on SOF spawn.

  • Decreased skylight intensity

  • Smoothed out terrain at communications antenna at the end of Terrorist's ridge.

  • Added a blocking volume to out of bounds entry in SOF spawn.

** Port by newybond
**

  • Set Floating post to ground and changed LOD to avoid visual effect

  • Removed two ladders on the train cars

** Sujo by newybond
**

  • Set the Allow Team to Team SOF for Bomb Spawn (so Terr can't pick-up Bomb)
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