Patch 1.4.17.0
Greetings, Heroes!
We've been keeping an eye on the chatter and feedback following our previous patch and wanted to get a few more bug fixes and balancing tweaks in before summer months are in full swing.
Thank you, as always, for your continued support and reports. They help us tremendously!
🛠️ Patch Notes
🐛Bug Fixes:
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Fixed an issue where incorrect music would play during a boss run.
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Fixed an issue with controller selection while organizing the city.
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Fixed horde death barriers in the playable areas of the Ice and Sands biomes.
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Fixed an issue where the side path minecart would not trigger the Mason's Major Relic.
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Fixed an issue where the horde would not kill the hero on a side path.
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Fixed an issue where upgrading the Town Hall increased Raider Hostility.
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Fixed an issue where music would continue playing after reaching the Ark.
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Fixed an issue with the shrink animation.
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Fixed an issue where switching ramparts could make them uninteractable.
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Fixed an issue where mobile towers could run over monsters protected by Aegistones.
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Fixed an issue where the Cultist Boss could fall below the map and become invincible.
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Fixed an issue where Ents and Aegistones did not drop resources.
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Fixed an issue where the Coal Warehouse was not generating explosions.
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Fixed an issue with objective highlighting when using a controller.
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Fixed an issue where the Book Market did not generate gold through Auto-Collect.
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Fixed an issue with explosion sizes on the main menu.
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Fixed an issue where the Treasure Sling Relic would not work when the Mule Hero had a large number of resources in its trail.
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Fixed an issue where the Compass was not rewarded at the end of a run.
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Fixed an issue where the Daily Bonus Compass was not rewarded.
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Fixed an issue with "Reach X Town Hall" objectives.
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Fixed an issue where objectives could be misplaced under a road.
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Fixed an issue that could cause the hero to die instantly.
⚖️ Balancing:
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Endless mode
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Monsters health grows faster starting Ark 4 to challenge our highscorers
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Sharp Chisel Critical damage bonus has been reduced from +1% per stone deposited to +0.5%
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The max damage the city can take is 40% of its max life in one attack to limite frustrating one shots in late endless runs
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DLC Power corrupts - Raiders life gain per corruption level : +2% → +5%
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