Update 7.15: Bug Fixes & Improvements
Survivors, thank you for your patience! After recent repair efforts, including work throughout the weekend, the following fixes and improvements will be included in Update 7.15.
Update Schedule
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The update package is planned to release on Sunday (5/10) between UTC 05:30 - 07:00
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Today's update is optional
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The forced update is planned for next Monday (5/11) at UTC 05:30, after the current Guild War ends
[p align="start"]This is intended to avoid disrupting the current Guild War experience for players.
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Please Note
[p align="start"]A small number of players may see an in-game update pop-up before the latest version becomes available on Google Play or the App Store due to store synchronization delays.
[p align="start"]This may last for approximately 1–2 hours.
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Bug Fixes
[p align="start"]The following issues have been fixed:
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Fixed Yumiko's charge attack disabling Super V's "Free Attack"
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Fixed infinite attack bug tied to active skills
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Fixed UI overlap on the Party Start button
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Fixed guild viewing from the leaderboard
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Fixed class display mismatch in Doomsday Squad
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Fixed the support display bug in Doomsday Squad
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Fixed the issue preventing Russian players from logging into the game
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DD Squad Event Improvements
[p align="start"]The following improvements have been added to the Doomsday Squad event:
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Optimized the display of remaining exchange counts
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Improved in-game text prompts after challenge completion
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New Weapon: Bone Cogaxe
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Description
Attack Cover Area
[p align="start"]Attacks enemies within 2 spaces in a 90-degree cone.
Normal Attack
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60% Lucky Chance of inflicting Backfire on Ranged Target(s) for 2 turns
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Deals 100% extra damage to enemies with less than 50% HP
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Attacks inflict Severe Carve for 1 turn
Passive
[p align="start"]After the first time the user is hit by Overwatch during the player’s turn, gain 1 Action Point that can be used for movement or attack.
[p align="start"]Gains:
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Interruptor
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Coordinated Attack
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Light Weapon
Charge Attack
[p align="start"]Bonus attack that guarantees a Critical Hit and ignores damage reduction.
[p align="start"]When attacking, there is a 75% Lucky Chance to break the enemy’s shield. If successful, the target cannot gain new shields for 2 turns.
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Status Effects
Backfire
[p align="start"]Negative status effect. The affected character’s next active attack deals 50% less total damage and causes them to take 200% reflected damage based on damage dealt to the primary target (capped at 40% of Max HP).
Severe Carve
[p align="start"]Negative status effect. At the start of the turn, the target cannot act and takes damage equal to 10% of Max HP.
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