Update 7.17 Notes
Improvements
Guild War Improvements
[p align="start"]• Optimized Guild War score refresh mechanism
[p align="start"]• Optimized Guild War team matchmaking
Other Improvements
[p align="start"]• Class core localization optimization
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Bug Fixes
[p align="start"]• Fixed an issue where Le Page goes missing, causing attackers to crash
[p align="start"]• Fixed Guild War's Blue Dot bug
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New Building: Armory
[p align="start"]A new stage of settlement growth is on the horizon!
[p align="start"]As communities continue to expand, the demand for supplies and logistical support grows alongside them. To help survivors prepare for the challenges ahead, we're introducing a brand-new building: the Armory.
[p align="start"]The Armory produces a new strategic resource: Military Kits.
[p align="start"]Additional Armories become available as your Council level increases:
[p align="start"]• Council Level 28: Unlock 1st Armory • Council Level 33: Unlock 2nd Armory • Council Level 37: Unlock 3rd Armory
[p align="start"]Each Armory can be upgraded to Level 7, increasing its production capabilities and helping support your settlement's continued growth.
Map Expansion
[p align="start"]To address the growing demand for settlement space, a new Map Expansion feature unlocks once your Council reaches Level 30, providing additional building space and greater flexibility when planning your settlement.
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New Weapon: Throneguard (Bruiser)
Description
[p align="start"]• Attacks in a 90° cone with 2-space range
[p align="start"]• Grants Active Skill: Commander
[p align="start"]• Grants Passive Skills:
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Interruptor
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Haste II
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Safe Passage
[p align="start"]• Normal and Charge attacks stun targets for 1 turn and deal bonus damage equal to 150% of the wielder's Max HP
[p align="start"]• Charge attack is a bonus attack with a guaranteed critical hit
Commander
[p align="start"]Select 1 ally to become Commander for the combat while the wielder becomes Guardian.
[p align="start"]• Lasts 3 turns • 4-turn cooldown
[p align="start"]Commander immediately gains 2 Charge Points and can use 2 additional Charge attacks per turn while the effect is active.
[p align="start"]When the main target of Commander's Active or Charge attack is within Guardian's attack range, Guardian performs a follow-up attack (up to 4 follow-up attacks).
[p align="start"]Guardian protects Commander within 2 spaces and takes 50% of the damage dealt to them. Damage taken this way is reduced by 50%.
Passive Skills
[p align="start"]Interruptor Overwatch attacks force the enemy to end their turn early.
[p align="start"]Haste II Movement Speed is increased by 2 spaces.
[p align="start"]Safe Passage When passing a walker, there is a 100% chance not to be attacked. When passing a human enemy, there is a 60% chance not to be attacked.
[p align="start"]Final weapon skills are subject to the live version.
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Looking Ahead
[p align="start"]In response to the community's enthusiasm for new gameplay experiences, the team is continuing to work on future content and features.
[p align="start"]Stay tuned for more challenges, strategies, and surprises ahead!
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