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Меню

Update 7.17 Notes

Improvements

Guild War Improvements

[p align="start"]• Optimized Guild War score refresh mechanism

[p align="start"]• Optimized Guild War team matchmaking

Other Improvements

[p align="start"]• Class core localization optimization

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Bug Fixes

[p align="start"]• Fixed an issue where Le Page goes missing, causing attackers to crash

[p align="start"]• Fixed Guild War's Blue Dot bug

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New Building: Armory

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[p align="start"]A new stage of settlement growth is on the horizon!

[p align="start"]As communities continue to expand, the demand for supplies and logistical support grows alongside them. To help survivors prepare for the challenges ahead, we're introducing a brand-new building: the Armory.

[p align="start"]The Armory produces a new strategic resource: Military Kits.

[p align="start"]Additional Armories become available as your Council level increases:

[p align="start"]• Council Level 28: Unlock 1st Armory • Council Level 33: Unlock 2nd Armory • Council Level 37: Unlock 3rd Armory

[p align="start"]Each Armory can be upgraded to Level 7, increasing its production capabilities and helping support your settlement's continued growth.

Map Expansion

[p align="start"]To address the growing demand for settlement space, a new Map Expansion feature unlocks once your Council reaches Level 30, providing additional building space and greater flexibility when planning your settlement.

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New Weapon: Throneguard (Bruiser)

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Description

[p align="start"]• Attacks in a 90° cone with 2-space range

[p align="start"]• Grants Active Skill: Commander

[p align="start"]• Grants Passive Skills:

  • Interruptor

  • Haste II

  • Safe Passage

[p align="start"]• Normal and Charge attacks stun targets for 1 turn and deal bonus damage equal to 150% of the wielder's Max HP

[p align="start"]• Charge attack is a bonus attack with a guaranteed critical hit

Commander

[p align="start"]Select 1 ally to become Commander for the combat while the wielder becomes Guardian.

[p align="start"]• Lasts 3 turns • 4-turn cooldown

[p align="start"]Commander immediately gains 2 Charge Points and can use 2 additional Charge attacks per turn while the effect is active.

[p align="start"]When the main target of Commander's Active or Charge attack is within Guardian's attack range, Guardian performs a follow-up attack (up to 4 follow-up attacks).

[p align="start"]Guardian protects Commander within 2 spaces and takes 50% of the damage dealt to them. Damage taken this way is reduced by 50%.

Passive Skills

[p align="start"]Interruptor Overwatch attacks force the enemy to end their turn early.

[p align="start"]Haste II Movement Speed is increased by 2 spaces.

[p align="start"]Safe Passage When passing a walker, there is a 100% chance not to be attacked. When passing a human enemy, there is a 60% chance not to be attacked.

[p align="start"]Final weapon skills are subject to the live version.

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Looking Ahead

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[p align="start"]In response to the community's enthusiasm for new gameplay experiences, the team is continuing to work on future content and features.

[p align="start"]Stay tuned for more challenges, strategies, and surprises ahead!

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