Al Rilma Open Beta Patch 8
Another big patch, another big step closer to getting Al Rilma released to the public as the new default version! Today's patch is addressing a wide range of issues you helped us find and is summarized in the full changelog below:
Al Rilma Open Beta Patch 8 Changelog
General
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Improved various car and engine warning trigger levels and logic
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Added movement speed controls to designer freeroam camera
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Competitors now use turbos and superchargers, improved competitors regenerated
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Fixed inconsistent undo / saving behaviour of mirrored fixtures
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Fixed calling market calcs when calculating change to finished car causing major slowdown
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Fixed twin scroll turbo option showing up for both stages in compound turbos
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Fixed understeer warning to have a little bit of margin
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Fixed AI generating cars not having access to newest unlocked car bodies
Campaign
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Fixed refunding of preorders calculation not working correctly
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Fixed plot value add to company valuation not matching plot sales price
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Fixed UI inconsistencies in company evaluation in different locations
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Fixed issue with low prestige cars bouncing between preorders and no desirability
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Fixed issue with calculation of delivery delay penalty
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Fixed company valuation taking into account unbuilt factory
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Fixed projects in engineering being possible to be produced before project end
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Fixed engineering sliders not initializing correctly
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Fixed project total months display inconsistencies
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Fixed car / engine production balance graph being empty in some situations
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Fixed issue where a new factory config would not hire any staff
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Fixed issue with combined car sales showing up wrong in yearly financial report
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Fixed factory start delay not taking into account very low core shift settings
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Fixed data displayed in preproduction graph in engine project
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Fixed behavior of staffing delays effect on factory timing
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Fixed issue where factories had both overstafffed and understaffed warning
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Expanded R&D tech timeline to start from 1940 to accommodate for negative tech pool
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Improved staffing employment UI in campaign hub and its tooltip
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Improved factory staffing time warnings
UI
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Added model name to markets screen sales figures in car designer
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Added slow-mode keyboard shortcut to reduce freeroam camera speed (Left Shift)
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Improved trim sales list filtering in markets tab sales breakdown in Car Designer
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Changed name of balancing mass "None" to "Counterweights" for clarity
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Fixed some inconsistencies in help tooltip cosmetics
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Fixed HD ladder is missing its title tooltip
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Fixed clone UI not correctly pulling demographic unlock dates
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Fixed right click not clearing graph left-click value display
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Fixed various issues with markets tab UI in car designer
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Fixed revenue & expenses graph hover not aligning with correct month
Art
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Added new 1942 car body uk_maurice_42 with 7 wheelbases and 65 variants total
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Updated airbox plenum models for turbocharged SDFT carburated on V engines
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Fixed missing 2nd row of seats for 88_eu2_SUT body
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Fixed Sochaux chassis poking through body
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Fixed SWedge variant missing convertible hard top tag
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Fixed 5 valve piston that needed to be flipped
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Fixed white underbody among Bossa Nova car body variants
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Fixed a bumper fixture family not having a material slot
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Fixed supercharger airbox to use Supercharger text
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Fixed hole in rear engined ladder chassis
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Fixed piston head not changing upon choosing a new head type or valve count
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Fixed spark plugs being outside the cylinder circle area of heads
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Fixed pistons having debug colors depending on compression
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Fixed issues with various eco carb setups
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Fixed some visual chassis issues with space frame mid and rear engine
Multiplayer
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Implemented multiplayer games to use the host's DLCs for all players in lobby
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Fixed a crash in multiplayer
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Fixed a lua error happening upon finishing a car in multiplayer
BeamNG Exporter
- Overhauled and improved exported materials for lights
We're continuing improving and polishing what got and currently are aiming at a full release around end of November or early December.
Cheers!
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