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Al Rilma Open Beta Patch 9

With this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well. Starting early next week, we'll start producing release candidates with final fixes!

Changelog Al Rilma Open Beta Patch 9

General

  • Fixed intercooler weight for superchargers missing

  • Added grades to aspiration types for reliability and loudness

  • Moved challenge mode to practice mode on multiplayer tab

  • Added throttle response dependencies on number of carbs and fuel system type

  • Fixed safety part list not taking techpool into account for selected decade

  • Tweaked multi-carb reliability progression and buffed DCOE reliability

  • Changed new softbody exporting option to now be the default

  • Fixed the trim name not being displayed in the compare car selection screen

  • Fixed issue with engine size arrows not appearing when turned on

  • Fixed negative throttle response values being possible

  • Fixed gearbox sometimes being stuck below 1 kph with manual / sequential

  • Fixed fundamental chassis node shaking in BeamNG exports

General UI

  • Fixed some tooltips missing in research section campaign hub

  • Fixed engine reliability calculation being behind one step on part change

  • Fixed text for responsiveness calculation showing wrong in detailed stats

Campaign

  • Added factory size info to factory shifts tooltip in main hub

  • Fixed micro factory not registering as a factory in beginning dialogue

  • Fixed factory efficiency not being displayed in new facelift setup

  • Limit cash loans to a maximum one per month

  • Fixed sorting of trims on markets screen tooltip to sort by sales

  • Fixed UI layering issues with stock manager in main hub

  • Fixed false positive warning for no project assigned to factory

  • Improved strings in trim stock graph and add datafield for stock

  • Fixed calculations sometimes getting stuck in forecaster

  • Fixed project warning flashers to only trigger on a complete project

  • Fixed issue with regulation screen region selection behavior

Art

  • Fixed dump pipes twisting on single turbo front engined rear wheel drives

  • Fixed wrong headers loading for v10 turbo on incomplete engine

  • Fixed part of MFI fuel system not hiding when using advanced trim settings to hide engine

  • Added animatic offset, rotation, scale, copy/pasting, automatic loading of last animatic

  • Fixed the tire shader having a big performance impact on low-end machines

Scenarios & Multiplayer

  • Fixed some car scenarios getting price perception penalties

  • Fixed UI colors not updating when returning from practice scenario

  • Fixed crash in multiplayer practice mode when selecting difficulty

  • Fixed multiplayer server not launching properly on first open of multiplayer screen

  • Fixed wrong password not sending you back to main menu

Almost ready for this release, but not almost done, as there is a lot more to come in general after all.

Cheers!

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