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Al Rilma Update - Patch 3

In this update we do have a mixed bag UI polish, improvements, and general fixes, as well as some new fixtures.

Al Rilma Update - Patch 3 Changelog

  • Added new headlights, indicators, and taillights

  • Added double-click to hub calendar engineering sections to open associated project

  • Changed forecaster to display avg. cars/month instead cumulative yearly

  • Disabled mouse wheel scrolling on horizontal scroll bars to avoid accidental changes. Added option to user interface menu in game settings to turn on that mouse wheel behavior again if that is preferable.

  • Allowed adjustment of deposit % while in production without preorders

  • Removed sandbox company management from campaign company museum

  • Improved UI and messaging in the car designer market screen

  • Older .car file now import considering body tech for unlocking bodies

  • Improved UI clarity of project status in main hub calendar

  • Upped maximum boost pressure setting for twincharging supercharger stage from 2 to 5 Bar

  • Fixed twincharging having a hidden supercharger boost limiter without advanced control

  • Fixed supercharger stage in twincharged setup not using corrected mass flow for compressor map

  • Fixed car bodies showing incorrect tooltips when disabled

  • Fixed factory shifts visualization in main hub not loading in correct current shifts

  • Fixed factory showing 1 billion people employed when no factory size is selected

  • Fixed non-default sandbox companies not producing sales

  • Fixed issue with familiarity view mode consistency

Let us know if you run into any issues with this latest build or have feedback in general.

Cheers!

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