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Update #12 - Ice Balista, New map, Lots of tweaks

[img=http://chainsawesomegames.com/site/update_12.jpg]

Hey everyone!

We're finally back from Christmas with a new build and promise for an even brighter tomorrow! We've added a couple things, tweaked a lot more and did some major fixes for the new build! If everything goes well, a beta version with the first playable online build should also be available next week after the PAX South.

In the meantime, here's the change list!

**

Features :

**

  • Added the possibility to change the end condition of each game mode (Ex : 5 rounds won instead of the basic 3 in Last Man Standing)

  • An ice balista is now present in multiple levels. Beware not getting hit or you'll be frozen for a while!

  • Added Disco party grail map, LASERS EVERYWHERE!

  • Added the option to enable or disable the V-Sync since it can cause stutters with some NVidia cards

**

Tweaks :

**

  • Modified the get power up feedback to include the level of the power up your getting (Ex : Explosive Arrows - Level Max, Boots - Level 3, etc)

  • Added a countdown to the stat screen

  • Reworked most of the maps to change the tileset visual

  • Modified a couple maps to add in fire breathing dragons

  • Fire breathing dragons play a little animation when spewing fire and show smoke prior to firing.

  • Animations are now fluid. Interpolation between them works properly.

**

Fixes :

**

  • Fixed controller issue when a controller got disconnected

  • Fixed an input issue that would sometimes (often on some computers) miss attack inputs

  • Fixed the win feedback that would display the previous' game winner before showing the good one

  • Fixed an issue in the stat screen where moving your joystick would mark you as ready to continue.

If you have feedbacks about the update, feel free to leave us a comment! :D

- Jean Simon Otis, Co-Founder & Programmer at Chainsawesome Games (@rawkjs)

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