Update 2.0
Our second update is up and this is a BIG one! The gameplay will be more fluid and pacy now, with the teleportation bullet starting on full charge and then decreasing as you hold down the left-mouse button. We also added checkpoints in levels to make it less frustrating to fail and added glows to breakable objects - making pathways and dangers more clear than before.
We also made a big change to the gamepad controls - making the jump and charge mechanics mapped on the same button, LT on default (Xbox 360 controller). This is in response to gamers asking for a specific jump button - and game tests have been very positive.
Below are bulletpoints of the changes, let us know how you like the changes!
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Bullet force is reversed - Starts on full power and then decreases.
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More checkpoints.
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Difficulty reduced in various places.
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Added glow to breakable objects.
Gamepad :
Jump and Charge are now set on a single button (Charge button - LT by default) – You jump when grounded but charge when midair.
Default controls (Xbox 360 controller) : "Movement" - Left stick (LS) "Aim" - Right stick (RS) "Charge" and "Jump" - Left trigger (LT) "Shoot" - Right trigger (RT) "Teleport" - Right button (RB)
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