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Version 1.2.5 — Automatic Challenge Mode

Version 1.2.5 — Automatic Challenge Mode

Updates

Hey Bloobs!

Over the last few months, I've been listening closely to your feedback and taking note of the concerns and frustrations surrounding the Challenge System.

It's become clear that the Prestige Passive Progress system didn't fully solve the issues many players were experiencing. Challenges have been one of the biggest sources of frustration, and I know this has negatively affected some players' enjoyment of the game.

I've taken that feedback seriously and decided to make some significant changes.

The goal is to make the Challenge System more enjoyable, less demanding, and much more rewarding, while still maintaining a sense of progression.

I've introduced Automatic Challenge Mode, giving players the ability to progress eligible Skill Challenges without needing to track them. There is an unlock cost attached to this, as I still want it to feel like a meaningful progression milestone rather than something handed out immediately.

I've also significantly reduced the costs of several existing upgrades to make the overall system more accessible.

I hope everyone understands the reasoning behind these changes, and as always, thank you for your continued support and feedback. It genuinely helps shape the future of Bloobs Adventure Idle!

Challenge Rewards Rework

Rebalanced several Challenge Point rewards to make upgrades more affordable, improve progression, and reduce the amount of manual Challenge management required.

Challenge Reward Changes

  • Golden Bloodline: Reduced cost from 16,000 to 5,000 Challenge Points.

  • 3× Efficiency: Reduced cost from 40,000 to 20,000 Challenge Points.

  • Auto Tier: Reworked upgrade cost scaling across all 9 levels, significantly reducing the total cost.

  • Challenge Tracking Slots: Significantly reduced upgrade costs:

    • Level 1: 3,000 → 250 Challenge Points.

    • Level 2: 6,000 → 750 Challenge Points.

    • Level 3: 12,000 → 2,000 Challenge Points.

New Reward — Automatic Challenge Mode

Added a new permanent Challenge Store upgrade: Automatic Challenge Mode.

  • Costs 5,000 Challenge Points.

  • Requires Auto Tier Level 9 before it can be purchased.

  • Once unlocked, eligible Skill Challenges receive guaranteed 100% progression without needing to be manually tracked.

  • Works alongside Auto Progress to significantly reduce Challenge micromanagement.

This means players can focus more on playing the game rather than constantly managing which Skill Challenges they have tracked.

Prestige Changes

  • Removed the Untracked Challenge Progress Chance bonus from Skill Prestige.

  • Increased the Tracked Challenge Double Progress Chance from 2.5% to 5% per Prestige Level.

  • The maximum Double Progress Chance is now 50% at Prestige Level 10, increased from 25%.

  • Updated Prestige tooltips and buff descriptions to reflect these changes.

Challenge Point Refunds

Players who previously purchased affected Challenge Rewards will automatically receive a one-time refund of the difference between the old and new costs.

  • All previously purchased rewards and upgrades are retained.

  • Refunded Challenge Points are automatically added when loading the game.

  • A notification will display the total number of Challenge Points refunded.

  • Refunds are processed only once per save.

This ensures existing players benefit from the reduced prices without losing any of their previous purchases.

Soulbinding Changes

Corrupted Boss Souls

  • Increased the Critical Hit Chance bonus provided by all Corrupted Boss Souls from 2% to 3%.

Bloobimization UI Refresh

The Bloobimization interface has received a visual refresh based on player feedback.

  • Added borders around all Hats, Wings, and Cursors.

  • Improved the overall presentation and consistency of the customization interface.

  • The updated appearance makes customization items easier to distinguish and gives the UI a cleaner, more polished look.

Thanks to the player who suggested this improvement!

All Trees now have new health bar that appear above the tree instead of the bottom, making it a lot easier to see what your axe is doing, its also now consistent with other gathering skills.

As always, thank you for playing Bloobs Adventure Idle and for continuing to share your thoughts and suggestions.

I'm always listening, and I'll continue working to make Bloobs the best it can be!

Bloobs Dev

Bug Fixes

Fixed Achievement UI not correctly showing some achievements if they were actually unlocked.

Bloobimization Counter is now back on the UI, some changes accidently disabled this.

Bloobimization Cursors fixed a bug that made the cursor a lot lighter than it should of been this has been fixed for all cursors.

Bloobimization Recolour, All Bloobs colours position in the UI is now consistent.

Fixed Two minor typos on the Prestige UI tooltips.

Fixed an Issue with Bloob clipping of the dock in Hinterlands.

Fixed Banana Berret UI cost showing 1.75m instead of 1.5m.

Fixed Auto Homesteading lag the game when used.

Fixed Brumal Wraps and Brumal Moccassins using the wrong images in the Crafting Skill Guide.

Fixed Teleports not using free cast chance.

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