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FragPunk August 27th Update Announcement: New Content for Season 6, Chapter 1

Dear Lancers,

FragPunk is scheduled for a maintenance update on August 27th at 10:00 AM (UTC+8), with an estimated downtime of about 3 hours. We're excited to bring you the new content included in this chapter update!

New Content

1 / 1 · 100%

Map and Mode

Arcade

  • You can now play Prop Hunt in custom rooms.

Shard Cards

  • Shard Clash: Removed 66 Shard Cards.

  • Chaos Clash: Removed 30 Shard Cards.

  • Deathmatch: Added 17 new Shard Cards and removed 17 Shard Cards.

*For detailed Shard Card information, please refer to the Appendix.

Battle Pass

  • The new season Chapter 1 Battle Pass - Farstar General will officially launch on August 27. The Serket Superb skin [Farstar General] and the Chum Superb skin [Castle Guard] are coming soon! Also included are a set of [Abyssal Guardian] Rare Lancer skins and 5 [Western Prohibition] Superb weapon skins.

Events

Mirror Clash

  • The limited-time mode "Mirror Clash" will return on August 27. Fight an identical version of yourself! Complete Challenges to earn Headwear - Rocket Battle Bunny, Sticker - Train 221, Ultra Can x1, Voyagers - Sticker Pack x2, Basic Sticker Pack x3, Basic Decoration Pack x1, and Glunite Coins x500!

Chapter Login

  • New season, new chapter! Log in daily for amazing rewards! Log in during the event to receive Ultra Can x1, Voyagers - Sticker Pack x6, Voyagers - Charm Gift Pack x1, Sticker - Clown Time, Charm - Mini Train, Lobby Wallpaper - Farstar General, and Glunite Coins x600!

Updates

Shard Cards

  • Crossfire: The extra damage enemies take when attacked by different allies has been reduced from 30 to 20.

  • Skill Vampire: Lifesteal reduced from 100% to 75%.

  • Hyperkinetic Bullet: Required Shard Points adjusted from 2 to 4.

  • Wrath of Gods: Required Shard Points adjusted from 2 to 3.

  • Free Wardrobe: Required Shard Points adjusted from 2 to 4.

  • Sustained Exposure: Required Shard Points adjusted from 2 to 3.

  • Converter Sprint: Required Shard Points adjusted from 2 to 3.

  • Secret Planting: Required Shard Points adjusted from 2 to 3.

  • Projectile Scan: Required Shard Points adjusted from 2 to 4.

  • Quickstart: Required Shard Points adjusted from 2 to 4.

  • Silent Bullet: Required Shard Points adjusted from 2 to 3.

  • Fate's Coin: Triggering the HP deduction effect has been changed from a fixed value to 10% of current HP plus an additional 10 HP.

  • B Site HP Recycler: Increased the magnitude and speed of converting HP into Medkits.

  • HUD Remix: Required Shard Points adjusted from 3 to 6.

  • Bullet Upgrade: Required Shard Points adjusted from 3 to 6.

  • Driving Rain: Required Shard Points adjusted from 3 to 6.

  • Avenge Me!: Damage bonus per downed ally reduced from 10% to 7%.

  • Black Hole Traps: Black hole suction reduced to 70% of the original.

  • Scoot and Shoot: Required Shard Points adjusted from 3 to 5. The movement speed bonus provided during continuous fire has been reduced to 75% of the original.

  • Soul Cairn: Required Shard Points adjusted from 3 to 5.

  • Finish Line: No longer grants 15 Extra HP bonus.

  • A Time to Heal: The duration of the enemy bullet damage reduction effect after healing has been shortened from 30 seconds to 15 seconds.

  • Muscle Weakness: Required Shard Points adjusted from 3 to 4.

  • Speed Kills: Extra damage taken by fast-moving enemies reduced from 17% to 10%.

  • Battle-Hardened: Required Shard Points adjusted from 3 to 5.

  • Bigger Bombs: Required Shard Points adjusted from 3 to 5.

  • Healthy Stretching: Required Shard Points adjusted from 3 to 4.

  • Psychic Defusing: Range for automatically starting defusal increased by 50%.

  • Scan Reductions: Reduction ratio to the range of enemy scanning skills increased from 50% to 75%.

  • Whetstone: Increased the HP regained on melee hits.

  • Maximum Overhealth: Extra Health gained after fully healing reduced from 25 to 15.

  • Vitality Staff: Required Shard Points adjusted from 4 to 6.

  • Yin and Yang: Required Shard Points adjusted from 4 to 5. Alternation interval between movement speed and damage buffs shortened from 30 seconds to 10 seconds.

  • Band-Aid Solution: HP regained after taking damage reduced from 1 to 0.8.

  • Everybody Dance Now: Required Shard Points adjusted from 4 to 6.

  • Blind Fire Healing: HP restored by enemy bullets that miss you reduced from 3 to 1.

  • Pain Killer: Invincibility duration shortened from 3 seconds to 2 seconds.

  • Death's Embrace: Required Shard Points adjusted from 4 to 5. Slash damage reduced from 75 to 65.

  • Shark Medic: HP recovery rate reduced.

  • Community Healthcare: Join Forces detection range increased from 300 to 600.

  • Free Spree: Required Shard Points adjusted from 4 to 2.

  • Explosive Shot: Required Shard Points adjusted from 5 to 6. Explosion damage and explosion range reduced.

  • Weapon Enhancement: Required Shard Points adjusted from 5 to 6.

  • Choke: Shotgun spread increased by 30%.

  • Hard Rain: Extra Health obtainable in rainy areas reduced from 25 to 15.

  • Homing Projectiles: Required Shard Points adjusted from 5 to 6.

  • Deserter's Curse: Reduced the amount by which damage is decreased when enemies move away from the Target Site.

  • Blessing of the Departed: HP recovery while spectating allies is now faster.

  • Fortification Builder: Weapon damage bonus provided by each gadget reduced from 2% to 1%.

  • Tick Tock: Target Site disappearance time extended from 75 seconds to 85 seconds.

  • Feral Hogs: Required Shard Points adjusted from 6 to 4.

Lancers

Nitro

  • The Wall

    • While near the shield wall, Nitro will gradually gain extra health (up to a max of 15).
  • Mr. PewPew

    • New trigger prompt info added.

Corona

  • Ashes to Ashes

    • Corona can gain damage reduction at higher positions away from the war zone.

Sonar

  • Sound of Silence

    • During the skill duration, allies affected by this skill will also continuously regain HP.

Jaguar

  • I Can See for Miles

    • During the skill duration, Jaguar gains an additional 10% damage bonus.
  • Live Wire

    • New trigger prompt info added.

Hollowpoint

  • Paparazzi

    • New trigger prompt info added.

Pathojen

  • Killer Queen

    • New trigger prompt info added.

Spider

  • Spider Web

    • New trigger prompt info added.

Appendix

Detailed Shard Card Updates

Shard Clash - Removed Shard Cards:

  • Clear Path: No doors in the level.

  • Silent Planting: [Converter]: No sound while planting.

  • Counterattack: Defeating a player with a higher KD significantly reduces all damage taken.

  • Drought: Water sources on the map are dry.

  • Run and Gun: No recoil while moving and firing at the same time.

  • Critical Reload: [Headshot]: Load 5 ammo into your mag.

  • Sprint Fire: Hipfire doesn't interrupt sprinting.

  • Throw to Plant: [Converter]: Plants itself when thrown onto the target site.

  • Blessed Bullet: When the last bullet in a mag kills an enemy, restore allies' HP and skill uses to full.

  • IP Theft: Destroying an enemy trap generates an identical allied trap.

  • Dibs:
    : Only destructible by your team.

  • Mobile Arsenal: While carrying the [Converter], allies in range do not use up bullets.

  • Extra Projectiles: Utility guns fire two extra [projectiles].

  • Time-Saving Skill: Every skill use before planting the Converter shortens the match.

  • Flashy Projectiles: [Projectiles]: Release a flash on first collision.

  • Eye of the Reaper: [Converter]: Expose nearby enemies after planting.

  • Psychic Link: Each player can switch to an enemy's perspective once.

  • Dimensional Travel: All players can travel between two worlds. Players in each world are invisible to each other.

  • Expert Juggler: Movement speed +50% and damage reduction +25% when switching from your primary weapon after firing.

  • King of Eggs: Remain crouched for 6s to lay an egg that can be eaten to regain HP.

  • Nerfed A Site: Reduce cover around A Site.

  • Cloaking Plant: Spawn Stealth Grass on defensive routes.

  • Broken Bridge: Disable the bridge on the map.

  • Lingering Smoke: Smoke duration +100%.

  • Stealth Novice: Enemies expose themselves when they enter or exit invisibility via skills.

  • Healthy Sprint: The higher your max HP, the higher your movement speed.

  • Converter Shield: After planting the [Converter], a two-way bulletproof shield generates nearby.

  • Gadget Breaker: Gain a throwable device that ignores obstacles and destroys enemy gadgets within a 5m radius.

  • Detection Bullet: The last [bullet] in a mag detects enemies near its impact point.

  • Survival Reward: If you are still alive at the end of the round, gain 1 Shard Point.

  • Painful Bond: Sacrifice 2-10 Max HP to gain 0.2-0.5 Shard Point(s).

  • Frozen Wasteland: Snowy landscape that allows sliding.

  • Scanning Bat: A bat flies around you, periodically scanning for nearby enemies and revealing them.

  • Origin Detection: Expose the gadget owner for 2s when their gadget is destroyed.

  • Safety Glasses: Immune to being blinded.

  • Stealthy Start: For 30s after combat begins, you cannot be exposed by scans.

  • Rigged Duels: Allows one player from each team to enter the duel arena ahead of time.

  • B Short Ban: Block B Short with a destructible barricade.

  • Equipment Supply: All weapons gain one more use.

  • Backup Weapon: You can equip another primary weapon to your secondary weapon slot.

  • Sneak Attack: You cannot be exposed while crouching.

  • Relay Race: When defusing the [Converter] is stopped, the defusal timer is paused, but not reset.

  • Quick Draw: Can switch quickly from your knife to your gun.

  • Fragmentation Bullet: When [bullets] hit enemies, they split and shoot an additional 3 bullets behind that enemy.

  • Acceleration Traps: Traps increase the movement speed of nearby allies.

  • Hand-Off: You can pass the [Converter] to an ally while carrying it.

  • Speed Field: [Active]: Creates a large field that accelerates allies and slows down enemies.

  • Clone Tech: Teammates can choose the same Lancer.

  • SuperFly: Gain double jump.

  • Mission Bound: You cannot die while planting the [Converter].

  • Melee Rod: Generate a Melee Rod at your spawn site.

  • Weapon Ban: Ban a random enemy primary weapon of each type.

  • Converter Thievery: Defenders can pick up and plant the [Converter].

  • Demolition Extension: The [Converter] does not explode while being defused.

  • Silent Gunslinger: You can silence yourself. Doing so buffs your movement speed and damage.

  • Slow Cooldown: Enemy skill cooldown time +100%.

  • Flash Bullet: The last [bullet] in a mag generates a flashbang where it hits.

  • Dead Zone: The map is surrounded by a dead zone, and the safe area inside gradually shrinks toward a target site.

  • Electrocution: [Kill]: Cause electrical discharge, disarm nearby enemies, and restrict their mobility.

  • Gun Tune-Up: Inspecting weapons gradually increases their damage, up to a maximum of +50%.

  • Flare: Blinding an enemy temporarily exposes them.

  • Frozen Kerplunk: A specially modified version of "Kerplunk." Launch freezing grenades that deal explosive damage and slow enemies.

  • Assault Hammer: Equip an [Assault Hammer].

  • De-Debuffs: [N Points]: Enemy skills reduce damage over time and speed by -{1}x10%.

  • Mini Mags: [N Points]: Enemy mag size and ammo -{1}x5%.

  • Prosthetic Enhancements: Limbs are bulletproof.

Chaos Clash - Removed Shard Cards:

  • Drought: Water sources on the map are dry.

  • Sprint Fire: Hipfire doesn't interrupt sprinting.

  • Throw to Plant: [Converter]: Plants itself when thrown onto a target site.

  • Blessed Bullet: When the last bullet in a mag kills an enemy, restore allies' HP and skill uses to full.

  • IP Theft: Destroying an enemy trap generates an identical allied trap.

  • Mobile Arsenal: While carrying the [Converter], allies in range do not use up bullets.

  • Extra Projectiles: Utility guns fire two extra [projectiles].

  • Time-Saving Skill: Using skills reduces the current stage time by 1s.

  • Flashy Projectiles: [Projectiles]: Release a flash on first collision.

  • Psychic Link: Each player can switch to an enemy's perspective once.

  • Expert Juggler: Movement speed +50% and damage reduction +25% when switching from your primary weapon after firing.

  • King of Eggs: Remain crouched for 6s to lay an egg that can be eaten to regain HP.

  • Nerfed A Site: Reduce cover around A Site.

  • Cloaking Plant: Spawn Stealth Grass on defensive routes.

  • Healthy Sprint: The higher your max HP, the higher your movement speed.

  • Frozen Wasteland: Snowy landscape that allows sliding.

  • Rigged Duels: Allows everyone to enter the duel arena ahead of time.

  • Fragmentation Bullet: When [bullets] hit enemies, they split and shoot an additional 3 bullets behind that enemy.

  • Hand-Off: You can pass the [Converter] to an ally while carrying it.

  • Clone Tech: All players use the same Lancer.

  • SuperFly: Gain triple jump.

  • Melee Rod: Generate a Melee Rod at the defenders' spawn site.

  • Converter Thievery: Defenders can pick up and plant the [Converter].

  • Dead Zone: The map is surrounded by a dead zone, and the safe area inside gradually shrinks toward a target site.

  • Gun Tune-Up: Firearm damage increases for every inspection that lasts a certain period of time.

  • Flare: Blinding an enemy temporarily exposes them.

  • Frozen Kerplunk: A specially modified version of "Kerplunk." Launch freezing grenades that deal explosive damage and slow enemies.

  • Mini Mags: Mag size and ammo -80%.

  • Iron Torso: You have an Iron Torso.

  • Barrier Destruction: The prep phase barricades on your side become destructible.

Deathmatch - New Shard Cards:

  • Explosion Specialist: Explosive damage +25%.

  • Shard Thief: Steal enemy Shard Points after a Kill.

  • Quick Reload: Reload speed +50%.

  • Blast Suits: Damage taken from enemy explosions -40%.

  • Freeze Bullet: [Bullet]: Enemy movement speed -30% on hit.

  • Bulletproof Vest: Torso shots gain 20% damage reduction.

  • Piercing Bullet: [Bullets] can go through walls once.

  • Bigger Bombs: Explosion ranges +33%.

  • Quick Shot: Fire rate +15%.

  • Gun Tune-Up: Inspecting weapons gradually increases their damage, up to a maximum of +50%.

  • Agile Marksman: [Aim]: Movement speed +50%.

  • Quick Sniping: Reduces the firing interval of sniper rifles.

  • Shark Medic: A healing shark follows you, restoring your HP.

  • Explosive Shot: [Bullets] explode.

  • Quick Reload: Instantly reload ammo.

  • Rapid Marksman Rifle: Marksman Weapons: Reduce recoil and remove fire rate limit.

  • Headshot Master: Headshots deal +100% damage.

Deathmatch - Removed Shard Cards:

  • Plenty of Ammo: Mag capacity +25%.

  • Holistic Deadicine: [Kill]: Regain 40% HP.

  • Extra Pellets: Shotguns: Fire extra pellets per shot.

  • Quick Charge: Melee attack charge time -40%.

  • Backup Weapon: You can equip another primary weapon to your secondary weapon slot.

  • Rabbit Legs: Movement speed +20% and gain jump boost, but you take 15% more damage.

  • Ready to Strike: While charging a melee weapon, movement speed +20%.

  • Battle-Hardened: [Injured]: Increases the damage you deal.

  • Safety Glasses: Immune to being blinded.

  • Blind Fire Healing: Enemy [bullets] that miss restore 2 HP to you.

  • Fragmentation Bullet: When [bullets] hit enemies, they split and shoot an additional 3 bullets behind that enemy.

  • Feel the Bass: Upon landing from a jump, generate a sound wave all around you that deals damage to enemies, ignoring obstacles.

  • Long Dash: Charged melee attack dash distance +100%.

  • Time to Snipe: [Bullet]: Damage +30% at long range.

  • Berserker: Enter berserker mode. Max HP is 30, 2 extra bullets per shot. Greatly increased speed and jump height.

  • High Ground: [Bullet]: Damage +30% while on higher ground than your enemy.

  • Tall Poppy: [Bullet]: Damage +30% while on lower ground than your enemy.

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