FragPunk August 27th Update Announcement: New Content for Season 6, Chapter 1
Dear Lancers,
FragPunk is scheduled for a maintenance update on August 27th at 10:00 AM (UTC+8), with an estimated downtime of about 3 hours. We're excited to bring you the new content included in this chapter update!
New Content
Map and Mode
Arcade
- You can now play Prop Hunt in custom rooms.
Shard Cards
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Shard Clash: Removed 66 Shard Cards.
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Chaos Clash: Removed 30 Shard Cards.
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Deathmatch: Added 17 new Shard Cards and removed 17 Shard Cards.
*For detailed Shard Card information, please refer to the Appendix.
Battle Pass
- The new season Chapter 1 Battle Pass - Farstar General will officially launch on August 27. The Serket Superb skin [Farstar General] and the Chum Superb skin [Castle Guard] are coming soon! Also included are a set of [Abyssal Guardian] Rare Lancer skins and 5 [Western Prohibition] Superb weapon skins.
Events
Mirror Clash
- The limited-time mode "Mirror Clash" will return on August 27. Fight an identical version of yourself! Complete Challenges to earn Headwear - Rocket Battle Bunny, Sticker - Train 221, Ultra Can x1, Voyagers - Sticker Pack x2, Basic Sticker Pack x3, Basic Decoration Pack x1, and Glunite Coins x500!
Chapter Login
- New season, new chapter! Log in daily for amazing rewards! Log in during the event to receive Ultra Can x1, Voyagers - Sticker Pack x6, Voyagers - Charm Gift Pack x1, Sticker - Clown Time, Charm - Mini Train, Lobby Wallpaper - Farstar General, and Glunite Coins x600!
Updates
Shard Cards
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Crossfire: The extra damage enemies take when attacked by different allies has been reduced from 30 to 20.
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Skill Vampire: Lifesteal reduced from 100% to 75%.
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Hyperkinetic Bullet: Required Shard Points adjusted from 2 to 4.
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Wrath of Gods: Required Shard Points adjusted from 2 to 3.
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Free Wardrobe: Required Shard Points adjusted from 2 to 4.
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Sustained Exposure: Required Shard Points adjusted from 2 to 3.
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Converter Sprint: Required Shard Points adjusted from 2 to 3.
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Secret Planting: Required Shard Points adjusted from 2 to 3.
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Projectile Scan: Required Shard Points adjusted from 2 to 4.
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Quickstart: Required Shard Points adjusted from 2 to 4.
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Silent Bullet: Required Shard Points adjusted from 2 to 3.
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Fate's Coin: Triggering the HP deduction effect has been changed from a fixed value to 10% of current HP plus an additional 10 HP.
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B Site HP Recycler: Increased the magnitude and speed of converting HP into Medkits.
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HUD Remix: Required Shard Points adjusted from 3 to 6.
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Bullet Upgrade: Required Shard Points adjusted from 3 to 6.
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Driving Rain: Required Shard Points adjusted from 3 to 6.
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Avenge Me!: Damage bonus per downed ally reduced from 10% to 7%.
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Black Hole Traps: Black hole suction reduced to 70% of the original.
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Scoot and Shoot: Required Shard Points adjusted from 3 to 5. The movement speed bonus provided during continuous fire has been reduced to 75% of the original.
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Soul Cairn: Required Shard Points adjusted from 3 to 5.
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Finish Line: No longer grants 15 Extra HP bonus.
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A Time to Heal: The duration of the enemy bullet damage reduction effect after healing has been shortened from 30 seconds to 15 seconds.
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Muscle Weakness: Required Shard Points adjusted from 3 to 4.
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Speed Kills: Extra damage taken by fast-moving enemies reduced from 17% to 10%.
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Battle-Hardened: Required Shard Points adjusted from 3 to 5.
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Bigger Bombs: Required Shard Points adjusted from 3 to 5.
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Healthy Stretching: Required Shard Points adjusted from 3 to 4.
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Psychic Defusing: Range for automatically starting defusal increased by 50%.
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Scan Reductions: Reduction ratio to the range of enemy scanning skills increased from 50% to 75%.
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Whetstone: Increased the HP regained on melee hits.
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Maximum Overhealth: Extra Health gained after fully healing reduced from 25 to 15.
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Vitality Staff: Required Shard Points adjusted from 4 to 6.
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Yin and Yang: Required Shard Points adjusted from 4 to 5. Alternation interval between movement speed and damage buffs shortened from 30 seconds to 10 seconds.
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Band-Aid Solution: HP regained after taking damage reduced from 1 to 0.8.
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Everybody Dance Now: Required Shard Points adjusted from 4 to 6.
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Blind Fire Healing: HP restored by enemy bullets that miss you reduced from 3 to 1.
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Pain Killer: Invincibility duration shortened from 3 seconds to 2 seconds.
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Death's Embrace: Required Shard Points adjusted from 4 to 5. Slash damage reduced from 75 to 65.
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Shark Medic: HP recovery rate reduced.
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Community Healthcare: Join Forces detection range increased from 300 to 600.
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Free Spree: Required Shard Points adjusted from 4 to 2.
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Explosive Shot: Required Shard Points adjusted from 5 to 6. Explosion damage and explosion range reduced.
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Weapon Enhancement: Required Shard Points adjusted from 5 to 6.
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Choke: Shotgun spread increased by 30%.
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Hard Rain: Extra Health obtainable in rainy areas reduced from 25 to 15.
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Homing Projectiles: Required Shard Points adjusted from 5 to 6.
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Deserter's Curse: Reduced the amount by which damage is decreased when enemies move away from the Target Site.
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Blessing of the Departed: HP recovery while spectating allies is now faster.
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Fortification Builder: Weapon damage bonus provided by each gadget reduced from 2% to 1%.
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Tick Tock: Target Site disappearance time extended from 75 seconds to 85 seconds.
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Feral Hogs: Required Shard Points adjusted from 6 to 4.
Lancers
Nitro
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The Wall
- While near the shield wall, Nitro will gradually gain extra health (up to a max of 15).
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Mr. PewPew
- New trigger prompt info added.
Corona
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Ashes to Ashes
- Corona can gain damage reduction at higher positions away from the war zone.
Sonar
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Sound of Silence
- During the skill duration, allies affected by this skill will also continuously regain HP.
Jaguar
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I Can See for Miles
- During the skill duration, Jaguar gains an additional 10% damage bonus.
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Live Wire
- New trigger prompt info added.
Hollowpoint
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Paparazzi
- New trigger prompt info added.
Pathojen
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Killer Queen
- New trigger prompt info added.
Spider
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Spider Web
- New trigger prompt info added.
Appendix
Detailed Shard Card Updates
Shard Clash - Removed Shard Cards:
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Clear Path: No doors in the level.
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Silent Planting: [Converter]: No sound while planting.
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Counterattack: Defeating a player with a higher KD significantly reduces all damage taken.
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Drought: Water sources on the map are dry.
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Run and Gun: No recoil while moving and firing at the same time.
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Critical Reload: [Headshot]: Load 5 ammo into your mag.
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Sprint Fire: Hipfire doesn't interrupt sprinting.
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Throw to Plant: [Converter]: Plants itself when thrown onto the target site.
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Blessed Bullet: When the last bullet in a mag kills an enemy, restore allies' HP and skill uses to full.
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IP Theft: Destroying an enemy trap generates an identical allied trap.
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Dibs:
: Only destructible by your team. -
Mobile Arsenal: While carrying the [Converter], allies in range do not use up bullets.
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Extra Projectiles: Utility guns fire two extra [projectiles].
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Time-Saving Skill: Every skill use before planting the Converter shortens the match.
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Flashy Projectiles: [Projectiles]: Release a flash on first collision.
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Eye of the Reaper: [Converter]: Expose nearby enemies after planting.
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Psychic Link: Each player can switch to an enemy's perspective once.
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Dimensional Travel: All players can travel between two worlds. Players in each world are invisible to each other.
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Expert Juggler: Movement speed +50% and damage reduction +25% when switching from your primary weapon after firing.
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King of Eggs: Remain crouched for 6s to lay an egg that can be eaten to regain HP.
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Nerfed A Site: Reduce cover around A Site.
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Cloaking Plant: Spawn Stealth Grass on defensive routes.
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Broken Bridge: Disable the bridge on the map.
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Lingering Smoke: Smoke duration +100%.
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Stealth Novice: Enemies expose themselves when they enter or exit invisibility via skills.
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Healthy Sprint: The higher your max HP, the higher your movement speed.
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Converter Shield: After planting the [Converter], a two-way bulletproof shield generates nearby.
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Gadget Breaker: Gain a throwable device that ignores obstacles and destroys enemy gadgets within a 5m radius.
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Detection Bullet: The last [bullet] in a mag detects enemies near its impact point.
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Survival Reward: If you are still alive at the end of the round, gain 1 Shard Point.
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Painful Bond: Sacrifice 2-10 Max HP to gain 0.2-0.5 Shard Point(s).
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Frozen Wasteland: Snowy landscape that allows sliding.
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Scanning Bat: A bat flies around you, periodically scanning for nearby enemies and revealing them.
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Origin Detection: Expose the gadget owner for 2s when their gadget is destroyed.
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Safety Glasses: Immune to being blinded.
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Stealthy Start: For 30s after combat begins, you cannot be exposed by scans.
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Rigged Duels: Allows one player from each team to enter the duel arena ahead of time.
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B Short Ban: Block B Short with a destructible barricade.
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Equipment Supply: All weapons gain one more use.
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Backup Weapon: You can equip another primary weapon to your secondary weapon slot.
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Sneak Attack: You cannot be exposed while crouching.
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Relay Race: When defusing the [Converter] is stopped, the defusal timer is paused, but not reset.
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Quick Draw: Can switch quickly from your knife to your gun.
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Fragmentation Bullet: When [bullets] hit enemies, they split and shoot an additional 3 bullets behind that enemy.
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Acceleration Traps: Traps increase the movement speed of nearby allies.
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Hand-Off: You can pass the [Converter] to an ally while carrying it.
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Speed Field: [Active]: Creates a large field that accelerates allies and slows down enemies.
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Clone Tech: Teammates can choose the same Lancer.
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SuperFly: Gain double jump.
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Mission Bound: You cannot die while planting the [Converter].
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Melee Rod: Generate a Melee Rod at your spawn site.
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Weapon Ban: Ban a random enemy primary weapon of each type.
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Converter Thievery: Defenders can pick up and plant the [Converter].
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Demolition Extension: The [Converter] does not explode while being defused.
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Silent Gunslinger: You can silence yourself. Doing so buffs your movement speed and damage.
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Slow Cooldown: Enemy skill cooldown time +100%.
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Flash Bullet: The last [bullet] in a mag generates a flashbang where it hits.
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Dead Zone: The map is surrounded by a dead zone, and the safe area inside gradually shrinks toward a target site.
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Electrocution: [Kill]: Cause electrical discharge, disarm nearby enemies, and restrict their mobility.
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Gun Tune-Up: Inspecting weapons gradually increases their damage, up to a maximum of +50%.
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Flare: Blinding an enemy temporarily exposes them.
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Frozen Kerplunk: A specially modified version of "Kerplunk." Launch freezing grenades that deal explosive damage and slow enemies.
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Assault Hammer: Equip an [Assault Hammer].
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De-Debuffs: [N Points]: Enemy skills reduce damage over time and speed by -{1}x10%.
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Mini Mags: [N Points]: Enemy mag size and ammo -{1}x5%.
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Prosthetic Enhancements: Limbs are bulletproof.
Chaos Clash - Removed Shard Cards:
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Drought: Water sources on the map are dry.
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Sprint Fire: Hipfire doesn't interrupt sprinting.
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Throw to Plant: [Converter]: Plants itself when thrown onto a target site.
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Blessed Bullet: When the last bullet in a mag kills an enemy, restore allies' HP and skill uses to full.
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IP Theft: Destroying an enemy trap generates an identical allied trap.
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Mobile Arsenal: While carrying the [Converter], allies in range do not use up bullets.
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Extra Projectiles: Utility guns fire two extra [projectiles].
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Time-Saving Skill: Using skills reduces the current stage time by 1s.
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Flashy Projectiles: [Projectiles]: Release a flash on first collision.
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Psychic Link: Each player can switch to an enemy's perspective once.
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Expert Juggler: Movement speed +50% and damage reduction +25% when switching from your primary weapon after firing.
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King of Eggs: Remain crouched for 6s to lay an egg that can be eaten to regain HP.
-
Nerfed A Site: Reduce cover around A Site.
-
Cloaking Plant: Spawn Stealth Grass on defensive routes.
-
Healthy Sprint: The higher your max HP, the higher your movement speed.
-
Frozen Wasteland: Snowy landscape that allows sliding.
-
Rigged Duels: Allows everyone to enter the duel arena ahead of time.
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Fragmentation Bullet: When [bullets] hit enemies, they split and shoot an additional 3 bullets behind that enemy.
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Hand-Off: You can pass the [Converter] to an ally while carrying it.
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Clone Tech: All players use the same Lancer.
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SuperFly: Gain triple jump.
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Melee Rod: Generate a Melee Rod at the defenders' spawn site.
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Converter Thievery: Defenders can pick up and plant the [Converter].
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Dead Zone: The map is surrounded by a dead zone, and the safe area inside gradually shrinks toward a target site.
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Gun Tune-Up: Firearm damage increases for every inspection that lasts a certain period of time.
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Flare: Blinding an enemy temporarily exposes them.
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Frozen Kerplunk: A specially modified version of "Kerplunk." Launch freezing grenades that deal explosive damage and slow enemies.
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Mini Mags: Mag size and ammo -80%.
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Iron Torso: You have an Iron Torso.
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Barrier Destruction: The prep phase barricades on your side become destructible.
Deathmatch - New Shard Cards:
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Explosion Specialist: Explosive damage +25%.
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Shard Thief: Steal enemy Shard Points after a Kill.
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Quick Reload: Reload speed +50%.
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Blast Suits: Damage taken from enemy explosions -40%.
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Freeze Bullet: [Bullet]: Enemy movement speed -30% on hit.
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Bulletproof Vest: Torso shots gain 20% damage reduction.
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Piercing Bullet: [Bullets] can go through walls once.
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Bigger Bombs: Explosion ranges +33%.
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Quick Shot: Fire rate +15%.
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Gun Tune-Up: Inspecting weapons gradually increases their damage, up to a maximum of +50%.
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Agile Marksman: [Aim]: Movement speed +50%.
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Quick Sniping: Reduces the firing interval of sniper rifles.
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Shark Medic: A healing shark follows you, restoring your HP.
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Explosive Shot: [Bullets] explode.
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Quick Reload: Instantly reload ammo.
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Rapid Marksman Rifle: Marksman Weapons: Reduce recoil and remove fire rate limit.
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Headshot Master: Headshots deal +100% damage.
Deathmatch - Removed Shard Cards:
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Plenty of Ammo: Mag capacity +25%.
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Holistic Deadicine: [Kill]: Regain 40% HP.
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Extra Pellets: Shotguns: Fire extra pellets per shot.
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Quick Charge: Melee attack charge time -40%.
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Backup Weapon: You can equip another primary weapon to your secondary weapon slot.
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Rabbit Legs: Movement speed +20% and gain jump boost, but you take 15% more damage.
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Ready to Strike: While charging a melee weapon, movement speed +20%.
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Battle-Hardened: [Injured]: Increases the damage you deal.
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Safety Glasses: Immune to being blinded.
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Blind Fire Healing: Enemy [bullets] that miss restore 2 HP to you.
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Fragmentation Bullet: When [bullets] hit enemies, they split and shoot an additional 3 bullets behind that enemy.
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Feel the Bass: Upon landing from a jump, generate a sound wave all around you that deals damage to enemies, ignoring obstacles.
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Long Dash: Charged melee attack dash distance +100%.
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Time to Snipe: [Bullet]: Damage +30% at long range.
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Berserker: Enter berserker mode. Max HP is 30, 2 extra bullets per shot. Greatly increased speed and jump height.
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High Ground: [Bullet]: Damage +30% while on higher ground than your enemy.
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Tall Poppy: [Bullet]: Damage +30% while on lower ground than your enemy.
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