Open Beta - New Update: Weather Changes
[p align="start"]Our latest patch brings weather improvements along with a variety of visual, atmospheric and balance updates.
[p align="start"]Gameplay & Balance
[p align="start"]With this patch, we've introduced several gameplay balance adjustments: reducing the build/destruct range to 1.5m (down from 3m), improving door boarding logic, and preventing the diesel-generator gas lid from being stackable under the arm.
[p align="start"]Weather
[p align="start"]Up until now, the world could shift between six major moods: Wet Haze, Blizzard, Thunderstorm, Hail, Clear Skies and Overcast. We’ve added more subtle weather variations to keep you guessing what might come next.
[p align="start"]Audio
We have also made some tweaks to audio and atmosphere. You can now hear heartbeat signals for dehydration and hunger, tinnitus and gradual world-volume muffling in critical states.
**UI **
The inventory also got a small update this patch: wet items now show a blue background, so they're easier to spot.
In addition to what’s already mentioned, we’ve made some significant changes to the way we design our camera and lighting, read more in our Dev Blog:
https://playerunknownproductions.net/news/dev-blog-open-beta-update-002
[p align="start"]Patch Notes: 0.20215
Audio & Atmosphere
-
Restored foliage-rustle and rain/hail roof impacts
-
Heartbeat now signals dehydration/hunger; intensity scales with risk
-
Tinnitus + gradual muffling during critical states
Visual & UI
-
Wet items show blue background in inventory
-
Compass shows on map when in any quick-slot
-
Skylight intensity now separates day/night; clearer dusk lighting
-
Anti-aliasing toggle added to Settings
Gameplay & Balance
-
Diesel-generator gas lid no longer stackable under-arm
-
Build/destruct range cut to 1.5m (was 3m)
-
Door boarding improved: doors are locked when you board a door to a wall with a plank
-
Cooking items update calories in real time again
-
Medium landing roll slowed 50%; smoother get-up blends
-
Weather Tower is no longer specifically pinpointed on the map. Explore and find a good vantage point to locate it
-
Maps can be more easily found in shelters across the world; each map you find features different nearby locations/information
Items & Inventory
-
Bed, oil-lamp, flashlight, walkman, radio collision fixes
-
Paper no longer crumples on inspect; lamp glass lights only when on
-
Wetness recalculates when moved in hotbar
Performance & Systems
-
Reflections switched to screen-space; minor light tuning
-
Fixes for invisible items spawning in shelters
World & Environment
-
LOD fixes on coat-hanger; outhouse-door collision updated
-
Removed floating lamp in cabin; added shelf collisions to jetty & shack
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.