v1.16 Update is Live! (Bug fixes, in-game menu)
I've just pushed the 2nd update to Hero Generations (v1.16) which addresses a number of bug fixes and community requested features. Here's the full list, be sure to restart steam and grab the update!
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Fixed soft crash when moving onto a cleared Spirit Statue node.
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Fixed crash during loading when returning to a world where you had already killed the boss. Existing broken games stuck here should now work again.
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Player life icon now only turns red and throbs when the player lifespan is 10 or less.
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Trait Books now properly pick a random trait (fixed bug where it was always the "haggler" trait)
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Changed hover description text of Monster Lairs once cleared so fast-travel behavior is more discover-able.
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Hitting the ESC key on the main game board will bring up a exit to menu dialogue, which takes you to the main menu. Allows for settings adjustment.
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You can now exit the game from within the game UI using the new main menu exit button (upper left corner)
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Temples now cost 1000g and spawn life potions every 16 years (up from 15).
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The hover info UI for world objects now dynamically changes position to avoid overlaps with objects on the bottom of the game board.
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Shortened description text of some legendary items.
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Increased text size on main message box for OUYA version.
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Other minor fixes, tweaks, and under-the-hood code cleanup.
Next week roadmap: -fixing annoyances with dropping/picking up multiple items in the same space. -Clearer Trait Choice UI when your trait slots are full. -General performance improvements -More polish to "white space" areas on larger resolutions. -OUYA build improvements -Fullscreen investigation (estimate of work involved) -New gameplay items and content.
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