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Patch 1.1.2

1 / 1 · 100%
  • Reworked the Terror Cloud: it now flashes before appearing and gradually grows to full size over 5 seconds.

  • Added individual SN requirements in SN infos

  • Added a message for players stuck on "Connecting to Steam"

  • Added a new option in Graphics Settings to show or hide the Terror Cloud

  • Added a new option in Graphics Settings to show or hide Enemy lasers

  • Added (Mech Upgrades - Scrap - Quarks - Orbs - Overclock - Cosmic Dust) Achievements check in Options menu

  • Updated Light Years upgrades unlock text

  • Improved the Orbs Field Minigame loop to make the number of spawned Orbs more consistent

  • Removed the restriction on right-clicking potions and Minigame timers when Hotkeys are disabled

  • Fixed Giant Prisoner Bubbles only assigning Okropoyds instead of all 4 Prisoner races when prisoners merged into a single bubble

  • Fixed Mech #7 Upgrade #7 continuing to increase its required kill count even after being unlocked

  • Fixed Mech #7 Quark HP and Damage Reduction upgrades reaching their maximum effect after 7 levels instead of 10

  • Fixed the display order of Mech #7 upgrades when selecting Mech #7

  • Fixed Hell Time Bonus BM perk visual cost

  • Fixed FTL visual bug caused by travelling to offline planets too fast

  • Fixed Boss Wave .5 skipping a Boss Spawn due to decimal wave numbers.

  • Fixed Armies tutorial trigger.

  • Fixed Auto Progression QoL in Terror on Planet 1 incorrectly sending players to a non-existent area in Insane.

  • Fixed Orbs Field Achievement lock and tooltip.

  • Fixed Smoke Trails Defense incorrect cap display when obtaining the free Smoke Trails Defense upgrade after Supernova #7

  • Fixed Mech #1 Light Years Upgrade incorrect multiplier display

  • Fixed Citizens Mech #4 Upgrade cost display appearing as available after reaching the T2 cost without meeting the required Citizens amount

  • Fixed Items rarity BM Perk tooltip visible in SN #0

  • Various minor fixes

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