Patch 1.1.2
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Reworked the Terror Cloud: it now flashes before appearing and gradually grows to full size over 5 seconds.
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Added individual SN requirements in SN infos
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Added a message for players stuck on "Connecting to Steam"
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Added a new option in Graphics Settings to show or hide the Terror Cloud
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Added a new option in Graphics Settings to show or hide Enemy lasers
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Added (Mech Upgrades - Scrap - Quarks - Orbs - Overclock - Cosmic Dust) Achievements check in Options menu
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Updated Light Years upgrades unlock text
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Improved the Orbs Field Minigame loop to make the number of spawned Orbs more consistent
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Removed the restriction on right-clicking potions and Minigame timers when Hotkeys are disabled
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Fixed Giant Prisoner Bubbles only assigning Okropoyds instead of all 4 Prisoner races when prisoners merged into a single bubble
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Fixed Mech #7 Upgrade #7 continuing to increase its required kill count even after being unlocked
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Fixed Mech #7 Quark HP and Damage Reduction upgrades reaching their maximum effect after 7 levels instead of 10
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Fixed the display order of Mech #7 upgrades when selecting Mech #7
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Fixed Hell Time Bonus BM perk visual cost
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Fixed FTL visual bug caused by travelling to offline planets too fast
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Fixed Boss Wave .5 skipping a Boss Spawn due to decimal wave numbers.
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Fixed Armies tutorial trigger.
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Fixed Auto Progression QoL in Terror on Planet 1 incorrectly sending players to a non-existent area in Insane.
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Fixed Orbs Field Achievement lock and tooltip.
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Fixed Smoke Trails Defense incorrect cap display when obtaining the free Smoke Trails Defense upgrade after Supernova #7
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Fixed Mech #1 Light Years Upgrade incorrect multiplier display
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Fixed Citizens Mech #4 Upgrade cost display appearing as available after reaching the T2 cost without meeting the required Citizens amount
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Fixed Items rarity BM Perk tooltip visible in SN #0
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Various minor fixes
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