Game Update - 2026-04-28
Update April 28, 2026
It's Guild Wars 21st anniversary today. We're celebrating with new content and a balance update!
Content
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New Prophecies dungeon - Another new dungeon for the Prophecies campaign! The post-Searing version of the dungeon is available now in Reforged mode. To reach the dungeon:
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Make sure you're playing in Reforged mode.
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Complete Althea's Ashes.
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Travel through the Breach to reach Piken Square.
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Find Ghost of Althea in the Breach to start the new quest chain.
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Characters created in all campaigns can play this content once they are able to get to Piken Square.
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Ghost of Althea - Ghost of Althea can now be unlocked as a hero for characters in Reforged mode by completing the new post-Searing dungeon.
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Note: Reforged mode is still in Alpha and there are some known issues, like name overlaps for Ghost of Althea in certain situations.
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Known issues
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New minis reuse existing icons that don't match.
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New minis do not interact with the Hall of Monuments.
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Spanish translation is delayed and will be posted in a day or two. Sorry!
Balance updates
Assassin
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Deadly Haste: Reduced energy cost from 10 to 5, increased recharge speed of half-ranged spells from 5..50 to 5..60
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Golden Skull Strike: Changed daze effect time from 1..5 to 1..12
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Mantis Touch: Increased recharge time from 15 to 20, removed lead attack requirement, changed type from Spell to Trick
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Mark of Insecurity: Increased health degeneration from 1..3 to 1..5, reduced non-assassin skill disable from 10 seconds to 5 seconds
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Scorpion Wire: Reduced activation distance from 100' to 75'
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Shadow Fang: Reduced recharge time from 45 to 20
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Shadow Prison: Reduced recharge time from 25 to 15
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Shadow Shroud: Reduced energy cost from 10 to 5, reduced activation time from 1 to 0.25
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Shadowy Burden: Increased armor reduction from flat 20 to 20..30
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Shameful Fear: Reduced activation time from 2 to 1
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Siphon Speed: Changed activation range from half to full
Dervish
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Farmer's Scythe (PvP): Split out PvP version of the skill; damage increased from 5..17 to 5..35, recharge increased from 12 to 20
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Guiding Hands (PvP): Reduced recharge time from 30 to 15
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Lyssa's Haste (PvP): Reduced energy cost from 10 to 5
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Meditation: Reduced recharge time from 20 to 15
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Mystic Healing (PvP): Reduced recharge time from 20 to 10
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Mystic Twister: Reduced recharge time from 8 to 4
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Reaper's Sweep: Reduced adrenaline cost from 8 to 7
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Rending Touch: Increased adrenaline gain from 1 to 2
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Vow of Revolution: Increased energy regeneration from 1..5 to 1..6
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Zealous Vow: Reduced energy regeneration penalty from 3 to 2
Elementalist
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Energy Boon: Reduced recharge time from 20 to 12
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Ether Prism: Reduced recharge time from 25 to 20
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Iron Mist: Increased Air Magic spell activation/recharge time bonus from 25 to 33, reduced Overcast penalty from 3 to 2
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Magnetic Surge: Reduced activation time from 1.5 to 1
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Vapor Blade: Reduced energy cost from 10 to 5
Mesmer
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Hex Eater Signet: Reduced recharge time from 25 to 15
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Price of Pride: Reduced activation time from 2 to 1, changed duration from 5..20 to flat 5, changed energy loss from 1..7 to 3..15
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Recurring Insecurity: Reduced duration from 10 to 5, reduced recharge time from 10 to 3, increased health degeneration from 1..5 to 1..6
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Signet of Recall: Reduced activation time from 1 to 0.25, reduced duration from 10 to 6
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Sum of All Fears: Reduced activation time from 2 to 1.5
Monk
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Air of Enchantment: Increased energy reduction on casting enchantments on affected ally from 5 to 10
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Balthazar's Pendulum: Increased duration from 5..10 to 5..25
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Healer's Covenant: Reduced heal health reduction from 25 to 20, changed energy cost reduction from 1..3 to 1..4
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Martyr: Reduced activation time from 1 to 0.25
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Release Enchantments: Reduced activation time from 1 to 0.25
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Scourge Enchantment: Reduced activation time from 2 to 1.5
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Signet of Removal: Reduced activation time from 1 to 0.25
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Smiter's Boon (PvP): Increased recharge time from 89 to 90
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Spell Shield: Reduced activation time from 2 to 1, changed skill disable duration from 10..5 to 8..4
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Supportive Spirit: Changed knocked down heal amount from 5..35 to 5..50
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Withdraw Hexes: Reduced energy cost from 15 to 5, changed additional recharge seconds increased from 20..5 to 2, added chance to fail if Divine Favor is less than 5
Necromancer
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All Wells can now sacrifice 66% health to activate if there is not a corpse nearby.
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Blood Drinker: Reduced effect time from 10 to 6, increased health threshold from 50% to 90%
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Cacophony: Reduced activation time from 2 to 1, increased duration from 10 to 15
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Depravity: Reduced activation time from 2 to 1
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Enfeebling Touch: Reduced recharge time from 5 to 3, changed health loss from 5..50 to 5..65
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Gaze of Contempt: Reduced recharge time from 15 to 10
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Meekness: Reduced activation time from 2 to 1, increased recharge time from 15 to 20
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Soul Leech: Increased energy cost from 10 to 15, reduced activation time from 2 to 1, reduced recharge time from 15 to 7
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Tainted Flesh: Now affects all allies in the area
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Weaken Knees: Reduced recharge time from 10 to 5, changed damage while moving from 5..10 to 5..20
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Wither: Reduced activation time from 2 to 1, reduced recharge time from 10 to 5
Paragon
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Angelic Bond: Reduced recharge time from 30 to 15
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Awe: Changed activation range from half to full
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"Brace Yourself!" (PvP): Reduced recharge time from 12 to 8, changed nearby foe damage from 15..75 to 15..90
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Finale of Restoration (PvP): Reduced recharge time from 20 to 10
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Glowing Signet: Reduced recharge time from 20 to 15
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Harrier's Toss (PvE & PvP): Changed damage from 5..30 to 5..40
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"Help Me!": Renamed to "Help!", can now target allies
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"Lead the Way!": Reduced energy cost from 10 to 5, increased maximum possible time from 20 to 30 seconds
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"Make Your Time!": Changed max possible adrenaline from 1..5 to 1..8, now 2 strikes of adrenaline gained per party member in earshot
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Spear Swipe: Reduced energy cost from 10 to 5
Ranger
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Archer's Signet: Increased condition duration increase from 100 to 150
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Crippling Shot: Reduced recharge time from 4 to 2, changed duration of condition from 1..11 to 1..12
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Pounce: Reduced recharge time from 20 to 15
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Revive Animal: Reduced activation time from 6 to 0.25, reduced recharge time from 20 to 5
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Scavenger's Focus: Reduced recharge time from 20 to 12
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Seeking Arrows: Reduced energy cost from 15 to 10, reduced recharge time from 20 to 15
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Smoke Trap: Reduced recharge time from 20 to 15
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Snare: Reduced activation time from 2 to 1.5, reduced recharge time from 20 to 15
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Quick Shot: Reduced activation time from 1 to 0.5
(https://wiki.guildwars.com/wiki/Trapper%27s_Focus): Changed effect time from 12..24 to 12..36, changed Wilderness Survival attribute gain from 0..2 to 0..4
Ritualist
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Anguished Was Lingwah: Reduced activation time from 2 to 1.5, increased duration bonus to hexes from 33 to 50
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Attuned Was Songkai: Reduced activation time from 2 to 1.5, reduced recharge time from 60 to 30
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Ghostly Weapon: Reduced energy cost from 5 to 3
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Grasping Was Kuurong: Increased activation time from 1 to 1.5, increased recharge time from 20 to 25, increased range to "in the area"
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Guided Weapon: Reduced energy cost from 15 to 5
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Offering of Spirit: Reduced energy cost from 5 to 3
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Mending Grip: Reduced recharge time from 6 to 4, changed heal from 15..75 to 20..80
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Vow of Revolution: Changed energy regeneration bonus from 1..5 to 1..6
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Weapon of Fury: Increased adrenaline gain from 5..50% to 100%
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Weapon of Remedy: Reduced energy cost from 5 to 3, changed health steal bonus from 15..75 to 20..80
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Wielder's Remedy: Reduced energy cost from 5 to 3, conditions remove increased to 2
Warrior
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Bull's Charge: Changed duration from 5..11 to 1..7, reduced recharge time from 20 to 12, increased movement bonus from 33% to 50%
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Decapitate: Changed skill disable duration from 5..70 to 5..80
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Distracting Strike: Increased skill disable duration from 20 to 30
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Grapple: Reduced recharge time from 12 to 8
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Primal Rage: Changed energy cost to 5, removed adrenaline cost, changed duration from 1..15 to 1..9, reduced recharge time from 10 to 4, increased movement bonus from 25% to 33%
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Quivering Blade: Increased daze duration from 5 to 10
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Shove: Reduced recharge time from 15 to 10
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Skull Crack: Reduced adrenaline cost from 9 to 6, reduced activation time from 0.5 to 0.25
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Steady Stance: Reduced recharge time from 6 to 4, changed adrenaline gain from 1..3 to 1..4
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"Victory Is Mine!": Reduced recharge time from 15 to 10
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