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Игры по онлайну и скины по объёму продаж

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Меню

Update 0.75 Released

Back in business after our dev's computer took a bath, literally. Here's the next wave of refinements:

  • Updated run animation cycle with the newest animation improvements.

  • Improved the parry selling animation root position when executed; it's a small change, but looks a lot better.

  • While running, added the ability to stop after pressing the run button.

  • Added the ability for player to hold block button for strikes. This may have broken the block when getting up function, still testing.

  • Improved AI Logic - Choose from Inactive, Basic, Aggressive.

    • Basic = AI barely grapples, barely strikes and only block grapples when spirit meter is higher than 70.
    • Aggressive = More aggressive AI, strikes more, blocks more, counter and react time a lot faster than basic.
    • Inactive = Basically makes the AI a punching bag (Eric says "THANK YOU!")
  • Added Ground Submission Sharpshooter to the game, apply the submission with the B button. Gotta weaken the opponent pretty good to pull it off.

  • Also added a camera that orbits around the player while the ground grapple is executed. You can turn the camera off by disabling the camera cuts in the pause menu.

  • X button is now used for pins when near opponent.

  • Clicking the right analog stick now controls the Taunt.

  • Fixed ground attack spamming - now we have the three strike rule, opponent will auto-recover after three kicks.

  • Assorted bug fixes.

  • #RIPHotRod :-(

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