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Patch Notes 1.3.1

Hackhub 1.3.1 Patch Notes

A smaller update focused on multiplayer and on the save problems some of you ran into after 1.3.0. Two story soft-locks in The Journalist's Sister are closed as well.

New

  • Added incognito windows to Firebear. Sign-ins and cookies from an incognito window are dropped when you close it and are never written to your machine.

  • Singleplayer only. Site accounts in a shared world cannot be kept private.

  • Added the declared permissions of each local mod to its card on the Mods page, with a warning on mods that declare none and can therefore use everything.

  • Added settings and enable/disable buttons to Workshop mod cards.

Change

  • [c]openvpn[/c] now enrols a phished VPN profile with the gateway at the moment you use it, rather than only when the file is pulled down.

  • Gateway refusals now state the reason, and a refused certificate can be retried instead of being blocked for the rest of the run.

  • [c]pivot[/c] now tells you when you have reached a vault core that another operator already drained, and roughly when it restocks.

  • The internal network reshuffles on restock, so the path has to be mapped again.

  • Greyed out Play, New Game and Load buttons in the menu now explain on hover why they are unavailable.

Fixes

  • Fixed an issue that caused the game to load a blank save while a played save was available, which was reported as lost progress after an update, after a cloud import, or after creating a new game and closing before playing it.

  • Fixed an issue that caused a cloud import to switch to a save that was not part of that import.

  • Fixed story quest objectives completing during multiplayer sessions, along with their completion sounds and notifications.

  • Fixed story quest phone calls coming in during multiplayer sessions.

  • Fixed an issue that allowed the Hackhub job board's Apply button to claim singleplayer jobs during a multiplayer session.

  • Fixed quest data being written into multiplayer saves.

  • Existing multiplayer saves are cleaned up on load.

  • Fixed singleplayer desktop alerts, such as jobs waiting and quests to hand in, appearing on entering a multiplayer world.

  • Fixed job board quest posts still appearing in the Hackhub feed in multiplayer.

  • Fixed an issue in The Journalist's Sister Part 8 that left the quest unwinnable if the request log was emptied rather than deleted, as it holds the only record of Ethan's IP.

  • Emptied logs are refilled on load.

  • Fixed an issue in The Journalist's Sister Part 10 that completed the listener objective when nothing was actually listening, leaving the quest stuck once the payload had been mailed.

  • Both steps are handed back so the listener can be restarted and the mail resent. Already stuck saves recover on load.

  • Fixed an issue that prevented the compose window for Andrea's mail from reopening after a reload.

  • Fixed an issue that caused [c]openvpn[/c] to reject a phished VPN profile that had been copied with [c]cp[/c] rather than pulled through a meterpreter session.

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