1/29/15 Update and Latest Fixes
-** Fixed discovery of crash sites achievements**
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Added adapter ID to config.ini file. In the case of multi-adapter systems, the user can define the monitor on which the game will run. This is a work around fix and not a permanent fix. Syntax: Adapter=X Where X is the monitors adapter ordinal, (0 for single monitor systems)
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Significantly reduced memory usage. On 4gig PCs, the memory usage was pretty tight. Any deviation from a bare bones system would result in page faults, resulting in game stuttering.
-** Changed player position icon in the GPS dialog to be an arrow.**
-** FPS Performance** 2 things: The 3d animations are being performed on the GPU as opposed to the CPU. The ROAM modeling and horizon filter have been replaced with a region elimination algorithm.
-** Releasing the core**
There are now surface features that allow the player to easily find these iron fingers.
Previous versions the iron fingers had to be 'melted' at a depth of 32 (surface being 96),
so this was a lot of digging.
If these iron fingers are 'melted at depth 64, this will now release the core.
1/29/14
-** Added Arabia Terra**, with 2 new craters and signs of water
-** Added 3 new craftable items**, drilling rig, water pump and water pipes
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Added new physics and achievements, using the 'new' plugin C++ interface.
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The plugin interface includes source code examples and interface help documentation.
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Rain cycle fixes:
- Water was being added into the Mars ecosystem for each evaporation/precipitation cycle.
- Elevation is now included in the chances to rain calculation, higher elevations will now get less rain.
-** Core/mantel temperatures have been changed.** They now reflect the values specified in the PlanetDef.ini file.
-** Melt the ice cap achievement has been fixed.**
-** Plant decals now use the same blending as block to block blends,** some users were seeing black as the background, this should be fixed.
- Cosmetic changes in the tooltip dialog and the message area.
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