Victory At Sea 1.4 Update
Major features
- Port battles have been updated with additional land-based defences to pose a greater challenge to invading forces. These include bunkers armed against approaching boats and aircraft, batteries of shore artillery that can deal damage to your fleet at range, and land-based aircraft.
Other changes
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Custom port battles will also have these defences, with the port strength selectable in the fleet options.
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Fleet deployment positions in the campaign will be remembered between battles, to help save time repositioning your ships.
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You may be assigned a new mission to aid a low supply port, and given cargo ships for your fleet. These will be present in every battle until you reach the destination port.
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Missions from the Admiralty may now be declined. You will not be court-martialed for this! Additionally, you can cancel a currently active mission via the pause menu in the world screen.
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New campaigns in the Atlantic and Mediterranean theatres will have fewer Vichy French ships around, instead replaced with more Kriegsmarine fleets.
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An option has been added in the campaign options to start new campaigns at a random friendly port, and assigned to a random destroyer or cruiser. This will automatically skip the tutorial.
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Upon purchasing a new ship from the shipyard, you may now give a custom name to the ship and its captain. Also, non-player captains in your fleet now have a random chance of dying or surviving upon losing their ship.
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A new interface element has been added (from the iOS port) as an alternative method of turning a ship. Helm control can be toggled by clicking on the center wheel icon.
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Ports in the world screen now show the number of ships currently present in their defence fleet, versus the maximum.
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The carrier captains’ alert popup has been shrunk down to be less intrusive.
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Fixed a bug where ship orders would not work when the camera was zoomed out to the maximum.
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Fixed a bug where mission information, etc, was being displayed in English when playing in a different language.
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The Admiral Hipper-class cruiser now has its missing weapon information added in.
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Added in some missing tooltips on the UI.
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New Atlantic campaigns will start with most ports flying the Kriegsmarine flag rather than that of the Vichy French. The Italians will also have a base in Bordeaux.
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Torpedo belts no longer offer so much protection against torpedoes.
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Fixed a bug that could cause a campaign never to reach the victory condition.
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