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v1.2.5 Changelog

Added:

  • (Windows Only) Added an option to confine mouse cursor within the game window, the mouse confine is only active when in a game (not in the main menu).

  • Added frame limiter for Dedicated Server, set it in the "dedicatedserver.cfg" by writing "ServerUpdateRate = 60" (or any other number that you want). If you don't define the update rate, it will default to "as much as possible".

Fixed:

  • Discharger now shows its hit-effect when hitting buildings and targets.

  • Existing Satellite Turrets should now be visible for players who join after a Satellite Turret has been created.

  • Satellite Turrets should now use way less bandwidth than before.

  • Other player's Hornet Missiles should now look better (less "jaggy" trail and smoother movement) and use less bandwidth.

  • Hornet should now always play its death animation when it's destroyed.

  • Hornet trail should no longer instantly disappear when a Hornet is destroyed, it will now fade out over time (purely cosmetic).

  • Issues with some particles not playing upon a projectile's death should be fixed.

  • Netcode has been rebalanced which should mean less lag when there's a lot of players in a game.

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