v1.2.5 Changelog
Added:
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(Windows Only) Added an option to confine mouse cursor within the game window, the mouse confine is only active when in a game (not in the main menu).
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Added frame limiter for Dedicated Server, set it in the "dedicatedserver.cfg" by writing "ServerUpdateRate = 60" (or any other number that you want). If you don't define the update rate, it will default to "as much as possible".
Fixed:
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Discharger now shows its hit-effect when hitting buildings and targets.
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Existing Satellite Turrets should now be visible for players who join after a Satellite Turret has been created.
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Satellite Turrets should now use way less bandwidth than before.
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Other player's Hornet Missiles should now look better (less "jaggy" trail and smoother movement) and use less bandwidth.
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Hornet should now always play its death animation when it's destroyed.
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Hornet trail should no longer instantly disappear when a Hornet is destroyed, it will now fade out over time (purely cosmetic).
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Issues with some particles not playing upon a projectile's death should be fixed.
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Netcode has been rebalanced which should mean less lag when there's a lot of players in a game.
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