Patch Change log v1.2.0
Added:
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Added an explosion effect when turrets are destroyed.
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Added 8 Deathmatch maps!
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Added 2 Orbital Warfare maps!
Fixed
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Players will not fly through planets as easily.
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When a match finishes, if you have the menu open, the menu will be closed correctly which prevents a soft-lock when a new level is loaded.
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Hitting two or more players in one swing with the Gauntlet now correctly awards you with the Quantum Pusher achievement instead of Volt Bringer.
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Assists will now be counted correctly when killing players other than the host.
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Fixed bug that made players able to shoot while invulnerable.
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Replaced spawn points on Aurora.
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Fixed bug that would let you shoot with a weapon even if your other weapon is on cooldown.
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Explosions (from Kasainami and Grenades) will now properly deal damage to buildings.
Weapon Changes Note: Orbital Trials will use the weapons as they were in version 1.1.1 so existing leaderboards does not have to be cleared when changing weapon balance.
Gauntlet:
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Reduced Gauntlet damage to 102 from 120.
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Reduced Gauntlet attack length to 0.1 seconds from 0.4 seconds.
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Reduced Gauntlet hit radius to 0.8 from 1.1.
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Gauntlet has a new attack effect to match its new attack length and hit radius.
Shredder:
- Shredders projectiles can no longer be shot down by other projectiles.
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