Patch v1.0.2 Changelog
**
Fixes:
**
-
Overhauled the network code
-
Team chat messages are no longer posted twice
-
Fixed the issue that your mech sometimes wouldn't spawn after joining a server or after dying
-
Fixed an issue with the countdown during mapchange where it sometimes would go below 0 and keep restarting -the map over and over
-
Music should now abide by the music volume at all times and no longer play at default or max volume while loading a new map or scene
-
Chat-messages now have a black outline which will make them visible after Orbital Warfare games
-
Game logic will now continue in the background when the window loses focus
-
Hint visibility should now abide by the Option and no be re-enabled every time you start a new map
-
Fixed an issue with turrets sometimes wouldn't fire at opponents
-
New icons in the fragscoller for suicide and out of bounds
-
Pulse Rifle ammo indicator redesigned
-
Shredder ammo indicator redesigned
-
Font size has been reduced on the Deathmatch score screen
-
If you are disconnected from the master server for some reason, the game should now try to reconnect
-
Failing to create a room and then joining another room will no longer make your client show multiple instances of the same weapon in the loadout screen.
-
Inactive Energy Cores should no longer be appearing when joining a server which has been running for a while.
-
Tutorial texts should now be showing the correct information.
-
Chain Gun should now use the Sound Volume on the click-sound.
**
Balance:
**
Weapons
- Discharger
- Cooldown increased to 1, up from 0.8.
- Damage decreased to 82, down from 88.
Nailgun
- Velocity increased to 61, up from 51.Shredder
- Damage decreased to 56, down from 84.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.