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Patch #1 is up! Impossible Mode added!

Our first patch is available now and contains a bunch of fixes plus some new stuff for you to check out. If you thought Hard more was for babies wait until you get a load of Impossible, the newly added difficulty level! On the other end of the spectrum we've made Easy and Medium a little easier to handle (particularly Easy, where enemies now have a random chance to drop loot crates filled with Ship Bits).

There's a ton more. Full release notes below.


  • On "Easy" difficulty, enemies may drop chests containing Ship Bits
  • New "Impossible" difficulty, for those who want an even bigger challenge. Added an achievement for beating it too!
  • Made it easier to unlock some of the early starter kits
  • A variety of tweaks to King Kevin's traps
  • Fixed issues with turrets' stun behavior, including a bug where the sound effect would persist
  • Reduced range of MiniBoom Rockets
  • Fixed a tuning error with RipSaw in which it was absurdly powerful at later levels
  • Reduced volume of some overly loud sound effects (mine beeping, Ship Bit healing)
  • Moved position of "Jump Now" button so that it doesn't get in your way so much
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