Puck: Build 103
Puck Build 103 is here! π This one's a big one, so let's go through it.
What's new:
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Added puck aerodynamics and removed puck hard speed limit. (this was most noticeable when shooting hard and the puck would stick to the stick)
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Added a Replay system, which will replay the last 10 seconds of gameplay after a goal is scored (more improvements coming soon)
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Added stick hand switching which can be toggled via the settings
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Added new helmet model for attacker role
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Added spectators who cheer when a goal is scored and track the puck during play
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Added screen transitions when respawning or changing currently active camera
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Added rudimentary native controller support
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Added graphics quality settings
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Added the option to toggle motion blur in the settings
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Added player numbers displaying on the minimap
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Added voting system
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Added /votestart and /votewarmup chat commands
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Added VOIP which is active only for spawned players and can be activated with the C key
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Added voice volume slider in the settings
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Added new player impact sounds
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Added new spectator cheering sounds
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Added physical scoreboards to the hangar just above each goal
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Added puck outline when obstructed by any other object
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Added puck outline toggle to settings
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Added changing room where players can change the look of their character
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Added visor variations to changing room
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Added mustache variations to changing room
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Added beard variations to changing room
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Added country flags to changing room
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Added jerseys to changing room
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Added 14 more locations where server can be deployed
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Added possibility to invite others to play Puck via Steam friends
What's changed:
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Body checking is now easier and dependant on angle of attack
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Network synchronization optimizations leading to smoother gameplay and less stuttering on poor connections
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Client inputs are no longer sent to the server based on client's FPS, but a constant 240 ticks per second
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Players now face the center of the rink when spawning in Face Off phase
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Each player independently updates their ping value in the scoreboard
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Entire codebase refactor to use MVC design pattern
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During Warmup phase, players will focus on the last puck they touched
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Raised backwards skating speed limit (now only 5~ slower than skating forwards)
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Overtimes are now endless and games can no longer end in a Draw
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Goalies can now kick out their leg pads with Q and E
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Refactored the way collision impact sounds are generated
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Double tapping either A or D while mid air will spin the player 180 degrees
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Players now have adjustable traction which will break during collisions (this will help with players sticking together after collisions)
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The puck is now slowed when entering the goal at high speed to mimic hitting the net (more improvements coming soon)
What's fixed:
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Fixed goal or assist players being displayed incorrectly when a goal is scored
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Fixed position selection sometimes breaking making it impossible to select a position
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Fixed an issue where puck would be unfocusable if you join the server mid-game
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Fixed macro exploit for jumping
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Fixed units setting displaying the incorrect unit when the game is launched
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Fixed a micro-stutter when a goal is scored
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Fixed an issue where the speed displayed on the UI would not reset after respawning
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Fixed audio still playing even after disconnecting from a server
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Fixed audio NOT playing when joining a server with active audio
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Fixed stuttery puck tracking and free look for players
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Fixed the main menu still being clickable with server browser or settings opened
ΠΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ 0
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