Puck: Build 163
This one might be a bit controversial, as there are quite a few changes to both the stick feel and player movement. Be assured though, they are all made with competitive play in mind.
Here's what's changed:
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Added additional colliders for both Blue and Red goals so players can no longer be pushed inside and get stuck
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Added additional server logs to track player progress during phase changes
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Converted all Rigidbodies to Speculative collision detection (this will solve the puck seemingly passing through stick & leg pads at high speed)
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Reworked stick ray logic which now makes the stick more accurate when sliding, also extending it's reach
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Reworked stick -> board collision logic
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Reworked all player colliders which is especially important for goalies, making saving shots easier
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Reworked puck collider to be less rounded, hopefully improving shooting accuracy
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Reduced collider poly count massively by separating & simplifying collider models
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Reduced bounciness of boards by 50%
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Reduced base turn speed and slide turn speed to midpoint between last update and current
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Reduced drag and weight of the puck to midpoint between last update and current
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Increased stamina drain while sprinting
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Increased sprint acceleration
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Server name & player count is now visible in the scoreboard
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Your local player will be shown in a lighter team color in the minimap instead of white
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Standardized all team colors in the UI
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Remove restriction on special letters from chat (such as cryllic, and other language specific letters)
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Set chat input limit to 128 characters
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Adjusted physical goal frame colors to match UI color scheme
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Minimap will now always render the puck on top the players
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Added
/vs,/vwand/vkshortcuts for chat commands -
Fixed all remaining memory leaks
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Fixed an issue where self-hosting a Puck server would not allow LAN connections to join
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Fixed issue with 8888 port being taken by Fanatec (and other) apps, therefore server browser was unavailable
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Fixed a few errors in the server browser causing some servers to not show up
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Fixed a
/votekickexploit where players could rejoin the server to cast additional votes (now votes are unique by Steam ID) -
Fixed an issue where the player score in the scoreboard would not be cleared when starting a new game with
/votestart -
Fixed a bug where pucks wouldn't spawn in practice mode sometimes
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Fixed an issue where pressing T while entering a server password would open the chat
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Artificially increased visual representation of global stick sensitivity to make transition from last update less jarring
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