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Меню

Puck: Build 171

Regular Puck update is here, and I think you'll really enjoy this one. The big addition this time is network smoothing along with a ton of other additions and changes. Enjoy and have fun!

Changes & additions:

  • Re-wrote the Puck backend (yes, I know, again...) to Node.js

  • Created UI dashboard for Puck backend system

  • Implemented SSL certificates for backend

  • Moved backend from 8080 port to secure 443 port

  • Added uPnP support for /debug's host server feature

  • Implemented administration system for dedicated servers (more on this at the bottom)

  • Exposed most game control variables to dedicated server configuration (more on this at the bottom)

  • Replaced server configuration CLI arguments with dedicates configuration .json

  • Added banned SteamIDs configuration file to dedicated servers

  • Added prevention of dedicated server admins from being /votekicked from their own servers

  • Added /pause, /resume for dedicated server admins to pause current game state or resume it

  • Added /kick, /ban, /bansteamid and /unbansteamid for dedicated server admins

  • Kicked players will now be timed out for 5 minutes before being allowed to join the same server

  • Implemented network smoothing :mega:! (you can toggle the smoothing in the game settings and adjust the intensity to 3 individual levels)

  • Goalie's leg pads will kick the opposite way of dashing while in butterfly position

  • Goalie's slide drag is now the same as Skater's

  • Refactored player controller for both Skater and Goalie to support network smoothing

  • Refactored jumping to be less weighted and allow for slightly more air time

  • Refactored bodychecking (this fixes cases where sometimes falling over would cause your to pop back up instantly)

  • Refactored leaning (leaning into turns should now be smoother and more consistent with angular velocity)

  • Refactored sequence of events when bodychecked (player bodies will now be required to fall over completely before starting to get back up)

  • Refactored get up sequence to be less bouncy (player bodies will now straighten themselves in 5 seconds and push themselves off the ground after a short period)

  • Refactored double-tap spinning to be more skill focused as now you have to catch yourself to land a perfect 180 (thanks @bojarzin for the idea)

  • Refactored VOIP to use Steam's Voice API (10x reduction in bandwidth and 3x improvement in streamed voice quality)

  • Refactored player body soft collisions (now soft collisions are triggered not only for the boards, but also for other players)

  • Improved network compression of both inbound and outbound packets (almost 2x improvement in bandwidth consumption for both client and server)

  • Replaced puck collider with a simple cylinder shape

  • Raised puck -> board bounce

  • Player bodies are now 20% slimmer to avoid constant clumping of bodies

Bugfixes:

  • Fixed an issue where the player body would jitter when fallen over

  • Fixed puck camera stuttering for servers that have been running for longer periods of time

  • Fixed goals being registered when puck impacts the net at high speed

  • Fixed ghost collisions for the puck

  • Fixed puck feeling feather light when leading it

  • Fixed puck passing through boards in certain cases

  • Fixed stick inertia causing the stick to spin in circles with high enough mouse sensitivity

  • Fixed an issue where server names would be only partially rendered in the scoreboard

  • Fixed an issue where some or most servers would not display in the server browser

  • Fixed server browser displaying all servers at once after refresh (now servers are displayed as soon as a pong is received)

  • Fixed incorrectly baked lighting shadows in the changing room

  • Fixed incorrectly baked lighting shadows in the rink

  • Fixed exploit of players modifying registry to set custom usernames & player numbers

  • Fixed Unity's Rich Text exploit for usernames, player numbers, chat & scoreboard

  • Fixed an issue where player's flag would default to Latvia if the game was launched for the first time

  • Fixed an issue where some regions would get 1.234 printed in the chat on goal score

Читать в Steam ↗

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