Puck: Build 174
It's time for another Puck update! This one brings a lot of improvements for Steam integration along with some cosmetic elements and other QOL improvements.
Changes & additions:
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Added settings options for selecting a target display along with target resolution and refresh rate
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Player names and numbers are now saved in the Puck database and can only be changed once every 7 days
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Dedicated servers got a few new configuration keys such as:
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sleepTimeout seconds after which idle players will be kicked (60 by default)
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joinMidMatchDelay seconds after which players are allowed to join an existing match (10 by default)
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clientTickRate the rate at which players send input updates to the server (200 by default, was 100 previously - should improve input lag)
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startPaused servers will start with the game state paused (off by default and will start a server in Warmup if toggled on)
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allowVoting toggles all voting commands
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The server browser will now respect the isPublic configuration toggle and not display the server at all if set to false
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Players can now join a game mid-match with a pre-configured timeout
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Server browser will fallback to showing a server anyways if no pong was received (ping will be ?)
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Full implementation of Steam Rich Presence:
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Players will show a status based on what position and team they are playing on in Steam status
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You can invite friends to your server via Steam and accepting the invite will join the user to your server (will open the game also if closed)
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Your Steam friends can Join Game on you and they will join your server (will open the game also if closed)
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Players will be kicked from servers for being idle for too long
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Updated local player design in the minimap
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Added new popup notification system
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Confirmation window will be shown when trying to exit the game
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Being muted or banned will also show a popup telling you the reason and unmute/unban datetime
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Setting your identity will show a confirmation window informing you of 7 day namechange timeout
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Dedicated server configuration path is now configurable with --serverConfigurationPath launch argument
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Dedicated server ban list is now configurable with --bannedSteamIdsPath launch argument
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Dedicated server configuration and ban list will now be formatted with JSON indents when generated from scratch
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Increased rink size by 20%
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Refactored all stick shaders
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Refactored all tape shaders
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Added Apex, Carbon & Reinforcer lines of sticks for Skater
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Added Havoc & Vapor lines of sticks for Goalie
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Reworked the classic skin to be a part of the Classic line of sticks which will be expanded at a later date
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Added Classic stick to Goalie
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Added dark gray, green, light blue, lime, magenta, navy, orange, pink, purple and teal stick tape colors
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All existing skins are now part of Covert line which is no longer available for purchase, though existing owners will be able to select & use them
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Updated the design of the puck
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Updated the texture for the rink to match the size increase and fix some alignment issues with the existing texture
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Lowered the global brightness of the rink slightly and increased shadow intensity for all objects in the rink
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Added console chat logging for dedicated servers
Bugfixes:
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Fixed backend issues causing constant restarts
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Fixed the stick jittering when leading the puck on the very tip of the blade
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Fixed the stick jittering when colliding with any other stick
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Fixed the stick rotating the player if the force on stick -> stick collision is too high
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Fixed the stick collider containing a slippery collider on the heel part of the blade
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Fixed shadows disappearing at further distances
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Fixed an issue where the Goalie's leg pads would be stuck open after toggling slide while dashing
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Fixed players jittering on high tickrate servers with network smoothing enabled
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Fixed an issue where doing /resume multiple times would increase the game state tick speed
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Fixed team blue using the torso texture for the groin for the default skin
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Fixed server metrics printing FPS incorrectly
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