Puck: Build 185
Yet another Puck update has arrived! This update introduces a lot of QOL features along with some physics changes which will affect competitive play. See the full changelog below.
Changes & additions:
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Reworked goals & nets:
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Completely remodeled goals to closer match their real life counterparts
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Introduced physics to goal nets which react to puck impacts
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Pucks impacting the net will be dampened, mimicking a real net interaction
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Improved A/D sway to be more responsive and less floaty
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Improved stick:
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Added stick dragging across the ice sounds
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Added stick tapping the ice sounds
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Changed stick angle rotation pivot to the bottom center of the blade, which has a few benefits:
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Stick -> board collisions will react more predictably at certain angles, where previously reverse velocity would be applied even if the stick would not visually contact the boards
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Puck will leave the stick blade at a more predictable trajectory with any angle above or below 0
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Improved puck:
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Added slightly more weight to the puck
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Added custom physics solver to calculate the exit trajectory of the puck when it is hit
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Improved puck visibility:
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Added puck elevation indicator showing a ring & line on the ice while the puck is mid-air (toggle in settings)
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Added puck outline to help with puck visibility specifically on black sticks/tapes (toggle in settings)
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Improved player body colliders:
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Reworked all player body colliders to match the visual mesh 1:1
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Raised the player crouch height just enough so the puck can pass underneath the player
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Improved minimap:
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Fixed minimap markings not matching the updated rink markings
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Added background opacity adjustments (slider in settings)
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Added positional adjustments (slider in settings)
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Added scale adjustments (slider in settings)
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Improved chat:
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Chat messages will now gradually fade out after a specific amount of time
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Added animation for new chat messages to slide in gradually
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Added separate team & all chats (T for team chat, Y for all chat by default)
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Added quick chat messages (used with 1, 2, 3 & 4 keys)
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Added rate limiting for chat messages to avoid chat spam
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Added scale adjustments (slider in settings)
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Fixed chat not being scrollable
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Fixed chat losing focus when trying to select text within it
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Added 2nd assist player when a goal is scored
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Added possibility to sprint backwards
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Added number & name labels on top of players heads (toggle in settings)
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Added camera angle adjustment, allowing you to adjust the camera downwards angle (slider in settings)
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Added possibility to disable profanity filters (toggle in settings)
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Added
/startand/warmupadmin commands to force Face Off or Warmup phases -
Improved shadow visibility at longer distances
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Improved shadow contrast further
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Swapped default debug shortcut key from F12 to F8 (to avoid Steam's screenshot shortcut)
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Network Smoothing setting will now be off by default for new players
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Raised slide height slightly to allow for easier 5 hole shots
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Improved goal announcements formatting (specifically goal player and assist players)
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Improved goalie leg pad animations stuttering if pressed rapidly
Bugfixes:
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Fixed server browser still failing to show some servers in certain cases
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Fixed scroll wheel input for some specific mice, especially with linear scroll wheel
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Clients will now be prompted for password input when joining a server via Steam invite
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Fixed board colliders causing the puck to sometimes shoot off in a random direction
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Fixed body checking sometimes causing the target player to be launched across the rink
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Optimized client network synchronization saving 1kB/s per-player
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Split game settings into two sub-categories - GAMEPLAY and USER INTERFACE
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Fixed left handedness not being perfectly mirrored from right handedness
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Fixed exploit allowing for multiple Goalies to be spawned in the same team
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Fixed floating point error causing player input delays on long running servers
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Fixed a skating speed exploit caused by stick & board interactions
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Fixed replays freezing before play when the match has been ongoing for longer periods of time with a lot of players
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Fixed an issue where self-hosted servers would ignore the port number input field resulting in always launching on port 7777
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Fixed Goalie pads stuttering during animation
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