9.11 Multiplay play mode improvements & Major Bug Fixes
FINALLY, NERF THE MACHINE GUNS.
-
Multiplayer changes: Ships require energy to spawn now. Energy is gained by destroying ships, but ships with weight lower than 100 is free. Coop mode features normal ships & boss ships, with energy limit of 2000. Hold the ball features normal ships only. Holding the ball grants bonus energy.
-
Defense devices cannot block projectiles when they can only partially absorb the damage.
-
Weapon icons will have a tint when in range in multiplayer
-
Torpedos now have inaccuracy
-
Blocks will be destructible even when not at edge. This means a LOT more damaged blocks.
-
Buffed black holes' speed and made them home in towards enemies
-
Buffed magnets' distance
-
Correct ship amount and weight limit is shown when checking other players' ships
-
Edited the Cannon's projectile and remade physical qualities. It is a missile-based projectile now.
-
Reduced the Maintenance Unit's noise
-
Fixed fleet battle's serious synchronizing problems
-
Fixed map not loading for other clients when host didn't choose team
-
Fixed unable to collect powerups when host didn't choose team
-
Fixed repaired weapons not firing
-
Fixed fleet battle cores attacking ally ships
-
Fixed hammer AI always fall back at times
-
Fixed magnets being infinitely reflected
-
Fixed black holes not moving forward
联机模式玩法修改:增加能量点数,玩家需要花费能量购买飞船,能量在杀敌时增加(重量低于100的船免费) 合作模式支持普通飞船和boss飞船,能量上限2000 抢球模式支持普通飞船,能量上限500,抢球后可以获得额外的能量恢复速度
防御性设备(防空炮/能量盾/反弹器)当无法一次性吸收掉子弹伤害时,无法阻挡子弹。 联机模式武器图标在进入射程后变色 增加导弹目标随机性 去掉非边缘方块无法被击落的逻辑,增加方块掉落概率 强化黑洞飞行速度并增加跟踪功能,强化了联机对战时的命中精度 强化磁铁作用距离 查看其他玩家飞船时,可以正确显示对方的飞船总数和吨位上限了 火炮子弹效果修改,物理效果重制 减小维修器音量
联机模式下队伍不同步严重bugfix 联机模式下当房主没有选择队伍时,其他人加入游戏看不到地图bugfix 联机合作模式当房主没有选择队伍时其他玩家无法拾取道具bugfix 联机模式被队友治疗器复原的武器无法射击bugfix
舰队战核心有时候攻击自己的飞船bugfix 部分情况下合体锤子ai无限后退bugfix 磁铁被反弹器无限反弹bugfix 黑洞无法前进bugfix
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.