Patch Notes!
Today we released a patch with tons of fixes and changes.
Let us know on the forums if you still have issues after this patch. **Bug fixes: **
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MP-client: Fixed arena spawner effect now on the correct position.
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MP-client: Fixed “start gold + keys not correct”.
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MP-client: Fixed syncing problems in online multiplayer.
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MP-client: Fixed SFX for different sources not playing correct or at all.
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MP - Client: Fixed "invite not working"
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MP - Client: Fixed Local co-op / special EXP bar missing
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Fixed shield emitter blocking projectiles of minions (drones can shot through your own shield now).
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Fixed FPS-drop issue.
Known issues
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Game may crash during mission 7
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Game may crash on player death.
Change Log
**Interface: **
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We now show the character’s current level.
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Level cap feedback in game when level 60 is reached.
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Some small translation fixes.
**New features: **
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Some loot now scales in multiplayer (prisoners, boss drops, key chests).
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Loot now gets attracted to player characters, allowing to pull it out of walls and nasty corners (range depends on the loot type).
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Shops now spawn new items after a purchase.
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Enemy HP scale in multiplayer according to type (cannon fodder doesn’t scale at all, bosses scale strongest).
**Gameplay changes: **
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Battle gates and arenas drop better loot.
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Polished The Green Baron boss.
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Brecht’s ability “Lunacy” now adds piercing.
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The secondary weapon “plasmarizer” has received a large damage buff.
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Arenas spawn more aggressive.
**Misc: **
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Added more sounds.
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Changed battle gate health to look the same as Boss health bar.
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General level polishing.
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Added 3 new variations of mission 7.
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New chunks in the town biome.
//BFG Zyddie.
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