Change-log for 34
The patch is now live on the stable branch. The cause of the random crash has been identified and fixed. We also found and fixed a few other bugs compared to the weekend patch.
Below you'll find the change log for this version.
** Gameplay: **
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Improved: Boss Camera on 4:3 screens
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Changed: Squid can only be activated with the primary weapon now
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Fixed: Final boss (second phase) was no valid target for Sentry Gun / Railgun
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Fixed: Enemy blood was triggered also if no damage taken
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Fixed: "Bouncing" projectiles can hit the same enemy up to 3 times (damage x3)
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Fixed: Modifier "bouncing" can create more as one object
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Fixed: Presto's flamethrower can go through enemy shield
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Fixed: Dead end possible in one of the mission 7 variants
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Fixed: Enemies on stairs sometimes no longer reacting
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Fixed: Brecht’s ability (piercing) was not working with replacement weapons
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Fixed: HP reduced to 20 HP (mission 2) if you finish mission 1 without damage NEW
** Multiplayer: **
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Fixed: Client can't hit sharkopede body
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Fixed: Possible Client disconnect if the mission loading took too long
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Fixed: Client - reflect projectiles can be duplicated
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Fixed: Local co-op - Slot 1 Keyboard / Mouse input - only keyboard key hints are displayed for all players
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Fixed: Public player can join private matches (after game over screen)
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Fixed: Join / Invite to game via Steam overlay was breaking the game (now a correct message is displayed)
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Fixed: Dead Player 1 (Host) – no grey or golden keys added to the Inventory
** Graphic: **
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Improved: Increased the range when the background is no longer shown outside the screen
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Improved: We increased the update window size to prevent stuttering enemy animations at the border of the visible area NEW
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Fixed: Animation glitch with the level end drop pod
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Fixed: Shop - Burrito upgrade had the wrong icon
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Fixed: Animation glitch with the player drop pod in Multiplayer
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Fixed: Multiplayer - Dead player was partial visible and was following the lead player NEW
** Sound: **
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Added: Proper Shot SFX for Plasma Cannon Orcs
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Improved: Enhanced goblin ranged attack impacts SFX
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Improved: Reduced High volume Clutter of Explosion SFX from Clusterbomb
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Fixed: Missing Shot SFX for Balloons, Rifle Orcs and Robocopter.
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Fixed: Missing Shot SFX for Battle Gate Minibosses
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Fixed: A problem occurring with death sound effects of Orcs, Goblins and Shrouds
** Interfaces: **
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Changed: Press “Start” screen is automatically skipped now
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Changed: Gun drone text updated to describe the behavior correct
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Fixed: Localized names for weapon transferred
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Fixed: Overlapping interface element if level end drop pod + weapon / item is at the same position NEW
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Fixed: Grey shop item also if you have enough gold to buy it (exact needed gold amount) NEW
** Achievement: **
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Fixed: Achievements "Stabbin' in Style" / “Caucasian Males Can Jump" not correct unlocked
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Fixed: Achievements "Triple-Barreled Terror" and "Dark Wins" not unlocked
** Misc: **
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Fixed: Game Resolution not checked on game start, potentially unplayable if you use more as one PC with the same profile
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Fixed: Crash if an invite was accepted during the game was loading / splash screen was shown
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Fixed: Crash if an invite was accepted during the player was in another session (running mission)
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Fixed: D-Input controller was not working (correct) if the controller was already plugged in at game start
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Fixed: Rare crash if the player ability was active and the player stats are updated in a specific way NEW
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Fixed: Random crash in Multiplayer (mainly with 4 player but also possible with less) NEW
** Info regarding fixed achievements: **
- **"Stabbin' in Style" / “Caucasian Males Can Jump"** have to be collected with the determined character. Before the fix aby character was able to collect it.
- **"Triple-Barreled Terror"** and **"Dark Wins":** Unfortunately those achievements have to be unlocked again. Before the fix the wrong enemy was counted towards the achievement goal.
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