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Project Motor Racing — Update 2.0.0.2

Update 2.0.0.2 primarily focuses on general stability and performance improvements, alongside a rework and rebalance of AI opponents.

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In addition, this patch continues the evolution of the throttle response model introduced in the previous update, now expanded to more car classes.

Be sure to read our deep-dive blog on this system.

Continue reading for the full patch notes.

Physics & Handling

  • Custom setups from the ModHub now load gear ratios correctly.

  • New and improved throttle response has been implemented across multiple cars.

  • Below is a detailed list of changes made to both the physics and handling related components.

Mazda MX-5 Trophy

  • Upgraded AI opponents' behaviour for this class.

  • Improved AI opponents’ physics for this class.

  • Rebalanced AI opponents’ performance for this class.

  • Fixed a typo in the setup menu.

Porsche 992 Trophy

  • Improved throttle response.

  • Taller default final drive gear ratio based on community feedback.

  • New default setup.

N-GT

  • Improved throttle response.

AUS-v8 — Ford Falcon V8

  • Upgraded AI opponents' behaviour for this class.

  • Improved AI opponents’ performance to match the changes made to player car.

  • Rebalanced performance to more closely match real world data.

  • Improved throttle response.

GT3

  • Upgraded AI opponents' behaviour for this class.

  • Improved AI opponents’ physics for this class.

  • Rebalanced AI opponents’ performance for this class.

Art – Vehicles

  • Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.

  • Below is a detailed list of changes made to vehicle art-related components.

BMW M3 GTR (E46)

  • Fixed an issue with wheel blur visual effect.

  • Adjusted driver hand positions and animations.

BMW M4 GT3 (G82) EVO

  • Improved lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

BMW M4 GT4 EVO (G82)

  • Improved lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

Lamborghini Murciélago R-GT

  • Fixed an issue with the wheel blur visual effect.

Nissan Motul Autech GT-R GT500

  • Updated livery design.

  • Updated thumbnail for UI purposes.

Nissan Z GT4

  • Improved lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

Panoz LMP-1 Roadster S

  • Enhanced lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

Porsche 718 Cayman GT4 Clubsport

  • Enhanced lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

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Art - Environment

  • Improved rain visual effects.

  • Daytona International Speedway: improved stability and performance.

  • Takimiya Circuit: improved stability and performance.

  • Northampton: fixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.

AI Opponents

  • Rebalanced speed and pace.

  • Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.

  • Implemented more lenient speeds in the pit lane on all circuits.

  • Derby GP: reworked racing lines.

  • San Marino: improved racing lines.

  • Brianza: improved racing lines.

  • Kyalami Grand Prix Circuit: fixed AI opponents pit entry/exit behaviour.

  • Daytona International Speedway: reworked racing and pit lines.

  • Adjusted fuel safety margins and increased randomised fuel levels (60%–100%) in situations where there is not enough capacity to reach the end of the race.

  • Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.

  • Increased the brake damage threshold for disc changes from 30% to 90%.

  • Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.

  • Disabled collisions after the player finishes a race event.

  • Improved behaviour under blue flag conditions.

FFB & Input

  • Changed default FFB Gain from 0.8 to 0.7 to prevent signal clipping.

  • Fixed an issue where loading files would overwrite Force Feedback (FFB) detail/boost value.

Career Mode

  • Fixed a minor visual bug affecting the display of Career Mode trophy images.

Gameplay & UI

  • Fixed issues with German and Russian localisation.

  • Fixed an issue with the car setup menu on hybrid cars that could cause the game to crash.

  • Corrected UDP telemetry data for sector times and best sectors.

  • Opponents in the pits no longer appear in the Radar System.

  • Updated emblem for "964 Trophy" class.

Gameplay – Consoles

  • The values in the “Master Volume” option in the settings menu now apply to the intro cinematics.

  • Fixed an issue with the “Reset All” option in the settings menu that prevented settings from resetting.

Online

  • Further stability and performance improvements.

  • Fixed an issue that could cause a crash during transitions or when leaving while browsing the Custom Lobby menu.

  • Custom Lobby hosts can now change the maximum player count after creating the lobby.

  • Lobbies with an in-progress session, or those already at maximum player count, are now shown by default while browsing the Custom Lobby menu.

  • Fixed an issue that could potentially cause a crash during the transition between race sessions.

[p align="start"]Thank you for your support. We hope you continue to enjoy Project Motor Racing.

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