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Victim of Xen 1.5 Changes

! > Achievements are now available. ! > Nearly all objects in the game now respond to interaction. ! > Fixed an issue with save/load files on Win XP Healing skills are now useable outside of combat. Waking up with Markus in Serene Town is now optional. You now turn to face all shops owners (etc) when clicking on them. Xile Castle Throne Room's system performance improved. Thieves' evasion reduced. Ship to Freeport explosion and door wait changed. Freeport Inn "behind the counter" cutscene added pre-return to Opress. Academy Dungeon has been completely changed and the Werewolf was added. Entering the hallway on the ship now results in the correct enemy encounter. "Coming in" changed to "Comin' in" when entering Freeport. Unitem Castle Storage Room's design, dialogue ellipsis, and battle changed. Hungry Ghosts now attack before combat starts. Sleeping Unitem Soldiers' now give items. In Freeport, Seedy Trader now says, "You two are CRAZY!" You can no longer walk all the way to the water's edge in Freeport. Sweatdrop added to Will upon entering Amis/Piers' room on Freeport Ship. Beds on Freeport Ship can now be clicked much more intuitively. Freeport Ship main hall design changed. Captain Piers now calls for Amis before he dies. Amis' picture dimmed on Freeport Ship. Jostling of Freeport Ship adjusted for the main hall. Molly now has an extra dialogue box for Will. Messages now have text for the main hall of Freeport Ship. A couple soldiers now react if you try to sleep in their beds on Freeport Ship. Will now displays the correct picture when shouting at Amis on Freeport Ship. Soul Eater now has reduced health and an Ice attack. Carpet and Bags adjusted around Grandma's and Will's Room. Amis no longer refers to reinforcement or Captain Piers during the dock scene. Sahra and Jane's scene in Old Docks has now been expanded. Marja no longer throws a flash bomb; and now uses magic to vanish. In Harport, Markus' "You want Xen, go..." is now "You want Xen; go..." In Opress Castle, Will's picture no longer disappears when yelling, "XEN!!" In Owerton, Fleur now says, "...quiet town. I..." instead of "...quite town, I..." Room added to Old Man's House in Serene Town. Unitem Tower North Design adjusted There are now two ways to enter the first dungeon. Imp noises added to areas. You no longer need to click on Imp to initiate combat. Imp now makes noises in combat and says "I kill!" You no longer need to intract with, and clicking is easier for, backdoors. ".." is now "..." for ellipses in front of the Opress Castle Party. Will now comments about Markus still wearing armor at the party. Comment about Markus flirting with Will has been adjusted to reflect new text. Sweatdrop added to Markus after Will's comment about him flirting. Old Man now says, "I can't seem to find Kael..." instead of "I can't find..." Will now asks Billies about Markus and Emery if you haven't found them. Janet and Zahra no longer show up until after travelling to Oasis. You can now not get Jean in the party at all (if you so choose). Jean now asks for money to take you to Xile. Jean's dialogue and the story progression are now depenent on your choices. A new skill is now available according to your choices. Emery now says "...wisest of rulers." Instead of Empress U. Lady Rin now has a Silence Bubble if you try to talk to her during the Shard Quest. In Haunted Isle, Amis and Caron now recall you if you met them in Hellfire Pass. Haunted Isle sequences and visuals touched up to reflect changes. Amis no longer considers the debt repaid in Hellfire Pass; opting for a favor. New enemies added to Hellfire Pass. Boulders added to Hellfire Pass. Music added to Hellfire Pass. Attacks added to Hulking Armor, while Evasion is now 0. Hulking Armor is now bigger and more colorful. Harport and Serene Town "Traveler" Removed. Encounter Rate changed for Hellfire Pass. Lucetta no longer requests that you get Grandma's Apple Pie Recipe. Fairy's description of Attack and Defense has been adjusted. Item descriptions adjusted to reflect whether they are [Battle-Ready]. Mint description now says "...old piece..." instead of "...odd piece..." Rank 1, 5, and 10 Military Attacks replaced with new Strike attacks. Viktor now has Attack Twice and Thrice skills. The Keeper now has Possession skill. Notification of experience points received for Viktor added. Old Man now has sleeping bubble if you go to him before the castle as Will 2. Old Man now displays "250 Coin acquired." There is now a message to signal that Viktor stops fighting. Battle messages no longer say "were received" (etc) for most fights. Flash added after the fight with Viktor. Escape message changed to "Failed to escape!" when escaping fails to work. "Possession," for stores, changed to "Owned." Weapons and Armor "Owner" is now "Merchant" with consistent graphic display. Harport Mint/Pawn shop owner's graphic changed. The new merchant in Serene Town now boasts that he will have the best weapons. The Inn in Harport now functions again after you change Uniforms. The Inkeeper in Harport now repeats instructions, instead of remaining silent. Caravan Job now displays "250 Coin acquired." "Guarding" is now "Defending." Markus' mom and dad are now a bit more real. Fence and Chicken Job now display coins acquired; and dialogue adjusted. Fence job is now faster to complete. Chickens no longer wander into the pen by themselves. Trying to enter the "chicken house" will now put a chicken in the chicken pen. Sweatdrop added for Will's examing of the first kocked-out guard. Markus now says, "We're pretty far out." during the campfire scene. Markus' graphic changed when going to sleep. Buck is now Carl in Unitem Castle. Character Pictures dimmed at Unitem Castle. "I'll buy anything you got." changed to "Got anything to buy?" Opress Castle Escape Scene dialogue adjusted. Timings on Xen's lighting bolts hitting Will improved. "Also," added to Fairy dialogue after entering world map. Owners of Inns are now "Innkeepers" and display a picture. "Go ahead and try." added for Cook in Freeport, for when he moves aside. Grandma now adds in another comment about the pocket watch she gives you. "Ah yes, mail from Gryvan" is now "Ah, yes; mail from Gryvan!" in Old Docks Inn. Oasis "Trader" is now "Grugor" (that monsterish-looking character on arrival). At the Gryvan Inn, Emery now says "...armor." instead of "...armour." afterwards. Will's bed is now more clickable. Bantor no longer lets you walk to the bedroom. Bantor's door now closes when Dusan and Maria leave. Zahra now says "What did I do!?" after jumping into the pub. The News Article must now be read twice or taken, for Emery. You can no longer take the News Article twice. The Djinn now has a fire attack. The Djinn now does a little more damage and has a little less health. Djinn picture and battler dimmed. You can now buy swords, armor, and sell equipment at the Marki Army. Healing abilities are now usable outside of combat. Marki Army design changed. Xen now explains what happened on the way to Xile. Shard/Orb Story updated and foreshadowing added. Campfire scene at the Marki Army now has new dialogue and sleeping prompt. You can no longer leave Emery at the Marki Army after the campfire scene. Marki Army Cook now says, "They're still a little hard to open..." and "Hm..." You now turn to face the Merchant in Gryvan if you click on him. Timings on Jean Intrusion scene at Xile Castle adjusted. You can now grow flowers in Will's room. Bun-Bun job added to Midway. Felix job added to Gryvan. Lola job added to Midway.

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