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Release Update 4 - Auto Expanding Asteroid Belt!

1 / 1 · 100%

The last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since!

Most notable updates this time around:

  • Automatically expanding Asteroid Belt with workshop scenes

  • Hopefully fixed new crash bug

  • New editor tutorial scene to explain triggers

  • New wearables, reactors and new armored skeleton blueprints

Full changelog:

  • Trap Grider: PS stop on death. Dies when area < 10%

  • Door Dungeon: Removed globals

  • Coalition Turret: Increased durability and ammo

  • Bot Spot: Fixed lua error Bot Flip: only triggers io once Bot Phoenix: removed debug wire

  • Fixed lua error in pioneer

  • Removed hud.add_zone_tip everywhere and deprecated functions

  • Ship landing fuel tanks don't explode again (works on planium)

  • Removed planium from AB since there is no goal

  • Plutas and Samroid updated

  • Made trigger tutorial Data Realms scene

  • Tweaked physics behaviour of grappling hook

  • Fixed globals in primoid endings + beginning scripts

  • Fixed issues with defendoid and reactor custom code with new globals rules

  • Fixed errors with voiceover if voice volume set to zero

  • Modified asteroid belt ui script stopped using self overzealously - and many global functions turned local

  • Fixed extensive issues with wrangloid

  • BP menu: Fixed lua error

  • Rover Shocks: Removed globals

  • Added Construction Elevator Concrete Constructs: Reduced density so windows can be damaged by the machine pistol

  • Coalition Turret: Fixed turret getting stuck at some angles

  • Pioneer: Fixed lua error @ line 3531

  • Removed test junk from Blank Planetoid

  • Recomputed day light anim for planium

  • Prototype Drone Defense: Fixed lua error

  • Fixed Planium beginning area, could not get out of pit

  • Made Test Scene Tentacle not Mappable

  • Fix: added activating zones also by camera position if camera is used by script

  • Plutas new version from pptest and resaved undiscovered

  • Fix PS heat on fly set to 0 for older versions

  • Fixed last man standing bug

  • Fixed: pioneer doesn't move reactors and triggers anymore when jumping

  • Fix: speed of rotating construct with mouse wheel was dependent on FPS

  • Fix" intro video was not rendered at all occasionally

  • Fix: stops all burning PSs of MO when changed AllowBurning to false, the same with melting

  • Showing target string value up to 16 chars in game viewport

  • Added tip to screen how to disable / enable lua output

  • Including Todd's work on blueprint edit page tips

  • Added ability to disable/enable showing lua errors to screen with Shift + L

  • Added PS feature - Heat / Cool on fly through (not on collision)

  • Todd's updates on scene editor tips

  • Fixed radars now not colliding with non-colliding MOs

  • Doors: Can open and close again. Radar is only created in auto-control mode

  • Pop Plant: Applied velocity to the pioneer is now the same when a tool held by a pioneer touch the plant as when just the pioneer touch the balloon

  • Fixed weird light map in menu scene when zoomed out

  • Polished game menu button colors

  • Race: Omni and ray lights are 10% of original

  • Changed look of game menu, buttons still need to improve

  • Pioneer: Can no longer ride a tool like a pogo-stick

  • Removed globals and unused locals

  • Removed debug print from Lua/bp_Door

  • Polished editor colors

  • Fixed coop blueprint share recategorize for all on completed.

  • updated pp_bpmenu.lua to use tables instead of c++ bound structures for added blueprint info

  • Added random reactor

  • Added and bound assy:GetConnectedTargetNames, fixed GetAllTargetNames

  • Added and bound assy:GetAllTargetNames()

  • Fixed seat and wheel component

  • Removed global from ship landing seat

  • Removed more globals

  • Loot Orbs: Updated sprites

  • Trap Doors: Reduced the risk of the door penetrating TOs

  • Golems: Adjusted mass to 999kg

  • Bot Acid, Mecha, Phoenix, Wrom & Walker now follow the Pioneer that printed the bot

  • Machine Dropper: Joints of cargo is set not to break on spawn. Bot Guard Box & Bot Spot: Can hibernate

  • IO: Debug no longer throws errors if an assy have no master MO

  • Lua Docs: Added tips about pointers to some classes

  • Added wip seat component

  • Made components work proper by looking through whole mount pile for ctrl with input

  • Correctly loading script of tether

  • Tweaked joint stability, size and texture of concrete structures

  • Removed Globals Coalition Turret: The body no longer rotates on its own when not mounted to terrain

  • Added reactor trigger repeatedly, added to trigger tut

  • Added trigger tutorial scene

  • Removed go external button from editor window, changed editor color

  • Now making backup of log file into Logs folder, if the log contained error message. polished out of memory error catching

  • Added one more borderless window mode with ctrl+shift+enter, fixed loading windows layout

  • Added features to select PS, Light, TO or Activity blueprint that are far away from scene, not visible in view, but causing quad tree to be huge

  • Fixed io debug things collidable

  • Finished sound source twins optimization

  • Fixed rope set BG done wrong

  • Added io.isTriggeredOnStart(asm, connector), fixed door bug with it

  • Added text trigger to info terminal to replace zone

  • Disabled auto control by default on most doors

  • Made exception to play ambient sound loops via sound streams

  • Bot Spot: Can follow waypoints and allied pioneers

  • Reactor Set Waypoint: Can set AIs to follow assemblies

  • Adding workshop scenes when reaching end of Asteroid Belt

  • Flying AIs stay above friendly assemblies when following them

  • Fixed Wrangloid and Wrangloid Easy to run with new Lua rules

  • Set mem align always to 32 - runs faster. and more error log polish

  • Birds: Added some more target circles

  • Rover Carrier Hover: No longer rotates when parked on the ground

  • Silverback: Eats its victims properly again

  • Auto DL of workshop scenes now fully working with addWSPlanetoid()

  • Removed globals in bpmenu, terminal

  • Reenabled save delete when scene completed

  • Fixed atomizing object right after it was assembled whn holding a button and it was a construct that was assembled partly before or was a construct included in scene

  • Optimized grid algo and eliminated one lag on fade to game

  • Fixed atomizing through door

  • FIX in sounds (huge memory consumption eliminated), lots of updates in error logging, updated memory consumption logging

  • Skeleton Armored: No longer rolls around when dead

  • Pioneer AI no longer run out of ammo

  • Concrete Window: Increased durability Concrete support: Decreased joint strength Pioneer AI: Bug fixes

  • Fixed and unified physics units labels in editor

  • Made all things in grazer vacuum local

  • Made some activties local

  • Removed old act_collect activity

  • Mega Worm Long: Removed debug code

  • Zoom Map: Removed global funciton

  • Pioneer don't duck when standing on a trap door

  • Pioneer: Does not duck when standing on an MO tagged "Interactible" that also have a onInteractibleDownPress() function

  • Optimization: eliminated many memory allocs and reallocs for better performance

  • Power Core: Removed globals

  • Made _G metatable unchangeable, disabled rawset()

  • Made act_race and act_coliseum local

  • Made act_primoid and act_acid_zones local

  • Loot sphere drops whole pioneer blueprints

  • Fixed MO sleeping and Awake when any particles collides with the MO

  • Eliminated the rest of break sounds when atomizing objects

  • Removed globals from golems, tools & grenades

  • Removed Globals from all Fauna

  • Removed Globals from all bots

  • Removed globals and redundant locals from various scripts in the Lua folder

  • Made Pioneer Imperatus better suited against heat, so player has a use for it in core

  • Some improvements to imperatus to make it stronger

  • Made a weareable space helmet blueprint too to attach

  • Armor set bps to put on creatures seperately

  • Removed some globals

  • Fauna Skeleton Armored: Can walk again & has stronger joints. Does not get knocked out by riding Knuckles. Vomit is stronger

  • Fauna skeleton armored with plates (new bp)

  • Editor colors change

  • Fixed whole game broken

  • Moved global lock to the right place and defined globals Blueprints, Assemblys, Presets lua side

  • Fixed text layer not getting show/hide/blur/focus events, not checking for Blueprints, Activitys and Presets table when creating objects in lua

  • Fixed multiselect in list in editor

  • Added warning when global gets created

  • Removed a ton of globals

  • Hiding on-screen lua error message after 15 seconds

  • Turned ON back the optimizations that work well

  • Set a lot of accidental globals local

  • Turned off sounds stream optimization

  • Added counting opened files and active sound sources

  • Maybe fixed a bug in pioneer_ai

  • Calling blueprint log functions, removed previous function

  • Added and bound functions to log currently builded or updated assembly - name

  • Added c2d_update.getLastUpdatedBP()

  • Not require()ing debug

  • Removed gpu memory info reading (works for nvidia only so far) and added files open/close counter to check files stay open

  • Fixed race lua error

  • Turned OFF recent four optimizations, added more info to memory log

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