Release Update 4 - Auto Expanding Asteroid Belt!
The last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since!
Most notable updates this time around:
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Automatically expanding Asteroid Belt with workshop scenes
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Hopefully fixed new crash bug
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New editor tutorial scene to explain triggers
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New wearables, reactors and new armored skeleton blueprints
Full changelog:
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Trap Grider: PS stop on death. Dies when area < 10%
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Door Dungeon: Removed globals
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Coalition Turret: Increased durability and ammo
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Bot Spot: Fixed lua error Bot Flip: only triggers io once Bot Phoenix: removed debug wire
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Fixed lua error in pioneer
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Removed hud.add_zone_tip everywhere and deprecated functions
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Ship landing fuel tanks don't explode again (works on planium)
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Removed planium from AB since there is no goal
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Plutas and Samroid updated
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Made trigger tutorial Data Realms scene
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Tweaked physics behaviour of grappling hook
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Fixed globals in primoid endings + beginning scripts
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Fixed issues with defendoid and reactor custom code with new globals rules
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Fixed errors with voiceover if voice volume set to zero
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Modified asteroid belt ui script stopped using self overzealously - and many global functions turned local
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Fixed extensive issues with wrangloid
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BP menu: Fixed lua error
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Rover Shocks: Removed globals
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Added Construction Elevator Concrete Constructs: Reduced density so windows can be damaged by the machine pistol
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Coalition Turret: Fixed turret getting stuck at some angles
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Pioneer: Fixed lua error @ line 3531
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Removed test junk from Blank Planetoid
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Recomputed day light anim for planium
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Prototype Drone Defense: Fixed lua error
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Fixed Planium beginning area, could not get out of pit
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Made Test Scene Tentacle not Mappable
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Fix: added activating zones also by camera position if camera is used by script
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Plutas new version from pptest and resaved undiscovered
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Fix PS heat on fly set to 0 for older versions
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Fixed last man standing bug
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Fixed: pioneer doesn't move reactors and triggers anymore when jumping
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Fix: speed of rotating construct with mouse wheel was dependent on FPS
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Fix" intro video was not rendered at all occasionally
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Fix: stops all burning PSs of MO when changed AllowBurning to false, the same with melting
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Showing target string value up to 16 chars in game viewport
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Added tip to screen how to disable / enable lua output
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Including Todd's work on blueprint edit page tips
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Added ability to disable/enable showing lua errors to screen with Shift + L
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Added PS feature - Heat / Cool on fly through (not on collision)
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Todd's updates on scene editor tips
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Fixed radars now not colliding with non-colliding MOs
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Doors: Can open and close again. Radar is only created in auto-control mode
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Pop Plant: Applied velocity to the pioneer is now the same when a tool held by a pioneer touch the plant as when just the pioneer touch the balloon
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Fixed weird light map in menu scene when zoomed out
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Polished game menu button colors
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Race: Omni and ray lights are 10% of original
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Changed look of game menu, buttons still need to improve
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Pioneer: Can no longer ride a tool like a pogo-stick
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Removed globals and unused locals
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Removed debug print from Lua/bp_Door
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Polished editor colors
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Fixed coop blueprint share recategorize for all on completed.
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updated pp_bpmenu.lua to use tables instead of c++ bound structures for added blueprint info
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Added random reactor
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Added and bound assy:GetConnectedTargetNames, fixed GetAllTargetNames
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Added and bound assy:GetAllTargetNames()
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Fixed seat and wheel component
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Removed global from ship landing seat
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Removed more globals
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Loot Orbs: Updated sprites
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Trap Doors: Reduced the risk of the door penetrating TOs
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Golems: Adjusted mass to 999kg
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Bot Acid, Mecha, Phoenix, Wrom & Walker now follow the Pioneer that printed the bot
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Machine Dropper: Joints of cargo is set not to break on spawn. Bot Guard Box & Bot Spot: Can hibernate
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IO: Debug no longer throws errors if an assy have no master MO
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Lua Docs: Added tips about pointers to some classes
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Added wip seat component
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Made components work proper by looking through whole mount pile for ctrl with input
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Correctly loading script of tether
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Tweaked joint stability, size and texture of concrete structures
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Removed Globals Coalition Turret: The body no longer rotates on its own when not mounted to terrain
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Added reactor trigger repeatedly, added to trigger tut
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Added trigger tutorial scene
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Removed go external button from editor window, changed editor color
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Now making backup of log file into Logs folder, if the log contained error message. polished out of memory error catching
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Added one more borderless window mode with ctrl+shift+enter, fixed loading windows layout
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Added features to select PS, Light, TO or Activity blueprint that are far away from scene, not visible in view, but causing quad tree to be huge
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Fixed io debug things collidable
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Finished sound source twins optimization
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Fixed rope set BG done wrong
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Added io.isTriggeredOnStart(asm, connector), fixed door bug with it
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Added text trigger to info terminal to replace zone
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Disabled auto control by default on most doors
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Made exception to play ambient sound loops via sound streams
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Bot Spot: Can follow waypoints and allied pioneers
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Reactor Set Waypoint: Can set AIs to follow assemblies
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Adding workshop scenes when reaching end of Asteroid Belt
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Flying AIs stay above friendly assemblies when following them
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Fixed Wrangloid and Wrangloid Easy to run with new Lua rules
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Set mem align always to 32 - runs faster. and more error log polish
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Birds: Added some more target circles
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Rover Carrier Hover: No longer rotates when parked on the ground
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Silverback: Eats its victims properly again
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Auto DL of workshop scenes now fully working with addWSPlanetoid()
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Removed globals in bpmenu, terminal
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Reenabled save delete when scene completed
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Fixed atomizing object right after it was assembled whn holding a button and it was a construct that was assembled partly before or was a construct included in scene
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Optimized grid algo and eliminated one lag on fade to game
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Fixed atomizing through door
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FIX in sounds (huge memory consumption eliminated), lots of updates in error logging, updated memory consumption logging
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Skeleton Armored: No longer rolls around when dead
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Pioneer AI no longer run out of ammo
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Concrete Window: Increased durability Concrete support: Decreased joint strength Pioneer AI: Bug fixes
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Fixed and unified physics units labels in editor
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Made all things in grazer vacuum local
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Made some activties local
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Removed old act_collect activity
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Mega Worm Long: Removed debug code
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Zoom Map: Removed global funciton
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Pioneer don't duck when standing on a trap door
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Pioneer: Does not duck when standing on an MO tagged "Interactible" that also have a onInteractibleDownPress() function
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Optimization: eliminated many memory allocs and reallocs for better performance
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Power Core: Removed globals
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Made _G metatable unchangeable, disabled rawset()
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Made act_race and act_coliseum local
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Made act_primoid and act_acid_zones local
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Loot sphere drops whole pioneer blueprints
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Fixed MO sleeping and Awake when any particles collides with the MO
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Eliminated the rest of break sounds when atomizing objects
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Removed globals from golems, tools & grenades
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Removed Globals from all Fauna
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Removed Globals from all bots
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Removed globals and redundant locals from various scripts in the Lua folder
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Made Pioneer Imperatus better suited against heat, so player has a use for it in core
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Some improvements to imperatus to make it stronger
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Made a weareable space helmet blueprint too to attach
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Armor set bps to put on creatures seperately
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Removed some globals
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Fauna Skeleton Armored: Can walk again & has stronger joints. Does not get knocked out by riding Knuckles. Vomit is stronger
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Fauna skeleton armored with plates (new bp)
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Editor colors change
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Fixed whole game broken
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Moved global lock to the right place and defined globals Blueprints, Assemblys, Presets lua side
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Fixed text layer not getting show/hide/blur/focus events, not checking for Blueprints, Activitys and Presets table when creating objects in lua
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Fixed multiselect in list in editor
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Added warning when global gets created
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Removed a ton of globals
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Hiding on-screen lua error message after 15 seconds
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Turned ON back the optimizations that work well
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Set a lot of accidental globals local
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Turned off sounds stream optimization
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Added counting opened files and active sound sources
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Maybe fixed a bug in pioneer_ai
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Calling blueprint log functions, removed previous function
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Added and bound functions to log currently builded or updated assembly - name
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Added c2d_update.getLastUpdatedBP()
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Not require()ing debug
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Removed gpu memory info reading (works for nvidia only so far) and added files open/close counter to check files stay open
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Fixed race lua error
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Turned OFF recent four optimizations, added more info to memory log
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