December 2016 Progress Report
We're working around the clock to get to our official exit from Early Access. The main things we're focusing on:
-
Online multiplayer. In our internal alpha version we have a team vs team battle/race as our primary online mode, and it's a lot of fun. We also added AI police to keep things exciting. As of now, a team must win the majority of 10 races to win the game. This may change going forward.
-
Story. Most of the voice acting is recorded, and we're in the process of finishing the game's opening and closing cutscenes. While the focus will still be 99% on gameplay, we think our story elements will provide good context for the single player campaign.
-
Fine tuning bike physics. We've adjusted the bike physics so powersliding plays a larger role in the game. The goal is to make the challenge 50% driving and 50% combat.
-
Weapon balance. The pistols have been made much more powerful and are saved for later in the game. The automatic weapons (uzi's, etc) are now introduced earlier.
-
Too many other upgrades to mention in the list.
Please email pr@darkseasinteractive.com with any suggestions or feedback or post on the community hub.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.