0.6.2 Patch Notes
Hello, this is Team Samoyed.
We'd like to share the details of this patch.
Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch.
In your Steam Library, right-click Teamfight Manager 2 - Properties - Betas, then select the version you want and play; the game will run on that version.
Improvements
- Improved automatic balance patch stability by excluding champions that are no longer available from candidate selection.
Bug Fixes
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Fixed an infinite loading issue when advancing the date in some saves where a modded champion remained only in historical match records and was selected for an automatic balance patch.
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Fixed an issue where cumulative champion records disappeared from the screen immediately after applying database edits to an ongoing save, even though the server still retained them.
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Fixed an issue introduced in version 0.6.1 where some modded champions were invisible during matches.
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Fixed an issue where the head coach lifted the trophy instead of the manager during awards ceremonies and championship celebrations.
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Fixed an issue where damage-over-time effects already applied to enemies, such as poison, could stop dealing damage after those enemies moved out of vision.
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Fixed an issue where retired players and players scheduled to retire appeared as scouting assignment candidates and in player lists.
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Fixed an issue where using Nightmare's second skill at the edge of the map caused the match to freeze.
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Fixed an issue where, after changing game settings or champion stats in the database editor of an ongoing save, replays of new matches used the values from before the edits.
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Fixed an issue where retired players participated in Solo Rank matches or appeared on the current leaderboard.
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Fixed an issue where trainee candidates did not appear when an academy was founded during the tryout period.
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Fixed an issue where editing an offer during contract negotiations caused repeated contract renewal acceptance news or prevented the contract from being finalized.
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Fixed an issue where large data transfers prevented participants from joining some long-running multiplayer saves.
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Fixed an issue where former players' career records could not be viewed on their staff details screen.
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Fixed an issue where skill haste from items and buffs was incorrectly displayed as a cooldown reduction percentage.
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Fixed an issue where colors and symbols in champion skill descriptions were displayed incorrectly in some languages.
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Fixed an issue where passive and item effects configured in mods to trigger when a champion died did not activate.
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Fixed an issue where animations specified by mods did not correctly interrupt actions already in progress.
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Fixed an issue where champion filter changes made with the mouse during Ban/Pick were not applied while the staff dialogue or chat window was open.
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Fixed an issue where unsupported standard transfer offers could be made for trainees in other clubs' academies.
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Fixed an issue where some mod effects could push the Relic and towers out of position.
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Fixed an issue where champions with no actual stat changes appeared in the buff and nerf lists of automatic balance patches.
If you encounter any problems while playing, feel free to reach us at
teamsamoyed@gmail.com
anytime.
Thank you.
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